sekere Signal Generators:Models and Emulations sekere sekere Semi-physical model of a sekere sound. Description sekere is a semi-physical model of a sekere sound. It is one of the PhISEM percussion opcodes. PhISEM (Physically Informed Stochastic Event Modeling) is an algorithmic approach for simulating collisions of multiple independent sound producing objects. Syntax ares sekere iamp, idettack [, inum] [, idamp] [, imaxshake] Initialization iamp -- Amplitude of output. Note: As these instruments are stochastic, this is only a approximation. idettack -- period of time over which all sound is stopped inum (optional) -- The number of beads, teeth, bells, timbrels, etc. If zero, the default value is 64. idamp (optional) -- the damping factor, as part of this equation: damping_amount = 0.998 + (idamp * 0.002) The default damping_amount is 0.999 which means that the default value of idamp is 0.5. The maximum damping_amount is 1.0 (no damping). This means the maximum value for idamp is 1.0. The recommended range for idamp is usually below 75% of the maximum value. imaxshake (optional) -- amount of energy to add back into the system. The value should be in range 0 to 1. Examples Here is an example of the sekere opcode. It uses the file sekere.csd. Example of the sekere opcode. See the sections Real-time Audio and Command Line Flags for more information on using command line flags. See Also cabasa, crunch, sandpaper, stix Credits Author: &nameperry;, part of the PhISEM (Physically Informed Stochastic Event Modeling) Adapted by &namejohn; University of Bath, Codemist Ltd. Bath, UK New in Csound version 4.07 Added notes by &namerasmus; on May 2002.