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const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
let Endless;
// Returns the directory that the currently executing JS file resides in
// This is a silly hack that creates an error and looks at its stack trace
function getCurrentFileDir() {
let e = new Error();
let caller = e.stack.split('\n')[1];
let pathAndLine = caller.split('@')[1];
let path = pathAndLine.split(':')[0];
let file = Gio.File.new_for_path(path);
while (GLib.file_test(file.get_path(), GLib.FileTest.IS_SYMLINK)) {
let link_path = GLib.file_read_link(file.get_path());
// link_path may be relative, we need to resolve it from current dir
file = file.get_parent().resolve_relative_path(link_path);
}
// Get full path from GIO
return file.get_parent().get_path();
}
imports.searchPath.unshift(getCurrentFileDir());
const AssetButton = imports.endless_private.asset_button;
function _init() {
// this is imports.gi.Endless
Endless = this;
Endless.getCurrentFileDir = getCurrentFileDir;
Endless.AssetButton = AssetButton.AssetButton;
// Override Endless.PageManager.add() so that you can set child properties
// at the same time
Endless.PageManager.prototype._add_real = Endless.PageManager.prototype.add;
Endless.PageManager.prototype.add = function(child, props) {
this._add_real(child);
if(typeof(props) !== 'undefined') {
for(let prop_id in props) {
this.child_set_property(child, prop_id, props[prop_id]);
}
}
}
}
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