// -------------------------------------------------------------------------- // // File // Name: StoreStructure.cpp // Purpose: // Created: 11/12/03 // // -------------------------------------------------------------------------- #include "Box.h" #include "StoreStructure.h" #include "RaidFileRead.h" #include "RaidFileWrite.h" #include "RaidFileController.h" #include "MemLeakFindOn.h" // -------------------------------------------------------------------------- // // Function // Name: StoreStructure::MakeObjectFilename(int64_t, const std::string &, int, std::string &, bool) // Purpose: Builds the object filename for a given object, given a root. Optionally ensure that the // directory exists. // Created: 11/12/03 // // -------------------------------------------------------------------------- void StoreStructure::MakeObjectFilename(int64_t ObjectID, const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut, bool EnsureDirectoryExists) { const static char *hex = "0123456789abcdef"; // Set output to root string rFilenameOut = rStoreRoot; // get the id value from the stored object ID so we can do // bitwise operations on it. uint64_t id = (uint64_t)ObjectID; // get leafname, shift the bits which make up the leafname off unsigned int leafname(id & STORE_ID_SEGMENT_MASK); id >>= STORE_ID_SEGMENT_LENGTH; // build pathname while(id != 0) { // assumes that the segments are no bigger than 8 bits int v = id & STORE_ID_SEGMENT_MASK; rFilenameOut += hex[(v & 0xf0) >> 4]; rFilenameOut += hex[v & 0xf]; rFilenameOut += DIRECTORY_SEPARATOR_ASCHAR; // shift the bits we used off the pathname id >>= STORE_ID_SEGMENT_LENGTH; } // Want to make sure this exists? if(EnsureDirectoryExists) { if(!RaidFileRead::DirectoryExists(DiscSet, rFilenameOut)) { // Create it RaidFileWrite::CreateDirectory(DiscSet, rFilenameOut, true /* recusive */); } } // append the filename rFilenameOut += 'o'; rFilenameOut += hex[(leafname & 0xf0) >> 4]; rFilenameOut += hex[leafname & 0xf]; } // -------------------------------------------------------------------------- // // Function // Name: StoreStructure::MakeWriteLockFilename(const std::string &, int, std::string &) // Purpose: Generate the on disc filename of the write lock file // Created: 15/12/03 // // -------------------------------------------------------------------------- void StoreStructure::MakeWriteLockFilename(const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut) { // Find the disc set RaidFileController &rcontroller(RaidFileController::GetController()); RaidFileDiscSet &rdiscSet(rcontroller.GetDiscSet(DiscSet)); // Make the filename std::string writeLockFile(rdiscSet[0] + DIRECTORY_SEPARATOR + rStoreRoot + "write.lock"); // Return it to the caller rFilenameOut = writeLockFile; }