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// --------------------------------------------------------------------------
//
// File
// Name: StoreStructure.cpp
// Purpose:
// Created: 11/12/03
//
// --------------------------------------------------------------------------
#include "Box.h"
#include "StoreStructure.h"
#include "RaidFileRead.h"
#include "RaidFileWrite.h"
#include "RaidFileController.h"
#include "MemLeakFindOn.h"
// --------------------------------------------------------------------------
//
// Function
// Name: StoreStructure::MakeObjectFilename(int64_t, const std::string &, int, std::string &, bool)
// Purpose: Builds the object filename for a given object, given a root. Optionally ensure that the
// directory exists.
// Created: 11/12/03
//
// --------------------------------------------------------------------------
void StoreStructure::MakeObjectFilename(int64_t ObjectID, const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut, bool EnsureDirectoryExists)
{
const static char *hex = "0123456789abcdef";
// Set output to root string
rFilenameOut = rStoreRoot;
// get the id value from the stored object ID so we can do
// bitwise operations on it.
uint64_t id = (uint64_t)ObjectID;
// get leafname, shift the bits which make up the leafname off
unsigned int leafname(id & STORE_ID_SEGMENT_MASK);
id >>= STORE_ID_SEGMENT_LENGTH;
// build pathname
while(id != 0)
{
// assumes that the segments are no bigger than 8 bits
int v = id & STORE_ID_SEGMENT_MASK;
rFilenameOut += hex[(v & 0xf0) >> 4];
rFilenameOut += hex[v & 0xf];
rFilenameOut += DIRECTORY_SEPARATOR_ASCHAR;
// shift the bits we used off the pathname
id >>= STORE_ID_SEGMENT_LENGTH;
}
// Want to make sure this exists?
if(EnsureDirectoryExists)
{
if(!RaidFileRead::DirectoryExists(DiscSet, rFilenameOut))
{
// Create it
RaidFileWrite::CreateDirectory(DiscSet, rFilenameOut, true /* recusive */);
}
}
// append the filename
rFilenameOut += 'o';
rFilenameOut += hex[(leafname & 0xf0) >> 4];
rFilenameOut += hex[leafname & 0xf];
}
// --------------------------------------------------------------------------
//
// Function
// Name: StoreStructure::MakeWriteLockFilename(const std::string &, int, std::string &)
// Purpose: Generate the on disc filename of the write lock file
// Created: 15/12/03
//
// --------------------------------------------------------------------------
void StoreStructure::MakeWriteLockFilename(const std::string &rStoreRoot, int DiscSet, std::string &rFilenameOut)
{
// Find the disc set
RaidFileController &rcontroller(RaidFileController::GetController());
RaidFileDiscSet &rdiscSet(rcontroller.GetDiscSet(DiscSet));
// Make the filename
std::string writeLockFile(rdiscSet[0] + DIRECTORY_SEPARATOR + rStoreRoot + "write.lock");
// Return it to the caller
rFilenameOut = writeLockFile;
}
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