// -------------------------------------------------------------------------- // // File // Name: BackupStoreFilenameClear.h // Purpose: BackupStoreFilenames in the clear // Created: 2003/08/26 // // -------------------------------------------------------------------------- #ifndef BACKUPSTOREFILENAMECLEAR__H #define BACKUPSTOREFILENAMECLEAR__H #include "BackupStoreFilename.h" class CipherContext; // -------------------------------------------------------------------------- // // Class // Name: BackupStoreFilenameClear // Purpose: BackupStoreFilenames, handling conversion from and to the in the clear version // Created: 2003/08/26 // // -------------------------------------------------------------------------- class BackupStoreFilenameClear : public BackupStoreFilename { public: BackupStoreFilenameClear(); BackupStoreFilenameClear(const std::string &rToEncode); BackupStoreFilenameClear(const BackupStoreFilenameClear &rToCopy); BackupStoreFilenameClear(const BackupStoreFilename &rToCopy); virtual ~BackupStoreFilenameClear(); // Because we need to use a different allocator for this class to avoid // nasty things happening, can't return this as a reference. Which is a // pity. But probably not too bad. #ifdef BACKUPSTOREFILEAME_MALLOC_ALLOC_BASE_TYPE const std::string GetClearFilename() const; #else const std::string &GetClearFilename() const; const std::string &GetClearFilenameIfPossible(const std::string& alternative) const; #endif void SetClearFilename(const std::string &rToEncode); // Setup for encryption of filenames static void SetBlowfishKey(const void *pKey, int KeyLength, const void *pIV, int IVLength); static void SetEncodingMethod(int Method); protected: void MakeClearAvailable() const; virtual void EncodedFilenameChanged(); void EncryptClear(const std::string &rToEncode, CipherContext &rCipherContext, int StoreAsEncoding); void DecryptEncoded(CipherContext &rCipherContext) const; private: mutable BackupStoreFilename_base mClearFilename; }; #endif // BACKUPSTOREFILENAMECLEAR__H