/** * @file winwave.h Windows sound driver -- internal api * * Copyright (C) 2010 Creytiv.com */ struct dspbuf { WAVEHDR wh; struct mbuf *mb; }; int winwave_src_alloc(struct ausrc_st **stp, struct ausrc *as, struct media_ctx **ctx, struct ausrc_prm *prm, const char *device, ausrc_read_h *rh, ausrc_error_h *errh, void *arg); int winwave_play_alloc(struct auplay_st **stp, struct auplay *ap, struct auplay_prm *prm, const char *device, auplay_write_h *wh, void *arg);