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/***************************************************************************
clanguagemgr.h - description
-------------------
begin : Mon Okt 21 2002
copyright : (C) 2002 by The BibleTime team
email : info@bibletime.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef CLANGUAGEMGR_H
#define CLANGUAGEMGR_H
//Qt includes
#include <qstring.h>
#include <qstringlist.h>
#include <qvaluelist.h>
#include <qpixmap.h>
#include <qmap.h>
/** Manages the anguages of BibleTime and provides functions to work with them.
* @author The BibleTime team
*/
class CLanguageMgr {
public:
class Language {
public:
/** Constructor of a language object.
* Uses the abbreviation parameter to lookup the language name and to be able to return the name, flag etc.
* Possible values for abbrev are de, en, fr, it etc.
*/
Language();
Language(const QString& abbrev, const QString& englishName, const QString& translatedName, const QStringList altAbbrevs = QStringList());
~Language();
const QString& abbrev() const;
const QString& translatedName() const;
//always define inlines in the header file, or make them not inline.
inline const QString& name() const{
return m_englishName;
}
const QStringList& alternativeAbbrevs() const;
const QPixmap flag();
/**
* Returns true if this language object is valid, i.e. has an abbrev and name.
*/
const bool isValid();
private:
QString m_abbrev;
QString m_englishName;
QString m_translatedName;
QStringList m_altAbbrevs;
};
typedef QMap<QString, Language> LangMap;
CLanguageMgr();
virtual ~CLanguageMgr();
/**
* Returns the standard languages available as standard. Does nothing for Sword.
*/
const CLanguageMgr::LangMap& languages() const;
/**
* Returns the languages which are available. The languages cover all available modules, but nothing more.
*/
// const QStringList availableAbbrevs();
const CLanguageMgr::LangMap availableLanguages();
const CLanguageMgr::Language& languageForAbbrev( const QString& abbrev );
const CLanguageMgr::Language& languageForName( const QString& language );
const CLanguageMgr::Language& languageForTranslatedName( const QString& language );
void debug();
private:
void init();
const QStringList makeStringList(const QString& abbrevs);
LangMap m_langMap;
};
#endif
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