// // "$Id: Fl_Menu_Type.cxx 5808 2007-05-10 12:06:31Z matt $" // // Menu item code for the Fast Light Tool Kit (FLTK). // // Menu items are kludged by making a phony Fl_Box widget so the normal // widget panel can be used to control them. // // This file also contains code to make Fl_Menu_Button, Fl_Menu_Bar, // etc widgets. // // Copyright 1998-2006 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include "Fl_Widget_Type.h" #include "alignment_panel.h" #include #include #include #include "../src/flstring.h" #include #include Fl_Menu_Item menu_item_type_menu[] = { {"Normal",0,0,(void*)0}, {"Toggle",0,0,(void*)FL_MENU_BOX}, {"Radio",0,0,(void*)FL_MENU_RADIO}, {0}}; extern int reading_file; extern int force_parent; extern int i18n_type; extern const char* i18n_include; extern const char* i18n_function; extern const char* i18n_file; extern const char* i18n_set; static char submenuflag; void Fl_Input_Choice_Type::build_menu() { Fl_Input_Choice* w = (Fl_Input_Choice*)o; // count how many Fl_Menu_Item structures needed: int n = 0; Fl_Type* q; for (q = next; q && q->level > level; q = q->next) { if (q->is_parent()) n++; // space for null at end of submenu n++; } if (!n) { if (menusize) delete[] (Fl_Menu_Item*)(w->menu()); w->menu(0); menusize = 0; } else { n++; // space for null at end of menu if (menusizemenu()); menusize = n+10; w->menu(new Fl_Menu_Item[menusize]); } // fill them all in: Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu()); int lvl = level+1; for (q = next; q && q->level > level; q = q->next) { Fl_Menu_Item_Type* i = (Fl_Menu_Item_Type*)q; if (i->o->image()) i->o->image()->label(m); else { m->label(i->o->label() ? i->o->label() : "(nolabel)"); m->labeltype(i->o->labeltype()); } m->shortcut(((Fl_Button*)(i->o))->shortcut()); m->callback(0,(void*)i); m->flags = i->flags(); m->labelfont(i->o->labelfont()); m->labelsize(i->o->labelsize()); m->labelcolor(i->o->labelcolor()); if (q->is_parent()) {lvl++; m->flags |= FL_SUBMENU;} m++; int l1 = (q->next && q->next->is_menu_item()) ? q->next->level : level; while (lvl > l1) {m->label(0); m++; lvl--;} lvl = l1; } } o->redraw(); } Fl_Type *Fl_Menu_Item_Type::make() { // Find the current menu item: Fl_Type* q = Fl_Type::current; Fl_Type* p = q; if (p) { if (force_parent && q->is_menu_item() || !q->is_parent()) p = p->parent; } force_parent = 0; if (!p || !(p->is_menu_button() || p->is_menu_item() && p->is_parent())) { fl_message("Please select a menu to add to"); return 0; } if (!o) { o = new Fl_Button(0,0,100,20); // create template widget o->labelsize(Fl_Widget_Type::default_size); } Fl_Menu_Item_Type* t = submenuflag ? new Fl_Submenu_Type() : new Fl_Menu_Item_Type(); t->o = new Fl_Button(0,0,100,20); t->factory = this; t->add(p); if (!reading_file) t->label(submenuflag ? "submenu" : "item"); return t; } Fl_Type *Fl_Submenu_Type::make() { submenuflag = 1; Fl_Type* t = Fl_Menu_Item_Type::make(); submenuflag = 0; return t; } Fl_Menu_Item_Type Fl_Menu_Item_type; Fl_Submenu_Type Fl_Submenu_type; //////////////////////////////////////////////////////////////// // Writing the C code: // test functions in Fl_Widget_Type.C: int is_name(const char *c); const char *array_name(Fl_Widget_Type *o); int isdeclare(const char *c); // Search backwards to find the parent menu button and return it's name. // Also put in i the index into the button's menu item array belonging // to this menu item. const char* Fl_Menu_Item_Type::menu_name(int& i) { i = 0; Fl_Type* t = prev; while (t && t->is_menu_item()) { // be sure to count the {0} that ends a submenu: if (t->level > t->next->level) i += (t->level - t->next->level); // detect empty submenu: else if (t->level == t->next->level && t->is_parent()) i++; t = t->prev; i++; } return unique_id(t, "menu", t->name(), t->label()); } #include "Fluid_Image.h" void Fl_Menu_Item_Type::write_static() { if (callback() && is_name(callback())) write_declare("extern void %s(Fl_Menu_*, %s);", callback(), user_data_type() ? user_data_type() : "void*"); for (int n=0; n < NUM_EXTRA_CODE; n++) { if (extra_code(n) && isdeclare(extra_code(n))) write_declare("%s", extra_code(n)); } if (callback() && !is_name(callback())) { // see if 'o' or 'v' used, to prevent unused argument warnings: int use_o = 0; int use_v = 0; const char *d; for (d = callback(); *d;) { if (*d == 'o' && !is_id(d[1])) use_o = 1; if (*d == 'v' && !is_id(d[1])) use_v = 1; do d++; while (is_id(*d)); while (*d && !is_id(*d)) d++; } const char* cn = callback_name(); const char* k = class_name(1); if (k) { write_c("\nvoid %s::%s_i(Fl_Menu_*", k, cn); } else { write_c("\nstatic void %s(Fl_Menu_*", cn); } if (use_o) write_c(" o"); const char* ut = user_data_type() ? user_data_type() : "void*"; write_c(", %s", ut); if (use_v) write_c(" v"); write_c(") {\n %s", callback()); if (*(d-1) != ';') { const char *p = strrchr(callback(), '\n'); if (p) p ++; else p = callback(); // Only add trailing semicolon if the last line is not a preprocessor // statement... if (*p != '#' && *p) write_c(";"); } write_c("\n}\n"); if (k) { write_c("void %s::%s(Fl_Menu_* o, %s v) {\n", k, cn, ut); write_c(" ((%s*)(o->", k); Fl_Type* t = parent; while (t->is_menu_item()) t = t->parent; for (t = t->parent; t && t->is_widget() && !is_class(); t = t->parent) write_c("parent()->"); write_c("user_data()))->%s_i(o,v);\n}\n", cn); } } if (image) { if (image->written != write_number) { image->write_static(); image->written = write_number; } } if (next && next->is_menu_item()) return; // okay, when we hit last item in the menu we have to write the // entire array out: const char* k = class_name(1); if (k) { int i; write_c("\nFl_Menu_Item %s::%s[] = {\n", k, menu_name(i)); } else { int i; write_c("\nFl_Menu_Item %s[] = {\n", menu_name(i)); } Fl_Type* t = prev; while (t && t->is_menu_item()) t = t->prev; for (Fl_Type* q = t->next; q && q->is_menu_item(); q = q->next) { ((Fl_Menu_Item_Type*)q)->write_item(); int thislevel = q->level; if (q->is_parent()) thislevel++; int nextlevel = (q->next && q->next->is_menu_item()) ? q->next->level : t->level+1; while (thislevel > nextlevel) {write_c(" {0,0,0,0,0,0,0,0,0},\n"); thislevel--;} } write_c(" {0,0,0,0,0,0,0,0,0}\n};\n"); if (k) { // Write menu item variables... t = prev; while (t && t->is_menu_item()) t = t->prev; for (Fl_Type* q = t->next; q && q->is_menu_item(); q = q->next) { Fl_Menu_Item_Type *m = (Fl_Menu_Item_Type*)q; const char *c = array_name(m); if (c) { if (c==m->name()) { // assign a menu item address directly to a variable int i; const char* n = ((Fl_Menu_Item_Type *)q)->menu_name(i); write_c("Fl_Menu_Item* %s::%s = %s::%s + %d;\n", k, c, k, n, i); } else { // if the name is an array, only define the array. // The actual assignment is in write_code1() write_c("Fl_Menu_Item* %s::%s;\n", k, c); } } } } } int Fl_Menu_Item_Type::flags() { int i = o->type(); if (((Fl_Button*)o)->value()) i |= FL_MENU_VALUE; if (!o->active()) i |= FL_MENU_INACTIVE; if (!o->visible()) i |= FL_MENU_INVISIBLE; if (is_parent()) { if (user_data() == NULL) i |= FL_SUBMENU; else i |= FL_SUBMENU_POINTER; } if (hotspot()) i |= FL_MENU_DIVIDER; return i; } void Fl_Menu_Item_Type::write_item() { static const char * const labeltypes[] = { "FL_NORMAL_LABEL", "FL_NO_LABEL", "FL_SHADOW_LABEL", "FL_ENGRAVED_LABEL", "FL_EMBOSSED_LABEL", "FL_MULTI_LABEL", "FL_ICON_LABEL", "FL_IMAGE_LABEL" }; write_c(" {"); if (image) write_c("0"); else if (label()) { switch (i18n_type) { case 0 : /* None */ write_cstring(label()); break; case 1 : /* GNU gettext */ write_c("%s(", i18n_function); write_cstring(label()); write_c(")"); break; case 2 : /* POSIX catgets */ write_c("catgets(%s,%s,%d,", i18n_file[0] ? i18n_file : "_catalog", i18n_set, msgnum()); write_cstring(label()); write_c(")"); break; } } else write_c("\"\""); if (((Fl_Button*)o)->shortcut()) { int s = ((Fl_Button*)o)->shortcut(); if (use_FL_COMMAND && (s & (FL_CTRL|FL_META))) { write_c(", FL_COMMAND|0x%x, ", s & ~(FL_CTRL|FL_META)); } else { write_c(", 0x%x, ", s); } } else write_c(", 0, "); if (callback()) { const char* k = is_name(callback()) ? 0 : class_name(1); if (k) { write_c(" (Fl_Callback*)%s::%s,", k, callback_name()); } else { write_c(" (Fl_Callback*)%s,", callback_name()); } } else write_c(" 0,"); if (user_data()) write_c(" (void*)(%s),", user_data()); else write_c(" 0,"); write_c(" %d, %s, %d, %d, %d", flags(), labeltypes[o->labeltype()], o->labelfont(), o->labelsize(), o->labelcolor()); write_c("},\n"); } void Fl_Menu_Item_Type::write_code1() { int i; const char* mname = menu_name(i); if (!prev->is_menu_item()) { // for first menu item, declare the array if (class_name(1)) write_h(" static Fl_Menu_Item %s[];\n", mname); else write_h("extern Fl_Menu_Item %s[];\n", mname); } const char *c = array_name(this); if (c) { if (class_name(1)) { write_public(public_); write_h(" static Fl_Menu_Item *%s;\n", c); } else { if (c==name()) write_h("#define %s (%s+%d)\n", c, mname, i); else write_h("extern Fl_Menu_Item *%s;\n", c); } } if (callback()) { if (!is_name(callback()) && class_name(1)) { const char* cn = callback_name(); const char* ut = user_data_type() ? user_data_type() : "void*"; write_public(0); write_h(" void %s_i(Fl_Menu_*, %s);\n", cn, ut); write_h(" static void %s(Fl_Menu_*, %s);\n", cn, ut); } } int init = 0; // if the name is an array variable, assign the value here if (name() && strchr(name(), '[')) { write_c("%s%s = &%s[%d];\n", indent(), name(), mname, i); } if (image) { if (!init) { init = 1; write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i); } image->write_code("o"); } for (int n=0; n < NUM_EXTRA_CODE; n++) if (extra_code(n) && !isdeclare(extra_code(n))) { if (!init) { init = 1; write_c("%s{ Fl_Menu_Item* o = &%s[%d];\n", indent(), mname, i); } write_c("%s %s\n", indent(), extra_code(n)); } if (init) write_c("%s}\n",indent()); } void Fl_Menu_Item_Type::write_code2() {} //////////////////////////////////////////////////////////////// // This is the base class for widgets that contain a menu (ie // subclasses of Fl_Menu_. // This is a parent widget and menu items can be added as // children. An actual array of Fl_Menu_Items is kept parallel // with the child objects and updated as they change. void Fl_Menu_Type::build_menu() { Fl_Menu_* w = (Fl_Menu_*)o; // count how many Fl_Menu_Item structures needed: int n = 0; Fl_Type* q; for (q = next; q && q->level > level; q = q->next) { if (q->is_parent()) n++; // space for null at end of submenu n++; } if (!n) { if (menusize) delete[] (Fl_Menu_Item*)(w->menu()); w->menu(0); menusize = 0; } else { n++; // space for null at end of menu if (menusizemenu()); menusize = n+10; w->menu(new Fl_Menu_Item[menusize]); } // fill them all in: Fl_Menu_Item* m = (Fl_Menu_Item*)(w->menu()); int lvl = level+1; for (q = next; q && q->level > level; q = q->next) { Fl_Menu_Item_Type* i = (Fl_Menu_Item_Type*)q; if (i->o->image()) i->o->image()->label(m); else { m->label(i->o->label() ? i->o->label() : "(nolabel)"); m->labeltype(i->o->labeltype()); } m->shortcut(((Fl_Button*)(i->o))->shortcut()); m->callback(0,(void*)i); m->flags = i->flags(); m->labelfont(i->o->labelfont()); m->labelsize(i->o->labelsize()); m->labelcolor(i->o->labelcolor()); if (q->is_parent()) {lvl++; m->flags |= FL_SUBMENU;} m++; int l1 = (q->next && q->next->is_menu_item()) ? q->next->level : level; while (lvl > l1) {m->label(0); m++; lvl--;} lvl = l1; } } o->redraw(); } Fl_Type* Fl_Menu_Type::click_test(int, int) { if (selected) return 0; // let user move the widget Fl_Menu_* w = (Fl_Menu_*)o; if (!menusize) return 0; const Fl_Menu_Item* save = w->mvalue(); w->value((Fl_Menu_Item*)0); Fl::pushed(w); w->handle(FL_PUSH); const Fl_Menu_Item* m = w->mvalue(); if (m) { // restore the settings of toggles & radio items: if (m->flags & (FL_MENU_RADIO | FL_MENU_TOGGLE)) build_menu(); return (Fl_Type*)(m->user_data()); } w->value(save); return this; } void Fl_Menu_Type::write_code2() { if (next && next->is_menu_item()) write_c("%s%s->menu(%s);\n", indent(), name() ? name() : "o", unique_id(this, "menu", name(), label())); Fl_Widget_Type::write_code2(); } void Fl_Menu_Type::copy_properties() { Fl_Widget_Type::copy_properties(); Fl_Menu_ *s = (Fl_Menu_*)o, *d = (Fl_Menu_*)live_widget; d->menu(s->menu()); d->down_box(s->down_box()); d->textcolor(s->textcolor()); d->textfont(s->textfont()); d->textsize(s->textsize()); } //////////////////////////////////////////////////////////////// #include Fl_Menu_Item button_type_menu[] = { {"normal",0,0,(void*)0}, {"popup1",0,0,(void*)Fl_Menu_Button::POPUP1}, {"popup2",0,0,(void*)Fl_Menu_Button::POPUP2}, {"popup3",0,0,(void*)Fl_Menu_Button::POPUP3}, {"popup12",0,0,(void*)Fl_Menu_Button::POPUP12}, {"popup23",0,0,(void*)Fl_Menu_Button::POPUP23}, {"popup13",0,0,(void*)Fl_Menu_Button::POPUP13}, {"popup123",0,0,(void*)Fl_Menu_Button::POPUP123}, {0}}; Fl_Menu_Button_Type Fl_Menu_Button_type; //////////////////////////////////////////////////////////////// Fl_Menu_Item dummymenu[] = {{"CHOICE"},{0}}; Fl_Choice_Type Fl_Choice_type; Fl_Input_Choice_Type Fl_Input_Choice_type; void Fl_Input_Choice_Type::copy_properties() { Fl_Widget_Type::copy_properties(); Fl_Input_Choice *s = (Fl_Input_Choice*)o, *d = (Fl_Input_Choice*)live_widget; d->menu(s->menu()); d->down_box(s->down_box()); d->textcolor(s->textcolor()); d->textfont(s->textfont()); d->textsize(s->textsize()); } Fl_Type* Fl_Input_Choice_Type::click_test(int, int) { if (selected) return 0; // let user move the widget Fl_Menu_* w = ((Fl_Input_Choice*)o)->menubutton(); if (!menusize) return 0; const Fl_Menu_Item* save = w->mvalue(); w->value((Fl_Menu_Item*)0); Fl::pushed(w); w->handle(FL_PUSH); const Fl_Menu_Item* m = w->mvalue(); if (m) { // restore the settings of toggles & radio items: if (m->flags & (FL_MENU_RADIO | FL_MENU_TOGGLE)) build_menu(); return (Fl_Type*)(m->user_data()); } w->value(save); return this; } //////////////////////////////////////////////////////////////// Fl_Menu_Bar_Type Fl_Menu_Bar_type; //////////////////////////////////////////////////////////////// // Shortcut entry item in panel: #include #include "Shortcut_Button.h" #include void Shortcut_Button::draw() { if (value()) draw_box(FL_DOWN_BOX, (Fl_Color)9); else draw_box(FL_UP_BOX, FL_WHITE); fl_font(FL_HELVETICA,14); fl_color(FL_FOREGROUND_COLOR); if (use_FL_COMMAND && (svalue & (FL_CTRL|FL_META))) { char buf[1024]; fl_snprintf(buf, 1023, "Command+%s", fl_shortcut_label(svalue&~(FL_CTRL|FL_META))); fl_draw(buf,x()+6,y(),w(),h(),FL_ALIGN_LEFT); } else { fl_draw(fl_shortcut_label(svalue),x()+6,y(),w(),h(),FL_ALIGN_LEFT); } } int Shortcut_Button::handle(int e) { when(0); type(FL_TOGGLE_BUTTON); if (e == FL_KEYBOARD) { if (!value()) return 0; int v = Fl::event_text()[0]; if (v > 32 && v < 0x7f || v > 0xa0 && v <= 0xff) { if (isupper(v)) { v = tolower(v); v |= FL_SHIFT; } v = v | Fl::event_state()&(FL_META|FL_ALT|FL_CTRL); } else { v = Fl::event_state()&(FL_META|FL_ALT|FL_CTRL|FL_SHIFT) | Fl::event_key(); if (v == FL_BackSpace && svalue) v = 0; } if (v != svalue) {svalue = v; set_changed(); redraw(); do_callback(); } return 1; } else if (e == FL_UNFOCUS) { int c = changed(); value(0); if (c) set_changed(); return 1; } else if (e == FL_FOCUS) { return value(); } else { int r = Fl_Button::handle(e); if (e == FL_RELEASE && value() && Fl::focus() != this) take_focus(); return r; } } void shortcut_in_cb(Shortcut_Button* i, void* v) { if (v == LOAD) { if (!current_widget->is_button()) {i->hide(); return;} i->show(); i->svalue = ((Fl_Button*)(current_widget->o))->shortcut(); i->redraw(); } else { int mod = 0; for (Fl_Type *o = Fl_Type::first; o; o = o->next) if (o->selected && o->is_button()) { Fl_Button* b = (Fl_Button*)(((Fl_Widget_Type*)o)->o); if (b->shortcut()!=i->svalue) mod = 1; b->shortcut(i->svalue); if (o->is_menu_item()) ((Fl_Widget_Type*)o)->redraw(); } if (mod) set_modflag(1); } } // // End of "$Id: Fl_Menu_Type.cxx 5808 2007-05-10 12:06:31Z matt $". //