// :mode=c++: /* encode.h - c++ wrapper for a base64 encoding algorithm This is part of the libb64 project, and has been placed in the public domain. For details, see http://sourceforge.net/projects/libb64 */ #ifndef BASE64_ENCODE_H #define BASE64_ENCODE_H #include namespace base64 { extern "C" { #include "cencode.h" } struct encoder { base64_encodestate _state; int _buffersize; encoder(int buffersize_in = 4096) : _buffersize(buffersize_in) {} int encode(char value_in) { return base64_encode_value(value_in); } int encode(const char* code_in, const int length_in, char* plaintext_out) { return base64_encode_block(code_in, length_in, plaintext_out, &_state); } int encode_end(char* plaintext_out) { return base64_encode_blockend(plaintext_out, &_state); } std::string encode(const std::string& input) { base64_init_encodestate(&_state); char* output = new char[2*input.size()]; int outlength = encode(input.c_str(), input.size(), output); outlength += encode_end(output + outlength); std::string output_string(output, outlength); base64_init_encodestate(&_state); delete [] output; return output_string; } void encode(std::istream& istream_in, std::ostream& ostream_in) { base64_init_encodestate(&_state); // const int N = _buffersize; char* plaintext = new char[N]; char* code = new char[2*N]; int plainlength; int codelength; do { istream_in.read(plaintext, N); plainlength = istream_in.gcount(); // codelength = encode(plaintext, plainlength, code); ostream_in.write(code, codelength); } while (istream_in.good() && plainlength > 0); codelength = encode_end(code); ostream_in.write(code, codelength); // base64_init_encodestate(&_state); delete [] code; delete [] plaintext; } }; } // namespace base64 #endif // BASE64_ENCODE_H