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// --------------------------------------------------------------------------
//
// File
// Name: RateLimitingStream.h
// Purpose: Rate-limiting write-only wrapper around IOStreams
// Created: 2011/01/11
//
// --------------------------------------------------------------------------
#ifndef RATELIMITINGSTREAM__H
#define RATELIMITINGSTREAM__H
#include "BoxTime.h"
#include "IOStream.h"
class RateLimitingStream : public IOStream
{
private:
IOStream& mrSink;
box_time_t mStartTime;
uint64_t mTotalBytesRead;
size_t mTargetBytesPerSecond;
public:
RateLimitingStream(IOStream& rSink, size_t targetBytesPerSecond);
virtual ~RateLimitingStream() { }
// This is the only magic
virtual int Read(void *pBuffer, int NBytes,
int Timeout = IOStream::TimeOutInfinite);
// Everything else is delegated to the sink
virtual void Write(const void *pBuffer, int NBytes,
int Timeout = IOStream::TimeOutInfinite)
{
Write(pBuffer, NBytes, Timeout);
}
virtual pos_type BytesLeftToRead()
{
return mrSink.BytesLeftToRead();
}
virtual pos_type GetPosition() const
{
return mrSink.GetPosition();
}
virtual void Seek(IOStream::pos_type Offset, int SeekType)
{
mrSink.Seek(Offset, SeekType);
}
virtual void Flush(int Timeout = IOStream::TimeOutInfinite)
{
mrSink.Flush(Timeout);
}
virtual void Close()
{
mrSink.Close();
}
virtual bool StreamDataLeft()
{
return mrSink.StreamDataLeft();
}
virtual bool StreamClosed()
{
return mrSink.StreamClosed();
}
private:
RateLimitingStream(const RateLimitingStream &rToCopy)
: mrSink(rToCopy.mrSink) { /* do not call */ }
};
#endif // RATELIMITINGSTREAM__H
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