// // "$Id: Fl_Wizard.cxx 8864 2011-07-19 04:49:30Z greg.ercolano $" // // Fl_Wizard widget routines. // // Copyright 1997-2010 by Easy Software Products. // // This library is free software. Distribution and use rights are outlined in // the file "COPYING" which should have been included with this file. If this // file is missing or damaged, see the license at: // // http://www.fltk.org/COPYING.php // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // Contents: // // Fl_Wizard::Fl_Wizard() - Create an Fl_Wizard widget. // Fl_Wizard::draw() - Draw the wizard border and visible child. // Fl_Wizard::next() - Show the next child. // Fl_Wizard::prev() - Show the previous child. // Fl_Wizard::value() - Return the current visible child. // Fl_Wizard::value() - Set the visible child. // // // Include necessary header files... // #include #include #include // // 'Fl_Wizard::Fl_Wizard()' - Create an Fl_Wizard widget. // /** The constructor creates the Fl_Wizard widget at the specified position and size.

The inherited destructor destroys the widget and its children. */ Fl_Wizard::Fl_Wizard(int xx, // I - Lefthand position int yy, // I - Upper position int ww, // I - Width int hh, // I - Height const char *l) : // I - Label Fl_Group(xx, yy, ww, hh, l) { box(FL_THIN_UP_BOX); value_ = (Fl_Widget *)0; } // /** Draws the wizard border and visible child. */ void Fl_Wizard::draw() { Fl_Widget *kid; // Visible child kid = value(); if (damage() & FL_DAMAGE_ALL) { // Redraw everything... if (kid) { draw_box(box(), x(), y(), w(), h(), kid->color()); draw_child(*kid); } else draw_box(box(), x(), y(), w(), h(), color()); } else if (kid) update_child(*kid); } /** This method shows the next child of the wizard. If the last child is already visible, this function does nothing. */ void Fl_Wizard::next() { int num_kids; Fl_Widget * const *kids; if ((num_kids = children()) == 0) return; for (kids = array(); num_kids > 0; kids ++, num_kids --) if ((*kids)->visible()) break; if (num_kids > 1) value(kids[1]); } /** Shows the previous child.*/ void Fl_Wizard::prev() { int num_kids; Fl_Widget * const *kids; if ((num_kids = children()) == 0) return; for (kids = array(); num_kids > 0; kids ++, num_kids --) if ((*kids)->visible()) break; if (num_kids > 0 && num_kids < children()) value(kids[-1]); } /** Gets the current visible child widget. */ Fl_Widget* Fl_Wizard::value() { int num_kids; Fl_Widget * const *kids; Fl_Widget *kid; if ((num_kids = children()) == 0) return ((Fl_Widget *)0); for (kids = array(), kid = (Fl_Widget *)0; num_kids > 0; kids ++, num_kids --) { if ((*kids)->visible()) { if (kid) (*kids)->hide(); else kid = *kids; } } if (!kid) { kids --; kid = *kids; kid->show(); } return (kid); } /** Sets the child widget that is visible.*/ void Fl_Wizard::value(Fl_Widget *kid) { int num_kids; Fl_Widget * const *kids; if ((num_kids = children()) == 0) return; for (kids = array(); num_kids > 0; kids ++, num_kids --) { if (*kids == kid) { if (!kid->visible()) kid->show(); } else (*kids)->hide(); } // This will restore the mouse pointer to the window's default cursor // whenever the wizard pane is changed. Otherwise text widgets that // show the next pane may leave the cursor set to the I beam, etc... if (window()) window()->cursor(FL_CURSOR_DEFAULT); } // // End of "$Id: Fl_Wizard.cxx 8864 2011-07-19 04:49:30Z greg.ercolano $". //