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path: root/bin/bbstored/BackupStoreContext.cpp
blob: 9a98decf2a3feb278f68c2005c0e7e5b11ed9ad9 (plain)
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// --------------------------------------------------------------------------
//
// File
//		Name:    BackupStoreContext.cpp
//		Purpose: Context for backup store server
//		Created: 2003/08/20
//
// --------------------------------------------------------------------------

#include "Box.h"

#include <stdio.h>

#include "BackupConstants.h"
#include "BackupStoreContext.h"
#include "BackupStoreDaemon.h"
#include "BackupStoreDirectory.h"
#include "BackupStoreException.h"
#include "BackupStoreFile.h"
#include "BackupStoreInfo.h"
#include "BackupStoreObjectMagic.h"
#include "BufferedStream.h"
#include "BufferedWriteStream.h"
#include "FileStream.h"
#include "InvisibleTempFileStream.h"
#include "RaidFileController.h"
#include "RaidFileRead.h"
#include "RaidFileWrite.h"
#include "StoreStructure.h"

#include "MemLeakFindOn.h"


// Maximum number of directories to keep in the cache
// When the cache is bigger than this, everything gets
// deleted.
#ifdef BOX_RELEASE_BUILD
	#define	MAX_CACHE_SIZE	32
#else
	#define	MAX_CACHE_SIZE	2
#endif

// Allow the housekeeping process 4 seconds to release an account
#define MAX_WAIT_FOR_HOUSEKEEPING_TO_RELEASE_ACCOUNT	4

// Maximum amount of store info updates before it's actually saved to disc.
#define STORE_INFO_SAVE_DELAY	96

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::BackupStoreContext()
//		Purpose: Constructor
//		Created: 2003/08/20
//
// --------------------------------------------------------------------------
BackupStoreContext::BackupStoreContext(int32_t ClientID,
	HousekeepingInterface &rDaemon)
	: mClientID(ClientID),
	  mrDaemon(rDaemon),
	  mProtocolPhase(Phase_START),
	  mClientHasAccount(false),
	  mStoreDiscSet(-1),
	  mReadOnly(true),
	  mSaveStoreInfoDelay(STORE_INFO_SAVE_DELAY),
	  mpTestHook(NULL)
{
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::~BackupStoreContext()
//		Purpose: Destructor
//		Created: 2003/08/20
//
// --------------------------------------------------------------------------
BackupStoreContext::~BackupStoreContext()
{
	// Delete the objects in the cache
	for(std::map<int64_t, BackupStoreDirectory*>::iterator i(mDirectoryCache.begin()); i != mDirectoryCache.end(); ++i)
	{
		delete (i->second);
	}
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::CleanUp()
//		Purpose: Clean up after a connection
//		Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::CleanUp()
{
	// Make sure the store info is saved, if it has been loaded, isn't read only and has been modified
	if(mapStoreInfo.get() && !(mapStoreInfo->IsReadOnly()) &&
		mapStoreInfo->IsModified())
	{
		mapStoreInfo->Save();
	}
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::ReceivedFinishCommand()
//		Purpose: Called when the finish command is received by the protocol
//		Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::ReceivedFinishCommand()
{
	if(!mReadOnly && mapStoreInfo.get())
	{
		// Save the store info, not delayed
		SaveStoreInfo(false);
	}
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::AttemptToGetWriteLock()
//		Purpose: Attempt to get a write lock for the store, and if so, unset the read only flags
//		Created: 2003/09/02
//
// --------------------------------------------------------------------------
bool BackupStoreContext::AttemptToGetWriteLock()
{
	// Make the filename of the write lock file
	std::string writeLockFile;
	StoreStructure::MakeWriteLockFilename(mStoreRoot, mStoreDiscSet, writeLockFile);

	// Request the lock
	bool gotLock = mWriteLock.TryAndGetLock(writeLockFile.c_str(), 0600 /* restrictive file permissions */);
	
	if(!gotLock)
	{
		// The housekeeping process might have the thing open -- ask it to stop
		char msg[256];
		int msgLen = sprintf(msg, "r%x\n", mClientID);
		// Send message
		mrDaemon.SendMessageToHousekeepingProcess(msg, msgLen);
		
		// Then try again a few times
		int tries = MAX_WAIT_FOR_HOUSEKEEPING_TO_RELEASE_ACCOUNT;
		do
		{
			::sleep(1 /* second */);
			--tries;
			gotLock = mWriteLock.TryAndGetLock(writeLockFile.c_str(), 0600 /* restrictive file permissions */);
			
		} while(!gotLock && tries > 0);
	}
	
	if(gotLock)
	{
		// Got the lock, mark as not read only
		mReadOnly = false;
	}
	
	return gotLock;
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::LoadStoreInfo()
//		Purpose: Load the store info from disc
//		Created: 2003/09/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::LoadStoreInfo()
{
	if(mapStoreInfo.get() != 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoAlreadyLoaded)
	}
	
	// Load it up!
	std::auto_ptr<BackupStoreInfo> i(BackupStoreInfo::Load(mClientID, mStoreRoot, mStoreDiscSet, mReadOnly));
	
	// Check it
	if(i->GetAccountID() != mClientID)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoForWrongAccount)
	}
	
	// Keep the pointer to it
	mapStoreInfo = i;

	BackupStoreAccountDatabase::Entry account(mClientID, mStoreDiscSet);

	// try to load the reference count database
	try
	{
		mapRefCount = BackupStoreRefCountDatabase::Load(account, false);
	}
	catch(BoxException &e)
	{
		BOX_WARNING("Reference count database is missing or corrupted, "
			"creating a new one, expect housekeeping to find and "
			"fix problems with reference counts later.");
		
		BackupStoreRefCountDatabase::CreateForRegeneration(account);
		mapRefCount = BackupStoreRefCountDatabase::Load(account, false);
	}
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::SaveStoreInfo(bool)
//		Purpose: Potentially delayed saving of the store info
//		Created: 16/12/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::SaveStoreInfo(bool AllowDelay)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	// Can delay saving it a little while?
	if(AllowDelay)
	{
		--mSaveStoreInfoDelay;
		if(mSaveStoreInfoDelay > 0)
		{
			return;
		}
	}

	// Want to save now	
	mapStoreInfo->Save();

	// Set count for next delay
	mSaveStoreInfoDelay = STORE_INFO_SAVE_DELAY;
}



// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::MakeObjectFilename(int64_t, std::string &, bool)
//		Purpose: Create the filename of an object in the store, optionally creating the 
//				 containing directory if it doesn't already exist.
//		Created: 2003/09/02
//
// --------------------------------------------------------------------------
void BackupStoreContext::MakeObjectFilename(int64_t ObjectID, std::string &rOutput, bool EnsureDirectoryExists)
{
	// Delegate to utility function
	StoreStructure::MakeObjectFilename(ObjectID, mStoreRoot, mStoreDiscSet, rOutput, EnsureDirectoryExists);
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::GetDirectoryInternal(int64_t)
//		Purpose: Return a reference to a directory. Valid only until the 
//				 next time a function which affects directories is called.
//				 Mainly this funciton, and creation of files.
//				 Private version of this, which returns non-const directories.
//		Created: 2003/09/02
//
// --------------------------------------------------------------------------
BackupStoreDirectory &BackupStoreContext::GetDirectoryInternal(int64_t ObjectID)
{
	// Get the filename
	std::string filename;
	MakeObjectFilename(ObjectID, filename);
	
	// Already in cache?
	std::map<int64_t, BackupStoreDirectory*>::iterator item(mDirectoryCache.find(ObjectID));
	if(item != mDirectoryCache.end())
	{
		// Check the revision ID of the file -- does it need refreshing?
		int64_t revID = 0;
		if(!RaidFileRead::FileExists(mStoreDiscSet, filename, &revID))
		{
			THROW_EXCEPTION(BackupStoreException, DirectoryHasBeenDeleted)
		}
	
		if(revID == item->second->GetRevisionID())
		{
			// Looks good... return the cached object
			BOX_TRACE("Returning object " <<
				BOX_FORMAT_OBJECTID(ObjectID) <<
				" from cache, modtime = " << revID);
			return *(item->second);
		}
		
		BOX_TRACE("Refreshing object " <<
			BOX_FORMAT_OBJECTID(ObjectID) <<
			" in cache, modtime changed from " <<
			item->second->GetRevisionID() << " to " << revID);

		// Delete this cached object
		delete item->second;
		mDirectoryCache.erase(item);
	}
	
	// Need to load it up
	
	// First check to see if the cache is too big
	if(mDirectoryCache.size() > MAX_CACHE_SIZE)
	{
		// Very simple. Just delete everything!
		for(std::map<int64_t, BackupStoreDirectory*>::iterator i(mDirectoryCache.begin()); i != mDirectoryCache.end(); ++i)
		{
			delete (i->second);
		}
		mDirectoryCache.clear();
	}

	// Get a RaidFileRead to read it
	int64_t revID = 0;
	std::auto_ptr<RaidFileRead> objectFile(RaidFileRead::Open(mStoreDiscSet, filename, &revID));
	ASSERT(revID != 0);
	
	// New directory object
	std::auto_ptr<BackupStoreDirectory> dir(new BackupStoreDirectory);
	
	// Read it from the stream, then set it's revision ID
	BufferedStream buf(*objectFile);
	dir->ReadFromStream(buf, IOStream::TimeOutInfinite);
	dir->SetRevisionID(revID);
			
	// Make sure the size of the directory is available for writing the dir back
	int64_t dirSize = objectFile->GetDiscUsageInBlocks();
	ASSERT(dirSize > 0);
	dir->SetUserInfo1_SizeInBlocks(dirSize);

	// Store in cache
	BackupStoreDirectory *pdir = dir.release();
	try
	{	
		mDirectoryCache[ObjectID] = pdir;
	}
	catch(...)
	{
		delete pdir;
		throw;
	}
	
	// Return it
	return *pdir;
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::AllocateObjectID()
//		Purpose: Allocate a new object ID, tolerant of failures to save store info
//		Created: 16/12/03
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AllocateObjectID()
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}

	// Given that the store info may not be saved for STORE_INFO_SAVE_DELAY
	// times after it has been updated, this is a reasonable number of times
	// to try for finding an unused ID.
	// (Sizes used in the store info are fixed by the housekeeping process)
	int retryLimit = (STORE_INFO_SAVE_DELAY * 2);
	
	while(retryLimit > 0)
	{
		// Attempt to allocate an ID from the store
		int64_t id = mapStoreInfo->AllocateObjectID();
		
		// Generate filename
		std::string filename;
		MakeObjectFilename(id, filename);
		// Check it doesn't exist
		if(!RaidFileRead::FileExists(mStoreDiscSet, filename))
		{
			// Success!
			return id;
		}
		
		// Decrement retry count, and try again
		--retryLimit;
		
		// Mark that the store info should be saved as soon as possible
		mSaveStoreInfoDelay = 0;
		
		BOX_WARNING("When allocating object ID, found that " <<
			BOX_FORMAT_OBJECTID(id) << " is already in use");
	}
	
	THROW_EXCEPTION(BackupStoreException, CouldNotFindUnusedIDDuringAllocation)
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::AddFile(IOStream &, int64_t,
//			 int64_t, int64_t, const BackupStoreFilename &, bool)
//		Purpose: Add a file to the store, from a given stream, into
//			 a specified directory. Returns object ID of the new
//			 file.
//		Created: 2003/09/03
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AddFile(IOStream &rFile, int64_t InDirectory,
	int64_t ModificationTime, int64_t AttributesHash,
	int64_t DiffFromFileID, const BackupStoreFilename &rFilename,
	bool MarkFileWithSameNameAsOldVersions)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}
	
	// This is going to be a bit complex to make sure it copes OK
	// with things going wrong.
	// The only thing which isn't safe is incrementing the object ID
	// and keeping the blocks used entirely accurate -- but these
	// aren't big problems if they go horribly wrong. The sizes will
	// be corrected the next time the account has a housekeeping run,
	// and the object ID allocation code is tolerant of missed IDs.
	// (the info is written lazily, so these are necessary)
	
	// Get the directory we want to modify
	BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
	
	// Allocate the next ID
	int64_t id = AllocateObjectID();
	
	// Stream the file to disc
	std::string fn;
	MakeObjectFilename(id, fn, true /* make sure the directory it's in exists */);
	int64_t newObjectBlocksUsed = 0;
	RaidFileWrite *ppreviousVerStoreFile = 0;
	bool reversedDiffIsCompletelyDifferent = false;
	int64_t oldVersionNewBlocksUsed = 0;
	try
	{
		RaidFileWrite storeFile(mStoreDiscSet, fn);
		storeFile.Open(false /* no overwriting */);

		// size adjustment from use of patch in old file
		int64_t spaceSavedByConversionToPatch = 0;

		// Diff or full file?
		if(DiffFromFileID == 0)
		{
			// A full file, just store to disc
			if(!rFile.CopyStreamTo(storeFile, BACKUP_STORE_TIMEOUT))
			{
				THROW_EXCEPTION(BackupStoreException, ReadFileFromStreamTimedOut)
			}
		}
		else
		{
			// Check that the diffed from ID actually exists in the directory
			if(dir.FindEntryByID(DiffFromFileID) == 0)
			{
				THROW_EXCEPTION(BackupStoreException, DiffFromIDNotFoundInDirectory)
			}
		
			// Diff file, needs to be recreated.
			// Choose a temporary filename.
			std::string tempFn(RaidFileController::DiscSetPathToFileSystemPath(mStoreDiscSet, fn + ".difftemp",
				1 /* NOT the same disc as the write file, to avoid using lots of space on the same disc unnecessarily */));
			
			try
			{
				// Open it twice
#ifdef WIN32
				InvisibleTempFileStream diff(tempFn.c_str(), 
					O_RDWR | O_CREAT | O_BINARY);
				InvisibleTempFileStream diff2(tempFn.c_str(), 
					O_RDWR | O_BINARY);
#else
				FileStream diff(tempFn.c_str(), O_RDWR | O_CREAT | O_EXCL);
				FileStream diff2(tempFn.c_str(), O_RDONLY);

				// Unlink it immediately, so it definitely goes away
				if(::unlink(tempFn.c_str()) != 0)
				{
					THROW_EXCEPTION(CommonException, OSFileError);
				}
#endif
				
				// Stream the incoming diff to this temporary file
				if(!rFile.CopyStreamTo(diff, BACKUP_STORE_TIMEOUT))
				{
					THROW_EXCEPTION(BackupStoreException, ReadFileFromStreamTimedOut)
				}
				
				// Verify the diff
				diff.Seek(0, IOStream::SeekType_Absolute);
				if(!BackupStoreFile::VerifyEncodedFileFormat(diff))
				{
					THROW_EXCEPTION(BackupStoreException, AddedFileDoesNotVerify)
				}

				// Seek to beginning of diff file
				diff.Seek(0, IOStream::SeekType_Absolute);

				// Filename of the old version
				std::string oldVersionFilename;
				MakeObjectFilename(DiffFromFileID, oldVersionFilename, false /* no need to make sure the directory it's in exists */);
				
				// Reassemble that diff -- open previous file, and combine the patch and file
				std::auto_ptr<RaidFileRead> from(RaidFileRead::Open(mStoreDiscSet, oldVersionFilename));
				BackupStoreFile::CombineFile(diff, diff2, *from, storeFile);

				// Then... reverse the patch back (open the from file again, and create a write file to overwrite it)
				std::auto_ptr<RaidFileRead> from2(RaidFileRead::Open(mStoreDiscSet, oldVersionFilename));
				ppreviousVerStoreFile = new RaidFileWrite(mStoreDiscSet, oldVersionFilename);
				ppreviousVerStoreFile->Open(true /* allow overwriting */);
				from->Seek(0, IOStream::SeekType_Absolute);
				diff.Seek(0, IOStream::SeekType_Absolute);
				BackupStoreFile::ReverseDiffFile(diff, *from, *from2, *ppreviousVerStoreFile,
						DiffFromFileID, &reversedDiffIsCompletelyDifferent);
				
				// Store disc space used
				oldVersionNewBlocksUsed = ppreviousVerStoreFile->GetDiscUsageInBlocks();
				
				// And make a space adjustment for the size calculation
				spaceSavedByConversionToPatch =
					from->GetDiscUsageInBlocks() - 
					oldVersionNewBlocksUsed;

				// Everything cleans up here...
			}
			catch(...)
			{
				// Be very paranoid about deleting this temp file -- we could only leave a zero byte file anyway
				::unlink(tempFn.c_str());
				throw;
			}
		}
		
		// Get the blocks used
		newObjectBlocksUsed = storeFile.GetDiscUsageInBlocks();
		
		// Exceeds the hard limit?
		int64_t newBlocksUsed = mapStoreInfo->GetBlocksUsed() + 
			newObjectBlocksUsed - spaceSavedByConversionToPatch;
		if(newBlocksUsed > mapStoreInfo->GetBlocksHardLimit())
		{
			THROW_EXCEPTION(BackupStoreException, AddedFileExceedsStorageLimit)
			// The store file will be deleted automatically by the RaidFile object
		}

		// Commit the file
		storeFile.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
	}
	catch(...)
	{
		// Delete any previous version store file
		if(ppreviousVerStoreFile != 0)
		{
			delete ppreviousVerStoreFile;
			ppreviousVerStoreFile = 0;
		}
		
		throw;
	}

	// Verify the file -- only necessary for non-diffed versions
	// NOTE: No need to catch exceptions and delete ppreviousVerStoreFile, because
	// in the non-diffed code path it's never allocated.
	if(DiffFromFileID == 0)
	{
		std::auto_ptr<RaidFileRead> checkFile(RaidFileRead::Open(mStoreDiscSet, fn));
		if(!BackupStoreFile::VerifyEncodedFileFormat(*checkFile))
		{
			// Error! Delete the file
			RaidFileWrite del(mStoreDiscSet, fn);
			del.Delete();
			
			// Exception
			THROW_EXCEPTION(BackupStoreException, AddedFileDoesNotVerify)
		}
	}			
	
	// Modify the directory -- first make all files with the same name
	// marked as an old version
	int64_t blocksInOldFiles = 0;
	try
	{
		if(MarkFileWithSameNameAsOldVersions)
		{
			BackupStoreDirectory::Iterator i(dir);

			BackupStoreDirectory::Entry *e = 0;
			while((e = i.Next()) != 0)
			{
				// First, check it's not an old version (cheaper comparison)
				if(! e->IsOld())
				{
					// Compare name
					if(e->GetName() == rFilename)
					{
						// Check that it's definately not an old version
						ASSERT((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0);
						// Set old version flag
						e->AddFlags(BackupStoreDirectory::Entry::Flags_OldVersion);
						// Can safely do this, because we know we won't be here if it's already 
						// an old version
						blocksInOldFiles += e->GetSizeInBlocks();
					}
				}
			}
		}
		
		// Then the new entry
		BackupStoreDirectory::Entry *pnewEntry = dir.AddEntry(rFilename,
				ModificationTime, id, newObjectBlocksUsed,
				BackupStoreDirectory::Entry::Flags_File,
				AttributesHash);

		// Adjust for the patch back stuff?
		if(DiffFromFileID != 0)
		{
			// Get old version entry
			BackupStoreDirectory::Entry *poldEntry = dir.FindEntryByID(DiffFromFileID);
			ASSERT(poldEntry != 0);
		
			// Adjust dependency info of file?
			if(!reversedDiffIsCompletelyDifferent)
			{
				poldEntry->SetDependsNewer(id);
				pnewEntry->SetDependsOlder(DiffFromFileID);
			}
			
			// Adjust size of old entry
			int64_t oldSize = poldEntry->GetSizeInBlocks();
			poldEntry->SetSizeInBlocks(oldVersionNewBlocksUsed);
			
			// And adjust blocks used count, for later adjustment
			newObjectBlocksUsed += (oldVersionNewBlocksUsed - oldSize);
			blocksInOldFiles += (oldVersionNewBlocksUsed - oldSize);
		}

		// Write the directory back to disc
		SaveDirectory(dir, InDirectory);

		// Commit the old version's new patched version, now that the directory safely reflects
		// the state of the files on disc.
		if(ppreviousVerStoreFile != 0)
		{
			ppreviousVerStoreFile->Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
			delete ppreviousVerStoreFile;
			ppreviousVerStoreFile = 0;
		}
	}
	catch(...)
	{
		// Back out on adding that file
		RaidFileWrite del(mStoreDiscSet, fn);
		del.Delete();
		
		// Remove this entry from the cache
		RemoveDirectoryFromCache(InDirectory);
		
		// Delete any previous version store file
		if(ppreviousVerStoreFile != 0)
		{
			delete ppreviousVerStoreFile;
			ppreviousVerStoreFile = 0;
		}
		
		// Don't worry about the incremented number in the store info
		throw;
	}
	
	// Check logic
	ASSERT(ppreviousVerStoreFile == 0);
	
	// Modify the store info

	if(DiffFromFileID == 0)
	{
		mapStoreInfo->AdjustNumFiles(1);
	}
	else
	{
		mapStoreInfo->AdjustNumOldFiles(1);
	}
	
	mapStoreInfo->ChangeBlocksUsed(newObjectBlocksUsed);
	mapStoreInfo->ChangeBlocksInCurrentFiles(newObjectBlocksUsed -
		blocksInOldFiles);
	mapStoreInfo->ChangeBlocksInOldFiles(blocksInOldFiles);
	
	// Increment reference count on the new directory to one
	mapRefCount->AddReference(id);
	
	// Save the store info -- can cope if this exceptions because infomation
	// will be rebuilt by housekeeping, and ID allocation can recover.
	SaveStoreInfo(false);
	
	// Return the ID to the caller
	return id;
}



// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::DeleteFile(const BackupStoreFilename &, int64_t, int64_t &)
//		Purpose: Deletes a file, returning true if the file existed. Object ID returned too, set to zero if not found.
//		Created: 2003/10/21
//
// --------------------------------------------------------------------------
bool BackupStoreContext::DeleteFile(const BackupStoreFilename &rFilename, int64_t InDirectory, int64_t &rObjectIDOut)
{
	// Essential checks!
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}

	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	// Find the directory the file is in (will exception if it fails)
	BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));

	// Setup flags
	bool fileExisted = false;
	bool madeChanges = false;
	rObjectIDOut = 0;		// not found

	// Count of deleted blocks
	int64_t blocksDel = 0;

	try
	{
		// Iterate through directory, only looking at files which haven't been deleted
		BackupStoreDirectory::Iterator i(dir);
		BackupStoreDirectory::Entry *e = 0;
		while((e = i.Next(BackupStoreDirectory::Entry::Flags_File,
			BackupStoreDirectory::Entry::Flags_Deleted)) != 0)
		{
			// Compare name
			if(e->GetName() == rFilename)
			{
				// Check that it's definately not already deleted
				ASSERT((e->GetFlags() & BackupStoreDirectory::Entry::Flags_Deleted) == 0);
				// Set deleted flag
				e->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				// Mark as made a change
				madeChanges = true;
				// Can safely do this, because we know we won't be here if it's already 
				// an old version
				blocksDel += e->GetSizeInBlocks();
				// Is this the last version?
				if((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0)
				{
					// Yes. It's been found.
					rObjectIDOut = e->GetObjectID();
					fileExisted = true;
				}
			}
		}
		
		// Save changes?
		if(madeChanges)
		{
			// Save the directory back
			SaveDirectory(dir, InDirectory);
			
			// Modify the store info, and write
			// It definitely wasn't an old or deleted version
			mapStoreInfo->AdjustNumFiles(-1);
			mapStoreInfo->AdjustNumDeletedFiles(1);
			mapStoreInfo->ChangeBlocksInDeletedFiles(blocksDel);
			
			SaveStoreInfo(false);
		}
	}
	catch(...)
	{
		RemoveDirectoryFromCache(InDirectory);
		throw;
	}

	return fileExisted;
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::UndeleteFile(int64_t, int64_t)
//		Purpose: Undeletes a file, if it exists, returning true if
//			 the file existed.
//		Created: 2003/10/21
//
// --------------------------------------------------------------------------
bool BackupStoreContext::UndeleteFile(int64_t ObjectID, int64_t InDirectory)
{
	// Essential checks!
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}

	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	// Find the directory the file is in (will exception if it fails)
	BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));

	// Setup flags
	bool fileExisted = false;
	bool madeChanges = false;

	// Count of deleted blocks
	int64_t blocksDel = 0;

	try
	{
		// Iterate through directory, only looking at files which have been deleted
		BackupStoreDirectory::Iterator i(dir);
		BackupStoreDirectory::Entry *e = 0;
		while((e = i.Next(BackupStoreDirectory::Entry::Flags_File |
			BackupStoreDirectory::Entry::Flags_Deleted, 0)) != 0)
		{
			// Compare name
			if(e->GetObjectID() == ObjectID)
			{
				// Check that it's definitely already deleted
				ASSERT((e->GetFlags() & BackupStoreDirectory::Entry::Flags_Deleted) != 0);
				// Clear deleted flag
				e->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				// Mark as made a change
				madeChanges = true;
				blocksDel -= e->GetSizeInBlocks();

				// Is this the last version?
				if((e->GetFlags() & BackupStoreDirectory::Entry::Flags_OldVersion) == 0)
				{
					// Yes. It's been found.
					fileExisted = true;
				}
			}
		}
		
		// Save changes?
		if(madeChanges)
		{
			// Save the directory back
			SaveDirectory(dir, InDirectory);
			
			// Modify the store info, and write
			mapStoreInfo->ChangeBlocksInDeletedFiles(blocksDel);
			
			// Maybe postponed save of store info
			SaveStoreInfo();
		}
	}
	catch(...)
	{
		RemoveDirectoryFromCache(InDirectory);
		throw;
	}

	return fileExisted;
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::RemoveDirectoryFromCache(int64_t)
//		Purpose: Remove directory from cache
//		Created: 2003/09/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::RemoveDirectoryFromCache(int64_t ObjectID)
{
	std::map<int64_t, BackupStoreDirectory*>::iterator item(mDirectoryCache.find(ObjectID));
	if(item != mDirectoryCache.end())
	{
		// Delete this cached object
		delete item->second;
		// Erase the entry form the map
		mDirectoryCache.erase(item);
	}
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::SaveDirectory(BackupStoreDirectory &, int64_t)
//		Purpose: Save directory back to disc, update time in cache
//		Created: 2003/09/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::SaveDirectory(BackupStoreDirectory &rDir, int64_t ObjectID)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(rDir.GetObjectID() != ObjectID)
	{
		THROW_EXCEPTION(BackupStoreException, Internal)
	}

	try
	{
		// Write to disc, adjust size in store info
		std::string dirfn;
		MakeObjectFilename(ObjectID, dirfn);
		{
			RaidFileWrite writeDir(mStoreDiscSet, dirfn);
			writeDir.Open(true /* allow overwriting */);

			BufferedWriteStream buffer(writeDir);
			rDir.WriteToStream(buffer);
			buffer.Flush();

			// get the disc usage (must do this before commiting it)
			int64_t dirSize = writeDir.GetDiscUsageInBlocks();

			// Commit directory
			writeDir.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);
			
			// Make sure the size of the directory is available for writing the dir back
			ASSERT(dirSize > 0);
			int64_t sizeAdjustment = dirSize - rDir.GetUserInfo1_SizeInBlocks();
			mapStoreInfo->ChangeBlocksUsed(sizeAdjustment);
			mapStoreInfo->ChangeBlocksInDirectories(sizeAdjustment);
			// Update size stored in directory
			rDir.SetUserInfo1_SizeInBlocks(dirSize);
		}
		// Refresh revision ID in cache
		{
			int64_t revid = 0;
			if(!RaidFileRead::FileExists(mStoreDiscSet, dirfn, &revid))
			{
				THROW_EXCEPTION(BackupStoreException, Internal)
			}
			rDir.SetRevisionID(revid);
		}
	}
	catch(...)
	{
		// Remove it from the cache if anything went wrong
		RemoveDirectoryFromCache(ObjectID);
		throw;
	}
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::AddDirectory(int64_t,
//			 const BackupStoreFilename &, bool &)
//		Purpose: Creates a directory (or just returns the ID of an
//			 existing one). rAlreadyExists set appropraitely.
//		Created: 2003/09/04
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::AddDirectory(int64_t InDirectory, const BackupStoreFilename &rFilename, const StreamableMemBlock &Attributes, int64_t AttributesModTime, bool &rAlreadyExists)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}
	
	// Flags as not already existing
	rAlreadyExists = false;
	
	// Get the directory we want to modify
	BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));

	// Scan the directory for the name (only looking for directories which already exist)
	{
		BackupStoreDirectory::Iterator i(dir);
		BackupStoreDirectory::Entry *en = 0;
		while((en = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING,
			BackupStoreDirectory::Entry::Flags_Deleted | BackupStoreDirectory::Entry::Flags_OldVersion)) != 0)	// Ignore deleted and old directories
		{
			if(en->GetName() == rFilename)
			{
				// Already exists
				rAlreadyExists = true;
				return en->GetObjectID();
			}
		}
	}

	// Allocate the next ID
	int64_t id = AllocateObjectID();

	// Create an empty directory with the given attributes on disc
	std::string fn;
	MakeObjectFilename(id, fn, true /* make sure the directory it's in exists */);
	{
		BackupStoreDirectory emptyDir(id, InDirectory);
		// add the atttribues
		emptyDir.SetAttributes(Attributes, AttributesModTime);
		
		// Write...
		RaidFileWrite dirFile(mStoreDiscSet, fn);
		dirFile.Open(false /* no overwriting */);
		emptyDir.WriteToStream(dirFile);
		// Get disc usage, before it's commited
		int64_t dirSize = dirFile.GetDiscUsageInBlocks();
		// Commit the file
		dirFile.Commit(BACKUP_STORE_CONVERT_TO_RAID_IMMEDIATELY);		

		// Make sure the size of the directory is added to the usage counts in the info
		ASSERT(dirSize > 0);
		mapStoreInfo->ChangeBlocksUsed(dirSize);
		mapStoreInfo->ChangeBlocksInDirectories(dirSize);
		// Not added to cache, so don't set the size in the directory
	}
	
	// Then add it into the parent directory
	try
	{
		dir.AddEntry(rFilename, 0 /* modification time */, id, 0 /* blocks used */, BackupStoreDirectory::Entry::Flags_Dir, 0 /* attributes mod time */);
		SaveDirectory(dir, InDirectory);

		// Increment reference count on the new directory to one
		mapRefCount->AddReference(id);
	}
	catch(...)
	{
		// Back out on adding that directory
		RaidFileWrite del(mStoreDiscSet, fn);
		del.Delete();
		
		// Remove this entry from the cache
		RemoveDirectoryFromCache(InDirectory);
		
		// Don't worry about the incremented number in the store info
		throw;	
	}

	// Save the store info (may not be postponed)
	mapStoreInfo->AdjustNumDirectories(1);
	SaveStoreInfo(false);

	// tell caller what the ID was
	return id;
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::DeleteFile(const BackupStoreFilename &, int64_t, int64_t &, bool)
//		Purpose: Recusively deletes a directory (or undeletes if Undelete = true)
//		Created: 2003/10/21
//
// --------------------------------------------------------------------------
void BackupStoreContext::DeleteDirectory(int64_t ObjectID, bool Undelete)
{
	// Essential checks!
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	// Containing directory
	int64_t InDirectory = 0;
	
	// Count of blocks deleted
	int64_t blocksDeleted = 0;

	try
	{
		// Get the directory that's to be deleted
		{
			// In block, because dir may not be valid after the delete directory call
			BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
			
			// Store the directory it's in for later
			InDirectory = dir.GetContainerID();
		
			// Depth first delete of contents
			DeleteDirectoryRecurse(ObjectID, blocksDeleted, Undelete);
		}
		
		// Remove the entry from the directory it's in
		ASSERT(InDirectory != 0);
		BackupStoreDirectory &parentDir(GetDirectoryInternal(InDirectory));
		
		BackupStoreDirectory::Iterator i(parentDir);
		BackupStoreDirectory::Entry *en = 0;
		while((en = i.Next(Undelete?(BackupStoreDirectory::Entry::Flags_Deleted):(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING),
			Undelete?(0):(BackupStoreDirectory::Entry::Flags_Deleted))) != 0)	// Ignore deleted directories (or not deleted if Undelete)
		{
			if(en->GetObjectID() == ObjectID)
			{
				// This is the one to delete
				if(Undelete)
				{
					en->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				}
				else
				{
					en->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				}
							
				// Save it
				SaveDirectory(parentDir, InDirectory);
				
				// Done
				break;
			}
		}
		
		// Update blocks deleted count
		mapStoreInfo->ChangeBlocksInDeletedFiles(Undelete?(0 - blocksDeleted):(blocksDeleted));
		mapStoreInfo->AdjustNumDirectories(-1);
		SaveStoreInfo(false);
	}
	catch(...)
	{
		RemoveDirectoryFromCache(InDirectory);
		throw;
	}
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::DeleteDirectoryRecurse(BackupStoreDirectory &, int64_t)
//		Purpose: Private. Deletes a directory depth-first recusively.
//		Created: 2003/10/21
//
// --------------------------------------------------------------------------
void BackupStoreContext::DeleteDirectoryRecurse(int64_t ObjectID, int64_t &rBlocksDeletedOut, bool Undelete)
{
	try
	{
		// Does things carefully to avoid using a directory in the cache after recursive call
		// because it may have been deleted.
		
		// Do sub directories
		{
			// Get the directory...
			BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
			
			// Then scan it for directories
			std::vector<int64_t> subDirs;
			BackupStoreDirectory::Iterator i(dir);
			BackupStoreDirectory::Entry *en = 0;
			if(Undelete)
			{
				while((en = i.Next(BackupStoreDirectory::Entry::Flags_Dir | BackupStoreDirectory::Entry::Flags_Deleted,	// deleted dirs
					BackupStoreDirectory::Entry::Flags_EXCLUDE_NOTHING)) != 0)
				{
					// Store the directory ID.
					subDirs.push_back(en->GetObjectID());
				}
			}
			else
			{
				while((en = i.Next(BackupStoreDirectory::Entry::Flags_Dir,	// dirs only
					BackupStoreDirectory::Entry::Flags_Deleted)) != 0)		// but not deleted ones
				{
					// Store the directory ID.
					subDirs.push_back(en->GetObjectID());
				}
			}
			
			// Done with the directory for now. Recurse to sub directories
			for(std::vector<int64_t>::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i)
			{
				DeleteDirectoryRecurse((*i), rBlocksDeletedOut, Undelete);	
			}
		}
		
		// Then, delete the files. Will need to load the directory again because it might have
		// been removed from the cache.
		{
			// Get the directory...
			BackupStoreDirectory &dir(GetDirectoryInternal(ObjectID));
	
			// Changes made?
			bool changesMade = false;
	
			// Run through files		
			BackupStoreDirectory::Iterator i(dir);
			BackupStoreDirectory::Entry *en = 0;

			while((en = i.Next(Undelete?(BackupStoreDirectory::Entry::Flags_Deleted):(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING),
				Undelete?(0):(BackupStoreDirectory::Entry::Flags_Deleted))) != 0)	// Ignore deleted directories (or not deleted if Undelete)
			{
				// Add/remove the deleted flags
				if(Undelete)
				{
					en->RemoveFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				}
				else
				{
					en->AddFlags(BackupStoreDirectory::Entry::Flags_Deleted);
				}
							
				// Keep count of the deleted blocks
				if((en->GetFlags() & BackupStoreDirectory::Entry::Flags_File) != 0)
				{
					rBlocksDeletedOut += en->GetSizeInBlocks();
				}
				
				// Did something
				changesMade = true;
			}
			
			// Save the directory
			if(changesMade)
			{
				SaveDirectory(dir, ObjectID);
			}
		}
	}
	catch(...)
	{
		RemoveDirectoryFromCache(ObjectID);
		throw;
	}
}



// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::ChangeDirAttributes(int64_t, const StreamableMemBlock &, int64_t)
//		Purpose: Change the attributes of a directory
//		Created: 2003/09/06
//
// --------------------------------------------------------------------------
void BackupStoreContext::ChangeDirAttributes(int64_t Directory, const StreamableMemBlock &Attributes, int64_t AttributesModTime)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	try
	{	
		// Get the directory we want to modify
		BackupStoreDirectory &dir(GetDirectoryInternal(Directory));
	
		// Set attributes
		dir.SetAttributes(Attributes, AttributesModTime);
		
		// Save back
		SaveDirectory(dir, Directory);
	}
	catch(...)
	{
		RemoveDirectoryFromCache(Directory);
		throw;
	}
}

// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::ChangeFileAttributes(int64_t, int64_t, const StreamableMemBlock &, int64_t)
//		Purpose: Sets the attributes on a directory entry. Returns true if the object existed, false if it didn't.
//		Created: 2003/09/06
//
// --------------------------------------------------------------------------
bool BackupStoreContext::ChangeFileAttributes(const BackupStoreFilename &rFilename, int64_t InDirectory, const StreamableMemBlock &Attributes, int64_t AttributesHash, int64_t &rObjectIDOut)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}
	
	try
	{
		// Get the directory we want to modify
		BackupStoreDirectory &dir(GetDirectoryInternal(InDirectory));
	
		// Find the file entry
		BackupStoreDirectory::Entry *en = 0;
		// Iterate through current versions of files, only
		BackupStoreDirectory::Iterator i(dir);
		while((en = i.Next(
			BackupStoreDirectory::Entry::Flags_File,
			BackupStoreDirectory::Entry::Flags_Deleted | BackupStoreDirectory::Entry::Flags_OldVersion)
			) != 0)
		{
			if(en->GetName() == rFilename)
			{
				// Set attributes
				en->SetAttributes(Attributes, AttributesHash);
				
				// Tell caller the object ID
				rObjectIDOut = en->GetObjectID();
				
				// Done
				break;
			}
		}
		if(en == 0)
		{
			// Didn't find it
			return false;
		}
	
		// Save back
		SaveDirectory(dir, InDirectory);
	}
	catch(...)
	{
		RemoveDirectoryFromCache(InDirectory);
		throw;
	}
	
	// Changed, everything OK
	return true;
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::ObjectExists(int64_t)
//		Purpose: Test to see if an object of this ID exists in the store
//		Created: 2003/09/03
//
// --------------------------------------------------------------------------
bool BackupStoreContext::ObjectExists(int64_t ObjectID, int MustBe)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	
	// Note that we need to allow object IDs a little bit greater than the last one in the store info,
	// because the store info may not have got saved in an error condition. Max greater ID is
	// STORE_INFO_SAVE_DELAY in this case, *2 to be safe.
	if(ObjectID <= 0 || ObjectID > (mapStoreInfo->GetLastObjectIDUsed() + (STORE_INFO_SAVE_DELAY * 2)))
	{
		// Obviously bad object ID
		return false;
	}
	
	// Test to see if it exists on the disc
	std::string filename;
	MakeObjectFilename(ObjectID, filename);
	if(!RaidFileRead::FileExists(mStoreDiscSet, filename))
	{
		// RaidFile reports no file there
		return false;
	}
	
	// Do we need to be more specific?
	if(MustBe != ObjectExists_Anything)
	{
		// Open the file
		std::auto_ptr<RaidFileRead> objectFile(RaidFileRead::Open(mStoreDiscSet, filename));

		// Read the first integer
		u_int32_t magic;
		if(!objectFile->ReadFullBuffer(&magic, sizeof(magic), 0 /* not interested in how many read if failure */))
		{
			// Failed to get any bytes, must have failed
			return false;
		}

#ifndef BOX_DISABLE_BACKWARDS_COMPATIBILITY_BACKUPSTOREFILE
		if(MustBe == ObjectExists_File && ntohl(magic) == OBJECTMAGIC_FILE_MAGIC_VALUE_V0)
		{
			// Old version detected
			return true;
		}
#endif

		// Right one?
		u_int32_t requiredMagic = (MustBe == ObjectExists_File)?OBJECTMAGIC_FILE_MAGIC_VALUE_V1:OBJECTMAGIC_DIR_MAGIC_VALUE;
	
		// Check
		if(ntohl(magic) != requiredMagic)
		{
			return false;
		}
		
		// File is implicitly closed
	}
	
	return true;
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::OpenObject(int64_t)
//		Purpose: Opens an object
//		Created: 2003/09/03
//
// --------------------------------------------------------------------------
std::auto_ptr<IOStream> BackupStoreContext::OpenObject(int64_t ObjectID)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	
	// Attempt to open the file
	std::string fn;
	MakeObjectFilename(ObjectID, fn);
	return std::auto_ptr<IOStream>(RaidFileRead::Open(mStoreDiscSet, fn).release());
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::GetClientStoreMarker()
//		Purpose: Retrieve the client store marker
//		Created: 2003/10/29
//
// --------------------------------------------------------------------------
int64_t BackupStoreContext::GetClientStoreMarker()
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	
	return mapStoreInfo->GetClientStoreMarker();
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::GetStoreDiscUsageInfo(int64_t &, int64_t &, int64_t &)
//		Purpose: Get disc usage info from store info
//		Created: 1/1/04
//
// --------------------------------------------------------------------------
void BackupStoreContext::GetStoreDiscUsageInfo(int64_t &rBlocksUsed, int64_t &rBlocksSoftLimit, int64_t &rBlocksHardLimit)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}

	rBlocksUsed = mapStoreInfo->GetBlocksUsed();
	rBlocksSoftLimit = mapStoreInfo->GetBlocksSoftLimit();
	rBlocksHardLimit = mapStoreInfo->GetBlocksHardLimit();
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::HardLimitExceeded()
//		Purpose: Returns true if the hard limit has been exceeded
//		Created: 1/1/04
//
// --------------------------------------------------------------------------
bool BackupStoreContext::HardLimitExceeded()
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}

	return mapStoreInfo->GetBlocksUsed() > mapStoreInfo->GetBlocksHardLimit();
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::SetClientStoreMarker(int64_t)
//		Purpose: Sets the client store marker, and commits it to disc
//		Created: 2003/10/29
//
// --------------------------------------------------------------------------
void BackupStoreContext::SetClientStoreMarker(int64_t ClientStoreMarker)
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}
	
	mapStoreInfo->SetClientStoreMarker(ClientStoreMarker);
	SaveStoreInfo(false /* don't delay saving this */);
}


// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::MoveObject(int64_t, int64_t, int64_t, const BackupStoreFilename &, bool)
//		Purpose: Move an object (and all objects with the same name) from one directory to another
//		Created: 12/11/03
//
// --------------------------------------------------------------------------
void BackupStoreContext::MoveObject(int64_t ObjectID, int64_t MoveFromDirectory, int64_t MoveToDirectory, const BackupStoreFilename &rNewFilename, bool MoveAllWithSameName, bool AllowMoveOverDeletedObject)
{
	if(mReadOnly)
	{
		THROW_EXCEPTION(BackupStoreException, ContextIsReadOnly)
	}

	// Should deleted files be excluded when checking for the existance of objects with the target name?
	int64_t targetSearchExcludeFlags = (AllowMoveOverDeletedObject)
		?(BackupStoreDirectory::Entry::Flags_Deleted)
		:(BackupStoreDirectory::Entry::Flags_EXCLUDE_NOTHING);
	
	// Special case if the directories are the same...
	if(MoveFromDirectory == MoveToDirectory)
	{
		try
		{
			// Get the first directory
			BackupStoreDirectory &dir(GetDirectoryInternal(MoveFromDirectory));
		
			// Find the file entry
			BackupStoreDirectory::Entry *en = dir.FindEntryByID(ObjectID);
	
			// Error if not found
			if(en == 0)
			{
				THROW_EXCEPTION(BackupStoreException, CouldNotFindEntryInDirectory)
			}
			
			// Check the new name doens't already exist (optionally ignoring deleted files)
			{
				BackupStoreDirectory::Iterator i(dir);
				BackupStoreDirectory::Entry *c = 0;
				while((c = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING, targetSearchExcludeFlags)) != 0)
				{
					if(c->GetName() == rNewFilename)
					{
						THROW_EXCEPTION(BackupStoreException, NameAlreadyExistsInDirectory)
					}
				}
			}
			
			// Need to get all the entries with the same name?
			if(MoveAllWithSameName)
			{
				// Iterate through the directory, copying all with matching names
				BackupStoreDirectory::Iterator i(dir);
				BackupStoreDirectory::Entry *c = 0;
				while((c = i.Next()) != 0)
				{
					if(c->GetName() == en->GetName())
					{
						// Rename this one
						c->SetName(rNewFilename);
					}
				}
			}
			else
			{
				// Just copy this one
				en->SetName(rNewFilename);
			}
			
			// Save the directory back
			SaveDirectory(dir, MoveFromDirectory);
		}
		catch(...)
		{
			RemoveDirectoryFromCache(MoveToDirectory); // either will do, as they're the same
			throw;
		}
	
		return;
	}

	// Got to be careful how this is written, as we can't guarentte that if we have two
	// directories open, the first won't be deleted as the second is opened. (cache)

	// List of entries to move
	std::vector<BackupStoreDirectory::Entry *> moving;
	
	// list of directory IDs which need to have containing dir id changed
	std::vector<int64_t> dirsToChangeContainingID;

	try
	{
		// First of all, get copies of the entries to move to the to directory.
		
		{
			// Get the first directory
			BackupStoreDirectory &from(GetDirectoryInternal(MoveFromDirectory));
		
			// Find the file entry
			BackupStoreDirectory::Entry *en = from.FindEntryByID(ObjectID);
	
			// Error if not found
			if(en == 0)
			{
				THROW_EXCEPTION(BackupStoreException, CouldNotFindEntryInDirectory)
			}
			
			// Need to get all the entries with the same name?
			if(MoveAllWithSameName)
			{
				// Iterate through the directory, copying all with matching names
				BackupStoreDirectory::Iterator i(from);
				BackupStoreDirectory::Entry *c = 0;
				while((c = i.Next()) != 0)
				{
					if(c->GetName() == en->GetName())
					{
						// Copy
						moving.push_back(new BackupStoreDirectory::Entry(*c));
						
						// Check for containing directory correction
						if(c->GetFlags() & BackupStoreDirectory::Entry::Flags_Dir) dirsToChangeContainingID.push_back(c->GetObjectID());
					}
				}
				ASSERT(!moving.empty());
			}
			else
			{
				// Just copy this one
				moving.push_back(new BackupStoreDirectory::Entry(*en));

				// Check for containing directory correction
				if(en->GetFlags() & BackupStoreDirectory::Entry::Flags_Dir) dirsToChangeContainingID.push_back(en->GetObjectID());
			}
		}
		
		// Secondly, insert them into the to directory, and save it
		
		{
			// To directory
			BackupStoreDirectory &to(GetDirectoryInternal(MoveToDirectory));
	
			// Check the new name doens't already exist
			{
				BackupStoreDirectory::Iterator i(to);
				BackupStoreDirectory::Entry *c = 0;
				while((c = i.Next(BackupStoreDirectory::Entry::Flags_INCLUDE_EVERYTHING, targetSearchExcludeFlags)) != 0)
				{
					if(c->GetName() == rNewFilename)
					{
						THROW_EXCEPTION(BackupStoreException, NameAlreadyExistsInDirectory)
					}
				}
			}
			
			// Copy the entries into it, changing the name as we go
			for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
			{
				BackupStoreDirectory::Entry *en = (*i);
				en->SetName(rNewFilename);
				to.AddEntry(*en);	// adds copy
			}
	
			// Save back
			SaveDirectory(to, MoveToDirectory);
		}

		// Thirdly... remove them from the first directory -- but if it fails, attempt to delete them from the to directory
		try
		{
			// Get directory
			BackupStoreDirectory &from(GetDirectoryInternal(MoveFromDirectory));
		
			// Delete each one
			for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
			{
				from.DeleteEntry((*i)->GetObjectID());
			}
	
			// Save back
			SaveDirectory(from, MoveFromDirectory);		
		}
		catch(...)
		{
			// UNDO modification to To directory
					
			// Get directory
			BackupStoreDirectory &to(GetDirectoryInternal(MoveToDirectory));
		
			// Delete each one
			for(std::vector<BackupStoreDirectory::Entry *>::iterator i(moving.begin()); i != moving.end(); ++i)
			{
				to.DeleteEntry((*i)->GetObjectID());
			}
	
			// Save back
			SaveDirectory(to, MoveToDirectory);

			// Throw the error
			throw;
		}
		
		// Finally... for all the directories we moved, modify their containing directory ID
		for(std::vector<int64_t>::iterator i(dirsToChangeContainingID.begin()); i != dirsToChangeContainingID.end(); ++i)
		{
			// Load the directory
			BackupStoreDirectory &change(GetDirectoryInternal(*i));
			
			// Modify containing dir ID
			change.SetContainerID(MoveToDirectory);
			
			// Save it back
			SaveDirectory(change, *i);
		}
	}
	catch(...)
	{
		// Make sure directories aren't in the cache, as they may have been modified		
		RemoveDirectoryFromCache(MoveToDirectory);
		RemoveDirectoryFromCache(MoveFromDirectory);
		for(std::vector<int64_t>::iterator i(dirsToChangeContainingID.begin()); i != dirsToChangeContainingID.end(); ++i)
		{
			RemoveDirectoryFromCache(*i);			
		}

		while(!moving.empty())
		{
			delete moving.back();
			moving.pop_back();
		}
		throw;
	}	

	// Clean up
	while(!moving.empty())
	{
		delete moving.back();
		moving.pop_back();
	}
}



// --------------------------------------------------------------------------
//
// Function
//		Name:    BackupStoreContext::GetBackupStoreInfo()
//		Purpose: Return the backup store info object, exception if it isn't loaded
//		Created: 19/4/04
//
// --------------------------------------------------------------------------
const BackupStoreInfo &BackupStoreContext::GetBackupStoreInfo() const
{
	if(mapStoreInfo.get() == 0)
	{
		THROW_EXCEPTION(BackupStoreException, StoreInfoNotLoaded)
	}
	
	return *(mapStoreInfo.get());
}