// distribution boxbackup-0.11rc2 (svn version: 2072) // // Copyright (c) 2003 - 2008 // Ben Summers and contributors. All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // 1. Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // 2. Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // 3. All use of this software and associated advertising materials must // display the following acknowledgment: // This product includes software developed by Ben Summers. // 4. The names of the Authors may not be used to endorse or promote // products derived from this software without specific prior written // permission. // // [Where legally impermissible the Authors do not disclaim liability for // direct physical injury or death caused solely by defects in the software // unless it is modified by a third party.] // // THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS OR // IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY DIRECT, // INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) // HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, // STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE // POSSIBILITY OF SUCH DAMAGE. // // // // -------------------------------------------------------------------------- // // File // Name: StoreStructure.cpp // Purpose: // Created: 11/12/03 // // -------------------------------------------------------------------------- #include "Box.h" #include "StoreStructure.h" #include "RaidFileRead.h" #include "RaidFileWrite.h" #include "RaidFileController.h" #include "MemLeakFindOn.h" // -------------------------------------------------------------------------- // // Function // Name: StoreStructure::MakeObjectFilename(int64_t, const std::string &, int, std::string &, bool) // Purpose: Builds the object filename for a given object, given a root. Optionally ensure that the // directory exists. // Created: 11/12/03 // // -------------------------------------------------------------------------- void StoreStructure::MakeObjectFilename(int64_t ObjectID, const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut, bool EnsureDirectoryExists) { const static char *hex = "0123456789abcdef"; // Set output to root string rFilenameOut = rStoreRoot; // get the id value from the stored object ID so we can do // bitwise operations on it. uint64_t id = (uint64_t)ObjectID; // get leafname, shift the bits which make up the leafname off unsigned int leafname(id & STORE_ID_SEGMENT_MASK); id >>= STORE_ID_SEGMENT_LENGTH; // build pathname while(id != 0) { // assumes that the segments are no bigger than 8 bits int v = id & STORE_ID_SEGMENT_MASK; rFilenameOut += hex[(v & 0xf0) >> 4]; rFilenameOut += hex[v & 0xf]; rFilenameOut += DIRECTORY_SEPARATOR_ASCHAR; // shift the bits we used off the pathname id >>= STORE_ID_SEGMENT_LENGTH; } // Want to make sure this exists? if(EnsureDirectoryExists) { if(!RaidFileRead::DirectoryExists(DiscSet, rFilenameOut)) { // Create it RaidFileWrite::CreateDirectory(DiscSet, rFilenameOut, true /* recusive */); } } // append the filename rFilenameOut += 'o'; rFilenameOut += hex[(leafname & 0xf0) >> 4]; rFilenameOut += hex[leafname & 0xf]; } // -------------------------------------------------------------------------- // // Function // Name: StoreStructure::MakeWriteLockFilename(const std::string &, int, std::string &) // Purpose: Generate the on disc filename of the write lock file // Created: 15/12/03 // // -------------------------------------------------------------------------- void StoreStructure::MakeWriteLockFilename(const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut) { // Find the disc set RaidFileController &rcontroller(RaidFileController::GetController()); RaidFileDiscSet &rdiscSet(rcontroller.GetDiscSet(DiscSet)); // Make the filename std::string writeLockFile(rdiscSet[0] + DIRECTORY_SEPARATOR + rStoreRoot + "write.lock"); // Return it to the caller rFilenameOut = writeLockFile; }