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//========================================================================
//
// OPVPOutputDev.h
//
// Copyright 2005 AXE,Inc.
//
//========================================================================

#ifndef OPVPOUTPUTDEV_H
#define OPVPOUTPUTDEV_H

#include <config.h>

#ifdef USE_GCC_PRAGMAS
#pragma interface
#endif

#include "goo/gtypes.h"
#include "splash/SplashTypes.h"
#include "config.h"
#include "OutputDev.h"
#include "GfxState.h"
#include "GfxFont.h"

class GfxState;
class GfxPath;
class Gfx8BitFont;
class SplashBitmap;
class OPRS;
class OPVPSplashPath;
class SplashPattern;
class SplashFontEngine;
class SplashFont;
class T3FontCache;
struct T3FontCacheTag;
struct T3GlyphStack;
struct GfxRGB;

//------------------------------------------------------------------------

// number of Type 3 fonts to cache
#define splashOutT3FontCacheSize 8

//------------------------------------------------------------------------
// OPVPOutputDev
//------------------------------------------------------------------------

class OPVPOutputDev: public OutputDev {
public:

  // Constructor.
  OPVPOutputDev();

  // Second Constructor
  int init(SplashColorMode colorModeA, GBool colorProfile, GBool reverseVideoA,
		  SplashColor paperColorA,
		  const char *driverName, int outputFD,
		  const char *printerModel,
		  int nOptions,
		  const char *optionKeys[], const char *optionVals[]);

  // Destructor.
  virtual ~OPVPOutputDev();

  //----- get info about output device

  // Does this device use upside-down coordinates?
  // (Upside-down means (0,0) is the top left corner of the page.)
  virtual GBool upsideDown() { return gTrue; }

  // Does this device use drawChar() or drawString()?
  virtual GBool useDrawChar() { return gTrue; }

  // Does this device use beginType3Char/endType3Char?  Otherwise,
  // text in Type 3 fonts will be drawn with drawChar/drawString.
  virtual GBool interpretType3Chars() { return gTrue; }

  //----- initialization and control

  // Start a page.
  virtual void startPage(int pageNum, GfxState *state);

  // End a page.
  virtual void endPage();

  //----- save/restore graphics state
  virtual void saveState(GfxState *state);
  virtual void restoreState(GfxState *state);

  //----- update graphics state
  virtual void updateAll(GfxState *state);
  virtual void updateCTM(GfxState *state, double m11, double m12,
			 double m21, double m22, double m31, double m32);
  virtual void updateLineDash(GfxState *state);
  virtual void updateFlatness(GfxState *state);
  virtual void updateLineJoin(GfxState *state);
  virtual void updateLineCap(GfxState *state);
  virtual void updateMiterLimit(GfxState *state);
  virtual void updateLineWidth(GfxState *state);
  virtual void updateFillColor(GfxState *state);
  virtual void updateStrokeColor(GfxState *state);

  //----- update text state
  virtual void updateFont(GfxState *state);

  //----- path painting
  virtual void stroke(GfxState *state);
  virtual void fill(GfxState *state);
  virtual void eoFill(GfxState *state);

  //----- path clipping
  virtual void clip(GfxState *state);
  virtual void eoClip(GfxState *state);
  virtual void clipToStrokePath(GfxState *state);

  //----- text drawing
  virtual void drawChar(GfxState *state, double x, double y,
			double dx, double dy,
			double originX, double originY,
			CharCode code, int nBytes, Unicode *u, int uLen);
  virtual GBool beginType3Char(GfxState *state, double x, double y,
			       double dx, double dy,
			       CharCode code, Unicode *u, int uLen);
  virtual void endType3Char(GfxState *state);
  virtual void endTextObject(GfxState *state);

  //----- image drawing
  virtual void drawImageMask(GfxState *state, Object *ref, Stream *str,
			     int width, int height, GBool invert,
			     GBool interpolate,
			     GBool inlineImg);
  virtual void drawImage(GfxState *state, Object *ref, Stream *str,
			 int width, int height, GfxImageColorMap *colorMap,
			 GBool interpolate,
			 int *maskColors, GBool inlineImg);
  virtual void drawMaskedImage(GfxState *state, Object *ref, Stream *str,
			       int width, int height,
			       GfxImageColorMap *colorMap,
			       GBool interpolate,
			       Stream *maskStr, int maskWidth, int maskHeight,
			       GBool maskInvert, GBool maskeInterpolate);
  virtual void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str,
				   int width, int height,
				   GfxImageColorMap *colorMap,
				   GBool interpolate,
				   Stream *maskStr,
				   int maskWidth, int maskHeight,
				   GfxImageColorMap *maskColorMap,
				   GBool maskInterpolate);

  //----- Type 3 font operators
  virtual void type3D0(GfxState *state, double wx, double wy);
  virtual void type3D1(GfxState *state, double wx, double wy,
		       double llx, double lly, double urx, double ury);

  //----- special access

  // Called to indicate that a new PDF document has been loaded.
  void startDoc(XRef *xrefA);

  GBool isReverseVideo() { return reverseVideo; }

  // Get the bitmap and its size.
  SplashBitmap *getBitmap() { return bitmap; }
  int getBitmapWidth();
  int getBitmapHeight();

  // Get the Splash object.
  OPRS *getOPRS() { return oprs; }

  // XOR a rectangular region in the bitmap with <pattern>.  <pattern>
  // is passed to Splash::setFillPattern, so it should not be used
  // after calling this function.
  void xorRectangle(int x0, int y0, int x1, int y1, SplashPattern *pattern);

  // Set the Splash fill color.
  void setFillColor(int r, int g, int b);

  void setUnderlayCbk(void (*cbk)(void *data), void *data)
    { underlayCbk = cbk; underlayCbkData = data; }

  int OPVPStartJob(char *jobInfo);
  int OPVPEndJob();
  int OPVPStartDoc(char *docInfo);
  int OPVPEndDoc();
  int OPVPStartPage(char *pageInfo, int rasterWidth, int rasterHeight);
  int OPVPEndPage();
  int outSlice();
  virtual void psXObject(Stream *psStream, Stream *level1Stream);
  void setScale(double w, double h, double leftMarginA, double bottomMarginA,
    int rotateA, int yoffsetA, int sliceHeightA);

private:

  SplashPattern *getColor(GfxGray gray, GfxRGB *rgb);
  OPVPSplashPath *convertPath(GfxState *state, GfxPath *path);
  void drawType3Glyph(T3FontCache *t3Font,
		      T3FontCacheTag *tag, Guchar *data,
		      double x, double y);
  void patternFillChar(GfxState *state,
    double x, double y, CharCode code);

  static GBool imageMaskSrc(void *data, SplashColorPtr line);
  static GBool imageSrc(void *data, SplashColorPtr line,
                              Guchar *alphaLine);
  static GBool alphaImageSrc(void *data, SplashColorPtr line,
                              Guchar *alphaLine);
  static GBool maskedImageSrc(void *data, SplashColorPtr line,
                              Guchar *alphaLine);

  OPVPSplashPath *bitmapToPath(SplashBitmap *bitmapA, int width, int height);
  void closeAllSubPath(OPVPSplashPath *path);
  void patternFillImageMask(GfxState *state,
    SplashImageMaskSource src, void *srcData, int w, int h, SplashCoord *mat);
  void doUpdateFont(GfxState *state);
  void transLineDash(GfxState *state, SplashCoord **adash,
    int *adashLength, SplashCoord *aphase);
  void updateSplashLineDash(GfxState *state, Splash *splash);

  SplashColorMode colorMode;
  GBool reverseVideo;		// reverse video mode
  SplashColor paperColor;	// paper color

  XRef *xref;			// xref table for current document

  SplashBitmap *bitmap;
  OPRS *oprs;
  SplashFontEngine *fontEngine;

  T3FontCache *			// Type 3 font cache
    t3FontCache[splashOutT3FontCacheSize];
  int nT3Fonts;			// number of valid entries in t3FontCache
  T3GlyphStack *t3GlyphStack;	// Type 3 glyph context stack

  SplashFont *font;		// current font
  GBool needFontUpdate;		// set when the font needs to be updated
  OPVPSplashPath *textClipPath;	// clipping path built with text object

  void (*underlayCbk)(void *data);
  void *underlayCbkData;
  double fontMat[4];
  double scaleWidth, scaleHeight;
  int paperWidth, paperHeight;
  double leftMargin, bottomMargin;
  int rotate;
  int yoffset;
  int sliceHeight;
};

#endif