# define minimum cmake version cmake_minimum_required(VERSION 2.6.2) # set the plugin name here set( PLUGIN_NAME "MacBundler") # Our project is called 'plugin' this is how it will be called in # visual studio, and in our makefiles. project( ${PLUGIN_NAME} ) # It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'. find_package(wxWidgets COMPONENTS ${WX_COMPONENTS} REQUIRED) # wxWidgets include (this will do all the magic to configure everything) include( "${wxWidgets_USE_FILE}" ) # Include paths include_directories("${CL_SRC_ROOT}/Plugin" "${CL_SRC_ROOT}/sdk/wxsqlite3/include" "${CL_SRC_ROOT}/CodeLite" "${CL_SRC_ROOT}/PCH" "${CL_SRC_ROOT}/Interfaces") add_definitions(-DWXUSINGDLL_WXSQLITE3) add_definitions(-DWXUSINGDLL_CL) add_definitions(-DWXUSINGDLL_SDK) if ( USE_PCH ) add_definitions(-include "${CL_PCH_FILE}") add_definitions(-Winvalid-pch) endif ( USE_PCH ) # Add RPATH if (UNIX) set (LINKER_OPTIONS -Wl,-rpath,"${PLUGINS_DIR}") endif (UNIX) FILE(GLOB SRCS "*.cpp") # Define the output add_library(${PLUGIN_NAME} SHARED ${SRCS}) # Remove the "lib" prefix from the plugin name set_target_properties(${PLUGIN_NAME} PROPERTIES PREFIX "") target_link_libraries(${PLUGIN_NAME} ${LINKER_OPTIONS} ${wxWidgets_LIBRARIES} -L"${CL_LIBPATH}" -lwxsqlite3 -lsqlite3lib -llibcodelite -lplugin) # Make sure that the plugin will not start build before 'plugin.so' is ready add_dependencies(${PLUGIN_NAME} plugin) install(TARGETS ${PLUGIN_NAME} DESTINATION ${PLUGINS_DIR})