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/**
* @file test/play.c Baresip selftest -- audio file player
*
* Copyright (C) 2010 Creytiv.com
*/
#include <string.h>
#include <re.h>
#include <baresip.h>
#include "test.h"
#define NUM_SAMPLES 320 /* 8000 Hz, 1 channel, 40ms */
struct test {
struct mbuf *mb_samp;
};
static struct mbuf *generate_tone(void)
{
struct mbuf *mb;
unsigned i;
int err = 0;
mb = mbuf_alloc(NUM_SAMPLES * 2);
if (!mb)
return NULL;
for (i=0; i<NUM_SAMPLES; i++)
err |= mbuf_write_u16(mb, i);
mb->pos = 0;
if (err)
return mem_deref(mb);
else
return mb;
}
static void sample_handler(const int16_t *sampv, size_t sampc, void *arg)
{
struct test *test = arg;
size_t bytec = sampc * 2;
int err = 0;
if (!test->mb_samp) {
test->mb_samp = mbuf_alloc(bytec);
ASSERT_TRUE(test->mb_samp != NULL);
}
/* save the samples that was played */
err = mbuf_write_mem(test->mb_samp, (void *)sampv, bytec);
out:
/* stop the test? */
if (err || test->mb_samp->end >= (NUM_SAMPLES*2))
re_cancel();
}
int test_play(void)
{
struct auplay *auplay = NULL;
struct player *player = NULL;
struct play *play = NULL;
struct mbuf *mb_tone = NULL;
struct test test = {0};
int err;
/* use a mock audio-driver to save the audio-samples */
err = mock_auplay_register(&auplay, sample_handler, &test);
ASSERT_EQ(0, err);
err = play_init(&player);
ASSERT_EQ(0, err);
mb_tone = generate_tone();
ASSERT_TRUE(mb_tone != NULL);
err = play_tone(&play, player, mb_tone, 8000, 1, 0);
ASSERT_EQ(0, err);
err = re_main_timeout(10000);
ASSERT_EQ(0, err);
/* verify the audio-samples that was played */
TEST_MEMCMP(mb_tone->buf, NUM_SAMPLES*2,
test.mb_samp->buf, test.mb_samp->end);
out:
mem_deref(test.mb_samp);
mem_deref(mb_tone);
mem_deref(play);
mem_deref(player);
mem_deref(auplay);
return err;
}
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