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authorAlfred E. Heggestad <aeh@db.org>2014-05-18 11:20:14 +0200
committerAlfred E. Heggestad <aeh@db.org>2014-05-18 11:20:14 +0200
commit150d0f9afac8add18bb90b02d4759c91fc9d0e9a (patch)
tree68a6ad0ca75fe55e505bbe5e5e00b8586488a9ee /include
parentf364bd21b79f214966ef0d0eb62a998cdc5a575f (diff)
fix call mute-state for multiple calls
added audio_ismuted() and remove static state from menu.c thanks to Remik who reported the issue and suggested a nice solution :)
Diffstat (limited to 'include')
-rw-r--r--include/baresip.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/baresip.h b/include/baresip.h
index 6f0deae..8ccdee1 100644
--- a/include/baresip.h
+++ b/include/baresip.h
@@ -813,6 +813,7 @@ int vidfilt_dec_append(struct list *filtl, void **ctx,
struct audio;
void audio_mute(struct audio *a, bool muted);
+bool audio_ismuted(const struct audio *a);
void audio_set_devicename(struct audio *a, const char *src, const char *play);
void audio_encoder_cycle(struct audio *audio);
int audio_debug(struct re_printf *pf, const struct audio *a);