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/*
* eventqueue.cc
* Copyright 2011-2014 John Lindgren, Michał Lipski
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions, and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions, and the following disclaimer in the documentation
* provided with the distribution.
*
* This software is provided "as is" and without any warranty, express or
* implied. In no event shall the authors be liable for any damages arising from
* the use of this software.
*/
#include "hook.h"
#include <string.h>
#include "internal.h"
#include "list.h"
#include "mainloop.h"
#include "objects.h"
#include "threads.h"
struct Event : public ListNode
{
String name;
void * data;
void (*destroy)(void *);
Event(const char * name, void * data, EventDestroyFunc destroy)
: name(name), data(data), destroy(destroy)
{
}
~Event()
{
if (destroy)
destroy(data);
}
};
static aud::mutex mutex;
static bool paused;
static List<Event> events;
static QueuedFunc queued_events;
static void events_execute()
{
auto mh = mutex.take();
Event * event;
while (!paused && (event = events.head()))
{
events.remove(event);
mh.unlock();
hook_call(event->name, event->data);
delete event;
mh.lock();
}
}
EXPORT void event_queue(const char * name, void * data,
EventDestroyFunc destroy)
{
auto mh = mutex.take();
if (!paused && !events.head())
queued_events.queue(events_execute);
events.append(new Event(name, data, destroy));
}
EXPORT void event_queue_cancel(const char * name, void * data)
{
auto mh = mutex.take();
Event * event = events.head();
while (event)
{
Event * next = events.next(event);
if (!strcmp(event->name, name) && (!data || event->data == data))
{
events.remove(event);
delete event;
}
event = next;
}
}
// this is only for use by the playlist, to ensure that queued playlist
// updates are processed before generic events
void event_queue_pause()
{
auto mh = mutex.take();
if (!paused)
queued_events.stop();
paused = true;
}
void event_queue_unpause()
{
auto mh = mutex.take();
if (paused && events.head())
queued_events.queue(events_execute);
paused = false;
}
void event_queue_cancel_all()
{
auto mh = mutex.take();
events.clear();
}
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