/*-*- Mode: C; c-basic-offset: 8 -*-*/ #ifndef foonamehfoo #define foonamehfoo #include #include typedef union Name Name; typedef struct Meta Meta; typedef struct NameVTable NameVTable; typedef enum NameType NameType; typedef enum NameLoadState NameLoadState; typedef enum NameActiveState NameActiveState; typedef enum NameDependency NameDependency; #include "job.h" #include "manager.h" #include "set.h" #include "util.h" #include "list.h" #include "socket-util.h" #include "execute.h" #define NAME_MAX 32 enum NameType { NAME_SERVICE = 0, NAME_TIMER, NAME_SOCKET, NAME_MILESTONE, NAME_DEVICE, NAME_MOUNT, NAME_AUTOMOUNT, NAME_SNAPSHOT, _NAME_TYPE_MAX, _NAME_TYPE_INVALID = -1, }; enum NameLoadState { NAME_STUB, NAME_LOADED, NAME_FAILED, _NAME_LOAD_STATE_MAX }; enum NameActiveState { NAME_ACTIVE, NAME_ACTIVE_RELOADING, NAME_INACTIVE, NAME_ACTIVATING, NAME_DEACTIVATING, _NAME_ACTIVE_STATE_MAX }; static inline bool NAME_IS_ACTIVE_OR_RELOADING(NameActiveState t) { return t == NAME_ACTIVE || t == NAME_ACTIVE_RELOADING; } static inline bool NAME_IS_ACTIVE_OR_ACTIVATING(NameActiveState t) { return t == NAME_ACTIVE || t == NAME_ACTIVATING || t == NAME_ACTIVE_RELOADING; } static inline bool NAME_IS_INACTIVE_OR_DEACTIVATING(NameActiveState t) { return t == NAME_INACTIVE || t == NAME_DEACTIVATING; } enum NameDependency { /* Positive dependencies */ NAME_REQUIRES, NAME_SOFT_REQUIRES, NAME_WANTS, NAME_REQUISITE, NAME_SOFT_REQUISITE, NAME_REQUIRED_BY, /* inverse of 'requires' and 'requisite' is 'required_by' */ NAME_SOFT_REQUIRED_BY, /* inverse of 'soft_requires' and 'soft_requisite' is 'soft_required_by' */ NAME_WANTED_BY, /* inverse of 'wants' */ /* Negative dependencies */ NAME_CONFLICTS, /* inverse of 'conflicts' is 'conflicts' */ /* Order */ NAME_BEFORE, /* inverse of before is after and vice versa */ NAME_AFTER, _NAME_DEPENDENCY_MAX }; struct Meta { Manager *manager; NameType type; NameLoadState load_state; Set *names; Set *dependencies[_NAME_DEPENDENCY_MAX]; char *description; /* If there is something to do with this name, then this is * the job for it */ Job *job; bool linked:1; /* Load queue */ LIST_FIELDS(Meta); }; #include "service.h" #include "timer.h" #include "socket.h" #include "milestone.h" #include "device.h" #include "mount.h" #include "automount.h" #include "snapshot.h" union Name { Meta meta; Service service; Timer timer; Socket socket; Milestone milestone; Device device; Mount mount; Automount automount; Snapshot snapshot; }; struct NameVTable { const char *suffix; int (*load)(Name *n); void (*dump)(Name *n, FILE *f, const char *prefix); int (*start)(Name *n); int (*stop)(Name *n); int (*reload)(Name *n); /* Boils down the more complex internal state of this name to * a simpler one that the engine can understand */ NameActiveState (*active_state)(Name *n); void (*free_hook)(Name *n); }; /* For casting a name into the various name types */ #define DEFINE_CAST(UPPERCASE, MixedCase) \ static inline MixedCase* UPPERCASE(Name *name) { \ if (!name || name->meta.type != NAME_##UPPERCASE) \ return NULL; \ \ return (MixedCase*) name; \ } /* For casting the various name types into a name */ #define NAME(o) ((Name*) (o)) DEFINE_CAST(SOCKET, Socket); DEFINE_CAST(TIMER, Timer); DEFINE_CAST(SERVICE, Service); DEFINE_CAST(MILESTONE, Milestone); DEFINE_CAST(DEVICE, Device); DEFINE_CAST(MOUNT, Mount); DEFINE_CAST(AUTOMOUNT, Automount); DEFINE_CAST(SNAPSHOT, Snapshot); NameActiveState name_active_state(Name *name); bool name_type_can_start(NameType t); bool name_type_can_reload(NameType t); NameType name_type_from_string(const char *n); bool name_is_valid(const char *n); Name *name_new(Manager *m); void name_free(Name *name); int name_link(Name *name); int name_link_names(Name *name, bool replace); int name_merge(Name *name, Name *other); int name_sanitize(Name *n); int name_load_fragment_and_dropin(Name *n); int name_load(Name *name); const char* name_id(Name *n); const char *name_description(Name *n); void name_dump(Name *n, FILE *f, const char *prefix); int name_start(Name *n); int name_stop(Name *n); int name_reload(Name *n); int name_notify(Name *n, NameActiveState old, NameActiveState new); #endif