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authorAaron M. Ucko <ucko@debian.org>2005-04-05 18:24:06 +0000
committerAaron M. Ucko <ucko@debian.org>2005-04-05 18:24:06 +0000
commit555037577b9953b61df882da1e0c2e640a90cbbf (patch)
treed6517512c6dab145e81033603c480505db8b8cc9 /src/Fl.cxx
parent3a30e2c54fc02778dae48d4da42a89ef58097179 (diff)
Load fltk-1.1.3 into branches/upstream/current.
Diffstat (limited to 'src/Fl.cxx')
-rw-r--r--src/Fl.cxx979
1 files changed, 979 insertions, 0 deletions
diff --git a/src/Fl.cxx b/src/Fl.cxx
new file mode 100644
index 0000000..36ec180
--- /dev/null
+++ b/src/Fl.cxx
@@ -0,0 +1,979 @@
+//
+// "$Id: Fl.cxx,v 1.24.2.41.2.59 2003/01/30 21:41:14 easysw Exp $"
+//
+// Main event handling code for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2003 by Bill Spitzak and others.
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Library General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Library General Public License for more details.
+//
+// You should have received a copy of the GNU Library General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
+// USA.
+//
+// Please report all bugs and problems to "fltk-bugs@fltk.org".
+//
+
+#include <FL/Fl.H>
+#include <FL/Fl_Window.H>
+#include <FL/x.H>
+#include <FL/Fl_Tooltip.H>
+#include <ctype.h>
+#include <stdlib.h>
+#include "flstring.h"
+
+
+//
+// Globals...
+//
+
+Fl_Widget *Fl::belowmouse_,
+ *Fl::pushed_,
+ *Fl::focus_,
+ *Fl::selection_owner_;
+int Fl::damage_,
+ Fl::e_number,
+ Fl::e_x,
+ Fl::e_y,
+ Fl::e_x_root,
+ Fl::e_y_root,
+ Fl::e_dx,
+ Fl::e_dy,
+ Fl::e_state,
+ Fl::e_clicks,
+ Fl::e_is_click,
+ Fl::e_keysym;
+char *Fl::e_text = (char *)"";
+int Fl::e_length;
+int Fl::visible_focus_ = 1,
+ Fl::dnd_text_ops_ = 1;
+
+
+//
+// 'Fl::version()' - Return the API version number...
+//
+
+double
+Fl::version() {
+ return FL_VERSION;
+}
+
+
+//
+// 'Fl:event_inside()' - Return whether or not the mouse event is inside
+// the given rectangle.
+//
+
+int Fl::event_inside(int xx,int yy,int ww,int hh) /*const*/ {
+ int mx = e_x - xx;
+ int my = e_y - yy;
+ return (mx >= 0 && mx < ww && my >= 0 && my < hh);
+}
+
+int Fl::event_inside(const Fl_Widget *o) /*const*/ {
+ int mx = e_x - o->x();
+ int my = e_y - o->y();
+ return (mx >= 0 && mx < o->w() && my >= 0 && my < o->h());
+}
+
+////////////////////////////////////////////////////////////////
+// Timeouts are stored in a sorted list, so only the first one needs
+// to be checked to see if any should be called.
+
+struct Timeout {
+ double time;
+ void (*cb)(void*);
+ void* arg;
+ Timeout* next;
+};
+static Timeout* first_timeout, *free_timeout;
+
+#ifndef WIN32
+# include <sys/time.h>
+#endif
+
+// I avoid the overhead of getting the current time when we have no
+// timeouts by setting this flag instead of getting the time.
+// In this case calling elapse_timeouts() does nothing, but records
+// the current time, and the next call will actualy elapse time.
+static char reset_clock = 1;
+
+static void elapse_timeouts() {
+#ifdef WIN32
+ unsigned long newclock = GetTickCount();
+ static unsigned long prevclock;
+ double elapsed = (newclock-prevclock)/1000.0;
+ prevclock = newclock;
+#else
+ static struct timeval prevclock;
+ struct timeval newclock;
+ gettimeofday(&newclock, NULL);
+ double elapsed = newclock.tv_sec - prevclock.tv_sec +
+ (newclock.tv_usec - prevclock.tv_usec)/1000000.0;
+ prevclock.tv_sec = newclock.tv_sec;
+ prevclock.tv_usec = newclock.tv_usec;
+#endif
+ if (reset_clock) {
+ reset_clock = 0;
+ } else if (elapsed > 0) {
+ for (Timeout* t = first_timeout; t; t = t->next) t->time -= elapsed;
+ }
+}
+
+// Continuously-adjusted error value, this is a number <= 0 for how late
+// we were at calling the last timeout. This appears to make repeat_timeout
+// very accurate even when processing takes a significant portion of the
+// time interval:
+static double missed_timeout_by;
+
+void Fl::add_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
+ elapse_timeouts();
+ repeat_timeout(time, cb, argp);
+}
+
+void Fl::repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) {
+ time += missed_timeout_by; if (time < -.05) time = 0;
+ Timeout* t = free_timeout;
+ if (t) free_timeout = t->next;
+ else t = new Timeout;
+ t->time = time;
+ t->cb = cb;
+ t->arg = argp;
+ // insert-sort the new timeout:
+ Timeout** p = &first_timeout;
+ while (*p && (*p)->time <= time) p = &((*p)->next);
+ t->next = *p;
+ *p = t;
+}
+
+int Fl::has_timeout(Fl_Timeout_Handler cb, void *argp) {
+ for (Timeout* t = first_timeout; t; t = t->next)
+ if (t->cb == cb && t->arg == argp) return 1;
+ return 0;
+}
+
+void Fl::remove_timeout(Fl_Timeout_Handler cb, void *argp) {
+ // This version removes all matching timeouts, not just the first one.
+ // This may change in the future.
+ for (Timeout** p = &first_timeout; *p;) {
+ Timeout* t = *p;
+ if (t->cb == cb && (t->arg == argp || !argp)) {
+ *p = t->next;
+ t->next = free_timeout;
+ free_timeout = t;
+ } else {
+ p = &(t->next);
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////
+// Checks are just stored in a list. They are called in the reverse
+// order that they were added (this may change in the future).
+// This is a bit messy because I want to allow checks to be added,
+// removed, and have wait() called from inside them, to do this
+// next_check points at the next unprocessed one for the outermost
+// call to Fl::wait().
+
+struct Check {
+ void (*cb)(void*);
+ void* arg;
+ Check* next;
+};
+static Check* first_check, *next_check, *free_check;
+
+void Fl::add_check(Fl_Timeout_Handler cb, void *argp) {
+ Check* t = free_check;
+ if (t) free_check = t->next;
+ else t = new Check;
+ t->cb = cb;
+ t->arg = argp;
+ t->next = first_check;
+ if (next_check == first_check) next_check = t;
+ first_check = t;
+}
+
+void Fl::remove_check(Fl_Timeout_Handler cb, void *argp) {
+ for (Check** p = &first_check; *p;) {
+ Check* t = *p;
+ if (t->cb == cb && t->arg == argp) {
+ if (next_check == t) next_check = t->next;
+ *p = t->next;
+ t->next = free_check;
+ free_check = t;
+ } else {
+ p = &(t->next);
+ }
+ }
+}
+
+////////////////////////////////////////////////////////////////
+// wait/run/check/ready:
+
+void (*Fl::idle)(); // see Fl_add_idle.cxx for the add/remove functions
+
+extern int fl_ready(); // in Fl_<platform>.cxx
+extern int fl_wait(double time); // in Fl_<platform>.cxx
+
+static char in_idle;
+
+double Fl::wait(double time_to_wait) {
+ if (first_timeout) {
+ elapse_timeouts();
+ Timeout *t;
+ while ((t = first_timeout)) {
+ if (t->time > 0) break;
+ // The first timeout in the array has expired.
+ missed_timeout_by = t->time;
+ // We must remove timeout from array before doing the callback:
+ void (*cb)(void*) = t->cb;
+ void *argp = t->arg;
+ first_timeout = t->next;
+ t->next = free_timeout;
+ free_timeout = t;
+ // Now it is safe for the callback to do add_timeout:
+ cb(argp);
+ }
+ } else {
+ reset_clock = 1; // we are not going to check the clock
+ }
+ // checks are a bit messy so that add/remove and wait may be called
+ // from inside them without causing an infinite loop:
+ if (next_check == first_check) {
+ while (next_check) {
+ Check* checkp = next_check;
+ next_check = checkp->next;
+ (checkp->cb)(checkp->arg);
+ }
+ next_check = first_check;
+ }
+// if (idle && !fl_ready()) {
+ if (idle) {
+ if (!in_idle) {
+ in_idle = 1;
+ idle();
+ in_idle = 0;
+ }
+ // the idle function may turn off idle, we can then wait:
+ if (idle) time_to_wait = 0.0;
+ }
+ if (first_timeout && first_timeout->time < time_to_wait)
+ time_to_wait = first_timeout->time;
+ if (time_to_wait <= 0.0) {
+ // do flush second so that the results of events are visible:
+ int ret = fl_wait(0.0);
+ flush();
+ return ret;
+ } else {
+ // do flush first so that user sees the display:
+ flush();
+ return fl_wait(time_to_wait);
+ }
+}
+
+#define FOREVER 1e20
+
+int Fl::run() {
+ while (Fl_X::first) wait(FOREVER);
+ return 0;
+}
+
+int Fl::wait() {
+ wait(FOREVER);
+ return Fl_X::first != 0; // return true if there is a window
+}
+
+int Fl::check() {
+ wait(0.0);
+ return Fl_X::first != 0; // return true if there is a window
+}
+
+extern int fl_ready();
+
+int Fl::ready() {
+ if (first_timeout) {
+ elapse_timeouts();
+ if (first_timeout->time <= 0) return 1;
+ } else {
+ reset_clock = 1;
+ }
+ return fl_ready();
+}
+
+////////////////////////////////////////////////////////////////
+// Window list management:
+
+Fl_X* Fl_X::first;
+
+Fl_Window* fl_find(Window xid) {
+ Fl_X *window;
+ for (Fl_X **pp = &Fl_X::first; (window = *pp); pp = &window->next)
+#ifdef __APPLE__
+ if (window->xid == xid && !window->w->window()) {
+#else
+ if (window->xid == xid) {
+#endif // __APPLE__
+ if (window != Fl_X::first && !Fl::modal()) {
+ // make this window be first to speed up searches
+ // this is not done if modal is true to avoid messing up modal stack
+ *pp = window->next;
+ window->next = Fl_X::first;
+ Fl_X::first = window;
+ }
+ return window->w;
+ }
+ return 0;
+}
+
+Fl_Window* Fl::first_window() {
+ Fl_X* i = Fl_X::first;
+ return i ? i->w : 0;
+}
+
+Fl_Window* Fl::next_window(const Fl_Window* window) {
+ Fl_X* i = Fl_X::i(window)->next;
+ return i ? i->w : 0;
+}
+
+void Fl::first_window(Fl_Window* window) {
+ if (!window || !window->shown()) return;
+ fl_find(fl_xid(window));
+}
+
+void Fl::redraw() {
+ for (Fl_X* i = Fl_X::first; i; i = i->next) i->w->redraw();
+}
+
+void Fl::flush() {
+ if (damage()) {
+ damage_ = 0;
+ for (Fl_X* i = Fl_X::first; i; i = i->next) {
+ if (i->wait_for_expose) {damage_ = 1; continue;}
+ Fl_Window* wi = i->w;
+ if (!wi->visible_r()) continue;
+ if (wi->damage()) {i->flush(); wi->clear_damage();}
+ // destroy damage regions for windows that don't use them:
+ if (i->region) {XDestroyRegion(i->region); i->region = 0;}
+ }
+ }
+
+#ifdef WIN32
+ GdiFlush();
+#elif defined (__APPLE__)
+ GrafPtr port; GetPort( &port );
+ if ( port )
+ {
+ QDFlushPortBuffer( port, 0 );
+ }
+#else
+ if (fl_display) XFlush(fl_display);
+#endif
+}
+
+////////////////////////////////////////////////////////////////
+// Event handlers:
+
+struct handler_link {
+ int (*handle)(int);
+ handler_link *next;
+};
+
+static handler_link *handlers = 0;
+
+void Fl::add_handler(int (*ha)(int)) {
+ handler_link *l = new handler_link;
+ l->handle = ha;
+ l->next = handlers;
+ handlers = l;
+}
+
+void Fl::remove_handler(int (*ha)(int)) {
+ handler_link *l, *p;
+
+ // Search for the handler in the list...
+ for (l = handlers, p = 0; l && l->handle != ha; p = l, l = l->next);
+
+ if (l) {
+ // Found it, so remove it from the list...
+ if (p) p->next = l->next;
+ else handlers = l->next;
+
+ // And free the record...
+ delete l;
+ }
+}
+
+int (*fl_local_grab)(int); // used by fl_dnd.cxx
+
+static int send_handlers(int e) {
+ for (const handler_link *hl = handlers; hl; hl = hl->next)
+ if (hl->handle(e)) return 1;
+ return 0;
+}
+
+////////////////////////////////////////////////////////////////
+
+Fl_Widget* fl_oldfocus; // kludge for Fl_Group...
+
+void Fl::focus(Fl_Widget *o) {
+ if (o && !o->visible_focus()) return;
+ if (grab()) return; // don't do anything while grab is on
+ Fl_Widget *p = focus_;
+ if (o != p) {
+ Fl::compose_reset();
+ focus_ = o;
+ fl_oldfocus = 0;
+ for (; p; p = p->parent()) {
+ p->handle(FL_UNFOCUS);
+ fl_oldfocus = p;
+ }
+ }
+}
+
+static char dnd_flag = 0; // make 'belowmouse' send DND_LEAVE instead of LEAVE
+
+void Fl::belowmouse(Fl_Widget *o) {
+ if (grab()) return; // don't do anything while grab is on
+ Fl_Widget *p = belowmouse_;
+ if (o != p) {
+ belowmouse_ = o;
+ for (; p && !p->contains(o); p = p->parent()) {
+ p->handle(dnd_flag ? FL_DND_LEAVE : FL_LEAVE);
+ }
+ }
+}
+
+void Fl::pushed(Fl_Widget *o) {
+ pushed_ = o;
+}
+
+Fl_Window *fl_xfocus; // which window X thinks has focus
+Fl_Window *fl_xmousewin;// which window X thinks has FL_ENTER
+Fl_Window *Fl::grab_; // most recent Fl::grab()
+Fl_Window *Fl::modal_; // topmost modal() window
+
+static void nothing(Fl_Widget *) {}
+void (*Fl_Tooltip::enter)(Fl_Widget *) = nothing;
+void (*Fl_Tooltip::exit)(Fl_Widget *) = nothing;
+
+// Update modal(), focus() and other state according to system state,
+// and send FL_ENTER, FL_LEAVE, FL_FOCUS, and/or FL_UNFOCUS events.
+// This is the only function that produces these events in response
+// to system activity.
+// This is called whenever a window is added or hidden, and whenever
+// X says the focus or mouse window have changed.
+
+void fl_fix_focus() {
+
+ if (Fl::grab()) return; // don't do anything while grab is on.
+
+ // set focus based on Fl::modal() and fl_xfocus
+ Fl_Widget* w = fl_xfocus;
+ if (w) {
+ if (Fl::e_keysym < (FL_Button + FL_LEFT_MOUSE) ||
+ Fl::e_keysym > (FL_Button + FL_RIGHT_MOUSE))
+ Fl::e_keysym = 0; // make sure widgets don't think a keystroke moved focus
+ while (w->parent()) w = w->parent();
+ if (Fl::modal()) w = Fl::modal();
+ if (!w->contains(Fl::focus()))
+ if (!w->take_focus()) Fl::focus(w);
+ } else
+ Fl::focus(0);
+
+// MRS: Originally we checked the button state, but a user reported that it
+// broke click-to-focus in FLWM?!?
+// if (!(Fl::event_state() & 0x7f00000 /*FL_BUTTONS*/)) {
+ if (!Fl::pushed()) {
+ // set belowmouse based on Fl::modal() and fl_xmousewin:
+ w = fl_xmousewin;
+ if (w) {
+ if (Fl::modal()) w = Fl::modal();
+ if (!w->contains(Fl::belowmouse())) {
+ w->handle(FL_ENTER);
+ if (!w->contains(Fl::belowmouse())) Fl::belowmouse(w);
+ } else {
+ // send a FL_MOVE event so the enter/leave state is up to date
+ Fl::e_x = Fl::e_x_root-fl_xmousewin->x();
+ Fl::e_y = Fl::e_y_root-fl_xmousewin->y();
+ w->handle(FL_MOVE);
+ }
+ } else {
+ Fl::belowmouse(0);
+ Fl_Tooltip::enter(0);
+ }
+ }
+}
+
+#ifndef WIN32
+extern Fl_Widget *fl_selection_requestor; // from Fl_x.cxx
+#endif
+
+// This function is called by ~Fl_Widget() and by Fl_Widget::deactivate
+// and by Fl_Widget::hide(). It indicates that the widget does not want
+// to receive any more events, and also removes all global variables that
+// point at the widget.
+// I changed this from the 1.0.1 behavior, the older version could send
+// FL_LEAVE or FL_UNFOCUS events to the widget. This appears to not be
+// desirable behavior and caused flwm to crash.
+
+void fl_throw_focus(Fl_Widget *o) {
+ if (o->contains(Fl::pushed())) Fl::pushed_ = 0;
+#ifndef WIN32
+ if (o->contains(fl_selection_requestor)) fl_selection_requestor = 0;
+#endif
+ if (o->contains(Fl::belowmouse())) Fl::belowmouse_ = 0;
+ if (o->contains(Fl::focus())) Fl::focus_ = 0;
+ if (o == fl_xfocus) fl_xfocus = 0;
+ if (o == Fl_Tooltip::current()) Fl_Tooltip::current(0);
+ if (o == fl_xmousewin) fl_xmousewin = 0;
+ Fl_Tooltip::exit(o);
+ fl_fix_focus();
+}
+
+////////////////////////////////////////////////////////////////
+
+// Call to->handle but first replace the mouse x/y with the correct
+// values to account for nested X windows. 'window' is the outermost
+// window the event was posted to by X:
+static int send(int event, Fl_Widget* to, Fl_Window* window) {
+ int dx = window->x();
+ int dy = window->y();
+ for (const Fl_Widget* w = to; w; w = w->parent())
+ if (w->type()>=FL_WINDOW) {dx -= w->x(); dy -= w->y();}
+ int save_x = Fl::e_x; Fl::e_x += dx;
+ int save_y = Fl::e_y; Fl::e_y += dy;
+ int ret = to->handle(event);
+ Fl::e_y = save_y;
+ Fl::e_x = save_x;
+ return ret;
+}
+
+int Fl::handle(int e, Fl_Window* window)
+{
+ e_number = e;
+ if (fl_local_grab) return fl_local_grab(e);
+
+ Fl_Widget* wi = window;
+
+ switch (e) {
+
+ case FL_CLOSE:
+ if (grab() || modal() && window != modal()) return 0;
+ wi->do_callback();
+ return 1;
+
+ case FL_SHOW:
+ wi->show(); // this calls Fl_Widget::show(), not Fl_Window::show()
+ return 1;
+
+ case FL_HIDE:
+ wi->hide(); // this calls Fl_Widget::hide(), not Fl_Window::hide()
+ return 1;
+
+ case FL_PUSH:
+ if (grab()) wi = grab();
+ else if (modal() && wi != modal()) return 0;
+ pushed_ = wi;
+ Fl_Tooltip::current(wi);
+ if (send(e, wi, window)) return 1;
+ // raise windows that are clicked on:
+ window->show();
+ return 1;
+
+ case FL_DND_ENTER:
+ case FL_DND_DRAG:
+ dnd_flag = 1;
+ break;
+
+ case FL_DND_LEAVE:
+ dnd_flag = 1;
+ belowmouse(0);
+ dnd_flag = 0;
+ return 1;
+
+ case FL_DND_RELEASE:
+ wi = belowmouse();
+ break;
+
+ case FL_MOVE:
+ case FL_DRAG:
+ fl_xmousewin = window; // this should already be set, but just in case.
+ if (pushed()) {
+ wi = pushed();
+ if (grab()) wi = grab();
+ e_number = e = FL_DRAG;
+ break;
+ }
+ if (modal() && wi != modal()) wi = 0;
+ if (grab()) wi = grab();
+ {Fl_Widget* pbm = belowmouse();
+ int ret = (wi && send(e, wi, window));
+ if (pbm != belowmouse()) Fl_Tooltip::enter(belowmouse());
+ return ret;}
+
+ case FL_RELEASE: {
+// printf("FL_RELEASE: window=%p, pushed() = %p, grab() = %p, modal() = %p\n",
+// window, pushed(), grab(), modal());
+
+ if (grab()) {
+ wi = grab();
+ pushed_ = 0; // must be zero before callback is done!
+ } else if (pushed()) {
+ wi = pushed();
+ pushed_ = 0; // must be zero before callback is done!
+ } else if (modal() && wi != modal()) return 0;
+ int r = send(e, wi, window);
+ fl_fix_focus();
+ return r;}
+
+ case FL_UNFOCUS:
+ window = 0;
+ case FL_FOCUS:
+ fl_xfocus = window;
+ fl_fix_focus();
+ return 1;
+
+ case FL_KEYBOARD:
+ Fl_Tooltip::enter((Fl_Widget*)0);
+
+ fl_xfocus = window; // this should not happen! But maybe it does:
+
+ // Try it as keystroke, sending it to focus and all parents:
+ for (wi = grab() ? grab() : focus(); wi; wi = wi->parent())
+ if (send(FL_KEYBOARD, wi, window)) return 1;
+
+ // recursive call to try shortcut:
+ if (handle(FL_SHORTCUT, window)) return 1;
+
+ // and then try a shortcut with the case of the text swapped, by
+ // changing the text and falling through to FL_SHORTCUT case:
+ {char* c = (char*)event_text(); // cast away const
+ if (!isalpha(*c)) return 0;
+ *c = isupper(*c) ? tolower(*c) : toupper(*c);}
+ e_number = e = FL_SHORTCUT;
+
+ case FL_SHORTCUT:
+ if (grab()) {wi = grab(); break;} // send it to grab window
+
+ // Try it as shortcut, sending to mouse widget and all parents:
+ wi = belowmouse(); if (!wi) {wi = modal(); if (!wi) wi = window;}
+ for (; wi; wi = wi->parent()) if (send(FL_SHORTCUT, wi, window)) return 1;
+
+ // try using add_handle() functions:
+ if (send_handlers(FL_SHORTCUT)) return 1;
+
+ // make Escape key close windows:
+ if (event_key()==FL_Escape) {
+ wi = modal(); if (!wi) wi = window;
+ wi->do_callback();
+ return 1;
+ }
+
+ return 0;
+
+ case FL_ENTER:
+ fl_xmousewin = window;
+ fl_fix_focus();
+ Fl_Tooltip::enter(belowmouse());
+ return 1;
+
+ case FL_LEAVE:
+ if (!pushed_) {
+ belowmouse(0);
+ Fl_Tooltip::enter(0);
+ }
+ if (window == fl_xmousewin) {fl_xmousewin = 0; fl_fix_focus();}
+ return 1;
+
+ case FL_MOUSEWHEEL:
+ fl_xfocus = window; // this should not happen! But maybe it does:
+
+ // Try it as keystroke, sending it to focus and all parents:
+ for (wi = grab() ? grab() : focus(); wi; wi = wi->parent())
+ if (send(FL_MOUSEWHEEL, wi, window)) return 1;
+ default:
+ break;
+ }
+ if (wi && send(e, wi, window)) {
+ dnd_flag = 0;
+ return 1;
+ }
+ dnd_flag = 0;
+ return send_handlers(e);
+}
+
+////////////////////////////////////////////////////////////////
+// hide() destroys the X window, it does not do unmap!
+
+#if !defined(WIN32) && USE_XFT
+extern void fl_destroy_xft_draw(Window);
+#endif
+
+void Fl_Window::hide() {
+ clear_visible();
+
+ if (!shown()) return;
+
+ // remove from the list of windows:
+ Fl_X* ip = i;
+ Fl_X** pp = &Fl_X::first;
+ for (; *pp != ip; pp = &(*pp)->next) if (!*pp) return;
+ *pp = ip->next;
+
+#ifdef __APPLE__
+ // remove all childwindow links
+ for ( Fl_X *pc = Fl_X::first; pc; pc = pc->next )
+ {
+ if ( pc->xidNext == ip ) pc->xidNext = ip->xidNext;
+ if ( pc->xidChildren == ip ) pc->xidChildren = ip->xidNext;
+ }
+#endif // __APPLE__
+
+ i = 0;
+
+ // recursively remove any subwindows:
+ for (Fl_X *wi = Fl_X::first; wi;) {
+ Fl_Window* W = wi->w;
+ if (W->window() == this) {
+ W->hide();
+ W->set_visible();
+ wi = Fl_X::first;
+ } else wi = wi->next;
+ }
+
+ if (this == Fl::modal_) { // we are closing the modal window, find next one:
+ Fl_Window* W;
+ for (W = Fl::first_window(); W; W = Fl::next_window(W))
+ if (W->modal()) break;
+ Fl::modal_ = W;
+ }
+
+ // Make sure no events are sent to this window:
+ fl_throw_focus(this);
+ handle(FL_HIDE);
+
+#ifdef WIN32
+ if (ip->private_dc) ReleaseDC(ip->xid,ip->private_dc);
+ if (ip->xid == fl_window && fl_gc) {
+ ReleaseDC(fl_window, fl_gc);
+ fl_window = (HWND)-1;
+ fl_gc = 0;
+ }
+#elif defined(__APPLE__)
+ if ( ip->xid == fl_window )
+ fl_window = 0;
+#else
+ if (ip->region) XDestroyRegion(ip->region);
+#endif
+
+#ifdef __APPLE__
+ if ( !parent() ) // don't destroy shared windows!
+ {
+ //+ RemoveTrackingHandler( dndTrackingHandler, ip->xid );
+ //+ RemoveReceiveHandler( dndReceiveHandler, ip->xid );
+ XDestroyWindow(fl_display, ip->xid);
+ }
+#else
+# if USE_XFT
+ fl_destroy_xft_draw(ip->xid);
+# endif
+ XDestroyWindow(fl_display, ip->xid);
+#endif
+
+#ifdef WIN32
+ // Try to stop the annoying "raise another program" behavior
+ if (non_modal() && Fl::first_window() && Fl::first_window()->shown())
+ Fl::first_window()->show();
+#endif
+ delete ip;
+}
+
+Fl_Window::~Fl_Window() {
+ hide();
+}
+
+// FL_SHOW and FL_HIDE are called whenever the visibility of this widget
+// or any parent changes. We must correctly map/unmap the system's window.
+
+// For top-level windows it is assummed the window has already been
+// mapped or unmapped!!! This is because this should only happen when
+// Fl_Window::show() or Fl_Window::hide() is called, or in response to
+// iconize/deiconize events from the system.
+
+int Fl_Window::handle(int ev)
+{
+ if (parent()) {
+ switch (ev) {
+ case FL_SHOW:
+ if (!shown()) show();
+ else XMapWindow(fl_display, fl_xid(this)); // extra map calls are harmless
+ break;
+ case FL_HIDE:
+ if (shown()) {
+ // Find what really turned invisible, if is was a parent window
+ // we do nothing. We need to avoid unnecessary unmap calls
+ // because they cause the display to blink when the parent is
+ // remapped. However if this or any intermediate non-window
+ // widget has really had hide() called directly on it, we must
+ // unmap because when the parent window is remapped we don't
+ // want to reappear.
+ if (visible()) {
+ Fl_Widget* p = parent(); for (;p->visible();p = p->parent()) {}
+ if (p->type() >= FL_WINDOW) break; // don't do the unmap
+ }
+ XUnmapWindow(fl_display, fl_xid(this));
+ }
+ break;
+ }
+// } else if (ev == FL_FOCUS || ev == FL_UNFOCUS) {
+// Fl_Tooltip::exit(Fl_Tooltip::current());
+ }
+
+ return Fl_Group::handle(ev);
+}
+
+////////////////////////////////////////////////////////////////
+// Back compatability cut & paste functions for fltk 1.1 only:
+
+void Fl::selection_owner(Fl_Widget *owner) {selection_owner_ = owner;}
+
+void Fl::selection(Fl_Widget &owner, const char* text, int len) {
+ selection_owner_ = &owner;
+ Fl::copy(text, len, 0);
+}
+
+void Fl::paste(Fl_Widget &receiver) {
+ Fl::paste(receiver, 0);
+}
+
+////////////////////////////////////////////////////////////////
+
+#include <FL/fl_draw.H>
+
+void Fl_Widget::redraw() {
+ damage(FL_DAMAGE_ALL);
+}
+
+void Fl_Widget::redraw_label() {
+ if (window()) {
+ if (box() == FL_NO_BOX) {
+ // Widgets with the FL_NO_BOX boxtype need a parent to
+ // redraw, since it is responsible for redrawing the
+ // background...
+ int X = x() > 0 ? x() - 1 : 0;
+ int Y = y() > 0 ? y() - 1 : 0;
+ window()->damage(FL_DAMAGE_ALL, X, Y, w() + 2, h() + 2);
+ }
+
+ if (align() && !(align() & FL_ALIGN_INSIDE) && window()->shown()) {
+ // If the label is not inside the widget, compute the location of
+ // the label and redraw the window within that bounding box...
+ int W = 0, H = 0;
+ label_.measure(W, H);
+ W += 5; // Add a little to the size of the label to cover overflow
+ H += 5;
+
+ if (align() & FL_ALIGN_BOTTOM) {
+ window()->damage(FL_DAMAGE_EXPOSE, x(), y() + h(), w(), H);
+ } else if (align() & FL_ALIGN_TOP) {
+ window()->damage(FL_DAMAGE_EXPOSE, x(), y() - H, w(), H);
+ } else if (align() & FL_ALIGN_LEFT) {
+ window()->damage(FL_DAMAGE_EXPOSE, x() - W, y(), W, h());
+ } else if (align() & FL_ALIGN_RIGHT) {
+ window()->damage(FL_DAMAGE_EXPOSE, x() + w(), y(), W, h());
+ } else {
+ window()->damage(FL_DAMAGE_ALL);
+ }
+ } else {
+ // The label is inside the widget, so just redraw the widget itself...
+ damage(FL_DAMAGE_ALL);
+ }
+ }
+}
+
+void Fl_Widget::damage(uchar fl) {
+ if (type() < FL_WINDOW) {
+ // damage only the rectangle covered by a child widget:
+ damage(fl, x(), y(), w(), h());
+ } else {
+ // damage entire window by deleting the region:
+ Fl_X* i = Fl_X::i((Fl_Window*)this);
+ if (!i) return; // window not mapped, so ignore it
+ if (i->region) {XDestroyRegion(i->region); i->region = 0;}
+ damage_ |= fl;
+ Fl::damage(FL_DAMAGE_CHILD);
+ }
+}
+
+void Fl_Widget::damage(uchar fl, int X, int Y, int W, int H) {
+ Fl_Widget* wi = this;
+ // mark all parent widgets between this and window with FL_DAMAGE_CHILD:
+ while (wi->type() < FL_WINDOW) {
+ wi->damage_ |= fl;
+ wi = wi->parent();
+ if (!wi) return;
+ fl = FL_DAMAGE_CHILD;
+ }
+ Fl_X* i = Fl_X::i((Fl_Window*)wi);
+ if (!i) return; // window not mapped, so ignore it
+
+ if (X<=0 && Y<=0 && W>=wi->w() && H>=wi->h()) {
+ // if damage covers entire window delete region:
+ wi->damage(fl);
+ return;
+ }
+
+ // clip the damage to the window and quit if none:
+ if (X < 0) {W += X; X = 0;}
+ if (Y < 0) {H += Y; Y = 0;}
+ if (W > wi->w()-X) W = wi->w()-X;
+ if (H > wi->h()-Y) H = wi->h()-Y;
+ if (W <= 0 || H <= 0) return;
+
+ if (wi->damage()) {
+ // if we already have damage we must merge with existing region:
+ if (i->region) {
+#ifdef WIN32
+ Fl_Region R = XRectangleRegion(X, Y, W, H);
+ CombineRgn(i->region, i->region, R, RGN_OR);
+ XDestroyRegion(R);
+#elif defined(__APPLE__)
+ Fl_Region R = NewRgn();
+ SetRectRgn(R, X, Y, X+W, Y+H);
+ UnionRgn(R, i->region, i->region);
+ DisposeRgn(R);
+#else
+ XRectangle R;
+ R.x = X; R.y = Y; R.width = W; R.height = H;
+ XUnionRectWithRegion(&R, i->region, i->region);
+#endif
+ }
+ wi->damage_ |= fl;
+ } else {
+ // create a new region:
+ if (i->region) XDestroyRegion(i->region);
+ i->region = XRectangleRegion(X,Y,W,H);
+ wi->damage_ = fl;
+ }
+ Fl::damage(FL_DAMAGE_CHILD);
+}
+
+void Fl_Window::flush() {
+ make_current();
+//if (damage() == FL_DAMAGE_EXPOSE && can_boxcheat(box())) fl_boxcheat = this;
+ fl_clip_region(i->region); i->region = 0;
+ draw();
+}
+
+//
+// End of "$Id: Fl.cxx,v 1.24.2.41.2.59 2003/01/30 21:41:14 easysw Exp $".
+//