// // Audio Overload SDK // // Fake ao.h to set up the general Audio Overload style environment // #ifndef __AO_H #define __AO_H #include #define AO_SUCCESS 1 #define AO_FAIL 0 #define AO_FAIL_DECOMPRESSION -1 #define MAX_DISP_INFO_LENGTH 256 #define AUDIO_RATE (44100) enum { COMMAND_NONE = 0, COMMAND_PREV, COMMAND_NEXT, COMMAND_RESTART, COMMAND_HAS_PREV, COMMAND_HAS_NEXT, COMMAND_GET_MIN, COMMAND_GET_MAX, COMMAND_JUMP }; int ao_get_lib(char *filename, uint8_t **buffer, uint64_t *length); #endif // AO_H