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-rw-r--r--src/Fl_Tree_Item_Array.cxx166
1 files changed, 150 insertions, 16 deletions
diff --git a/src/Fl_Tree_Item_Array.cxx b/src/Fl_Tree_Item_Array.cxx
index aea7e09..63d05af 100644
--- a/src/Fl_Tree_Item_Array.cxx
+++ b/src/Fl_Tree_Item_Array.cxx
@@ -1,5 +1,5 @@
//
-// "$Id: Fl_Tree_Item_Array.cxx 9706 2012-11-06 20:46:14Z matt $"
+// "$Id: Fl_Tree_Item_Array.cxx 10272 2014-09-05 02:59:00Z greg.ercolano $"
//
#include <stdio.h>
@@ -36,6 +36,9 @@ Fl_Tree_Item_Array::Fl_Tree_Item_Array(int new_chunksize) {
_items = 0;
_total = 0;
_size = 0;
+#if FLTK_ABI_VERSION >= 10303
+ _flags = 0;
+#endif
_chunksize = new_chunksize;
}
@@ -50,10 +53,24 @@ Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
_total = 0;
_size = o->_size;
_chunksize = o->_chunksize;
+#if FLTK_ABI_VERSION >= 10303
+ _flags = o->_flags;
+#endif
for ( int t=0; t<o->_total; t++ ) {
- _items[t] = new Fl_Tree_Item(o->_items[t]);
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM ) {
+ _items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item
+ ++_total;
+ _items[t]->update_prev_next(t); // update uses _total's current value
+ } else {
+ _items[t] = o->_items[t]; // copy ptr only
+ ++_total;
+ }
+#else
+ _items[t] = new Fl_Tree_Item(o->_items[t]); // make new copy of item
++_total;
- _items[t]->update_prev_next(t); // update uses _total's current value
+ _items[t]->update_prev_next(t); // update uses _total's current value
+#endif
}
}
@@ -65,8 +82,13 @@ Fl_Tree_Item_Array::Fl_Tree_Item_Array(const Fl_Tree_Item_Array* o) {
void Fl_Tree_Item_Array::clear() {
if ( _items ) {
for ( int t=0; t<_total; t++ ) {
- delete _items[t];
- _items[t] = 0;
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ {
+ delete _items[t];
+ _items[t] = 0;
+ }
}
free((void*)_items); _items = 0;
}
@@ -110,7 +132,12 @@ void Fl_Tree_Item_Array::insert(int pos, Fl_Tree_Item *new_item) {
}
_items[pos] = new_item;
_total++;
- _items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ {
+ _items[pos]->update_prev_next(pos); // adjust item's prev/next and its neighbors
+ }
}
/// Add an item* to the end of the array.
@@ -123,24 +150,55 @@ void Fl_Tree_Item_Array::add(Fl_Tree_Item *val) {
insert(_total, val);
}
+/// Replace the item at \p index with \p newitem.
+///
+/// Old item at index position will be destroyed,
+/// and the new item will take it's place, and stitched into the linked list.
+///
+void Fl_Tree_Item_Array::replace(int index, Fl_Tree_Item *newitem) {
+ if ( _items[index] ) { // delete if non-zero
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ // Destroy old item
+ delete _items[index];
+ }
+ _items[index] = newitem; // install new item
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ {
+ // Restitch into linked list
+ _items[index]->update_prev_next(index);
+ }
+}
+
/// Remove the item at \param[in] index from the array.
///
/// The item will be delete'd (if non-NULL), so its destructor will be called.
///
void Fl_Tree_Item_Array::remove(int index) {
if ( _items[index] ) { // delete if non-zero
- delete _items[index];
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ delete _items[index];
}
_items[index] = 0;
_total--;
for ( int i=index; i<_total; i++ ) { // reshuffle the array
_items[i] = _items[i+1];
}
- if ( index < _total ) { // removed item not last?
- _items[index]->update_prev_next(index); // update next item's prev/next and neighbors
- } else if ( ((index-1) >= 0) && // removed item IS last?
- ((index-1) < _total)) {
- _items[index-1]->update_prev_next(index-1); // update prev item's prev/next and neighbors
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ {
+ if ( index < _total ) { // removed item not last?
+ _items[index]->update_prev_next(index); // update next item's prev/next and neighbors
+ } else if ( ((index-1) >= 0) && // removed item IS last?
+ ((index-1) < _total)) {
+ _items[index-1]->update_prev_next(index-1);// update prev item's prev/next and neighbors
+ }
}
}
@@ -164,12 +222,88 @@ void Fl_Tree_Item_Array::swap(int ax, int bx) {
Fl_Tree_Item *asave = _items[ax];
_items[ax] = _items[bx];
_items[bx] = asave;
- // Adjust prev/next ptrs
- _items[ax]->update_prev_next(ax);
- _items[bx]->update_prev_next(bx);
+#if FLTK_ABI_VERSION >= 10303
+ if ( _flags & MANAGE_ITEM )
+#endif
+ {
+ // Adjust prev/next ptrs
+ _items[ax]->update_prev_next(ax);
+ _items[bx]->update_prev_next(bx);
+ }
}
#endif /* FLTK_ABI_VERSION */
+/// Move item at 'from' to new position 'to' in the array.
+/// Due to how the moving an item shuffles the array around,
+/// a positional 'move' implies things that may not be obvious:
+/// - When 'from' moved lower in tree, appears BELOW item that was at 'to'.
+/// - When 'from' moved higher in tree, appears ABOVE item that was at 'to'.
+///
+/// \returns 0 on success, -1 on range error (e.g. if \p 'to' or \p 'from' out of range)
+///
+int Fl_Tree_Item_Array::move(int to, int from) {
+ if ( from == to ) return 0; // nop
+ if ( to<0 || to>=_total || from<0 || from>=_total ) return -1;
+ Fl_Tree_Item *item = _items[from];
+ // Remove item..
+ if ( from < to )
+ for ( int t=from; t<to && t<(_total+1); t++ )
+ _items[t] = _items[t+1];
+ else
+ for ( int t=from; t>to && t>0; t-- )
+ _items[t] = _items[t-1];
+ // Move to new position
+ _items[to] = item;
+ // Update all children
+ for ( int r=0; r<_total; r++ ) // XXX: excessive to do all children,
+ _items[r]->update_prev_next(r); // XXX: but avoids weird boundary issues
+ return 0;
+}
+
+/// Deparent item at \p 'pos' from our list of children.
+/// Similar to a remove() without the destruction of the item.
+/// This creates an orphaned item (still allocated, has no parent)
+/// which soon after is typically reparented elsewhere.
+///
+/// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range)
+///
+int Fl_Tree_Item_Array::deparent(int pos) {
+ if ( pos>=_total || pos<0 ) return -1;
+ // Save item being deparented, and its two nearest siblings
+ Fl_Tree_Item *item = _items[pos];
+ Fl_Tree_Item *prev = item->prev_sibling();
+ Fl_Tree_Item *next = item->next_sibling();
+ // Remove from parent's list of children
+ _total -= 1;
+ for ( int t=pos; t<_total; t++ )
+ _items[t] = _items[t+1]; // delete, no destroy
+ // Now an orphan: remove association with old parent and siblings
+ item->update_prev_next(-1); // become an orphan
+ // Adjust bereaved siblings
+ if ( prev ) prev->update_prev_next(pos-1);
+ if ( next ) next->update_prev_next(pos);
+ return 0;
+}
+
+/// Reparent specified item as a child of ourself.
+/// Typically 'newchild' was recently orphaned with deparent().
+///
+/// \returns 0 on success, -1 on error (e.g. if \p 'pos' out of range)
+///
+int Fl_Tree_Item_Array::reparent(Fl_Tree_Item *item, Fl_Tree_Item* newparent, int pos) {
+ if ( pos<0 || pos>_total ) return -1;
+ // Add item to new parent
+ enlarge(1);
+ _total += 1;
+ for ( int t=_total-1; t>pos; --t ) // shuffle array to make room for new entry
+ _items[t] = _items[t-1];
+ _items[pos] = item; // insert new entry
+ // Attach to new parent and siblings
+ _items[pos]->parent(newparent); // reparent (update_prev_next() needs this)
+ _items[pos]->update_prev_next(pos); // find new siblings
+ return 0;
+}
+
//
-// End of "$Id: Fl_Tree_Item_Array.cxx 9706 2012-11-06 20:46:14Z matt $".
+// End of "$Id: Fl_Tree_Item_Array.cxx 10272 2014-09-05 02:59:00Z greg.ercolano $".
//