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// --------------------------------------------------------------------------
//
// File
// Name: BackupStoreFilenameClear.h
// Purpose: BackupStoreFilenames in the clear
// Created: 2003/08/26
//
// --------------------------------------------------------------------------
#ifndef BACKUPSTOREFILENAMECLEAR__H
#define BACKUPSTOREFILENAMECLEAR__H
#include "BackupStoreFilename.h"
class CipherContext;
// --------------------------------------------------------------------------
//
// Class
// Name: BackupStoreFilenameClear
// Purpose: BackupStoreFilenames, handling conversion from and to the in the clear version
// Created: 2003/08/26
//
// --------------------------------------------------------------------------
class BackupStoreFilenameClear : public BackupStoreFilename
{
public:
BackupStoreFilenameClear();
BackupStoreFilenameClear(const std::string &rToEncode);
BackupStoreFilenameClear(const BackupStoreFilenameClear &rToCopy);
BackupStoreFilenameClear(const BackupStoreFilename &rToCopy);
virtual ~BackupStoreFilenameClear();
// Because we need to use a different allocator for this class to avoid
// nasty things happening, can't return this as a reference. Which is a
// pity. But probably not too bad.
#ifdef BACKUPSTOREFILEAME_MALLOC_ALLOC_BASE_TYPE
const std::string GetClearFilename() const;
#else
const std::string &GetClearFilename() const;
#endif
void SetClearFilename(const std::string &rToEncode);
// Setup for encryption of filenames
static void SetBlowfishKey(const void *pKey, int KeyLength, const void *pIV, int IVLength);
static void SetEncodingMethod(int Method);
protected:
void MakeClearAvailable() const;
virtual void EncodedFilenameChanged();
void EncryptClear(const std::string &rToEncode, CipherContext &rCipherContext, int StoreAsEncoding);
void DecryptEncoded(CipherContext &rCipherContext) const;
private:
mutable BackupStoreFilename_base mClearFilename;
};
#endif // BACKUPSTOREFILENAMECLEAR__H
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