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author | Christian Robertson <robertsonc@google.com> | 2014-05-19 16:09:20 -0700 |
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committer | Christian Robertson <robertsonc@google.com> | 2014-05-19 16:09:20 -0700 |
commit | 7051939fa74b5f8f453be605f5dc3b4c23e1d1d9 (patch) | |
tree | 65cb31b34a64b2b07f9f6fd1bcb58d9a4945a92d /scripts/lib/fontbuild/convertCurves.py |
Importing Roboto 2.0
Diffstat (limited to 'scripts/lib/fontbuild/convertCurves.py')
-rwxr-xr-x | scripts/lib/fontbuild/convertCurves.py | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/scripts/lib/fontbuild/convertCurves.py b/scripts/lib/fontbuild/convertCurves.py new file mode 100755 index 0000000..e900a73 --- /dev/null +++ b/scripts/lib/fontbuild/convertCurves.py @@ -0,0 +1,90 @@ +#! /usr/bin/env python + +""" +Converts a cubic bezier curve to a quadratic spline with +exactly two off curve points. + +""" + +import numpy +from numpy import array,cross,dot +from fontTools.misc import bezierTools +from FL import * + +def calcIntersect(a,b,c,d): + numpy.seterr(all='raise') + e = b-a + f = d-c + p = array([-e[1], e[0]]) + try: + h = dot((a-c),p) / dot(f,p) + except: + print a,b,c,d + raise + return c + dot(f,h) + +def simpleConvertToQuadratic(p0,p1,p2,p3): + p = [array(i.x,i.y) for i in [p0,p1,p2,p3]] + off = calcIntersect(p[0],p[1],p[2],p[3]) + +# OFFCURVE_VECTOR_CORRECTION = -.015 +OFFCURVE_VECTOR_CORRECTION = 0 + +def convertToQuadratic(p0,p1,p2,p3): + # TODO: test for accuracy and subdivide further if needed + p = [(i.x,i.y) for i in [p0,p1,p2,p3]] + # if p[0][0] == p[1][0] and p[0][0] == p[2][0] and p[0][0] == p[2][0] and p[0][0] == p[3][0]: + # return (p[0],p[1],p[2],p[3]) + # if p[0][1] == p[1][1] and p[0][1] == p[2][1] and p[0][1] == p[2][1] and p[0][1] == p[3][1]: + # return (p[0],p[1],p[2],p[3]) + seg1,seg2 = bezierTools.splitCubicAtT(p[0], p[1], p[2], p[3], .5) + pts1 = [array([i[0], i[1]]) for i in seg1] + pts2 = [array([i[0], i[1]]) for i in seg2] + on1 = seg1[0] + on2 = seg2[3] + try: + off1 = calcIntersect(pts1[0], pts1[1], pts1[2], pts1[3]) + off2 = calcIntersect(pts2[0], pts2[1], pts2[2], pts2[3]) + except: + return (p[0],p[1],p[2],p[3]) + off1 = (on1 - off1) * OFFCURVE_VECTOR_CORRECTION + off1 + off2 = (on2 - off2) * OFFCURVE_VECTOR_CORRECTION + off2 + return (on1,off1,off2,on2) + +def cubicNodeToQuadratic(g,nid): + + node = g.nodes[nid] + if (node.type != nCURVE): + print "Node type not curve" + return + + #pNode,junk = getPrevAnchor(g,nid) + pNode = g.nodes[nid-1] #assumes that a nCURVE type will always be proceeded by another point on the same contour + points = convertToQuadratic(pNode[0],node[1],node[2],node[0]) + points = [Point(p[0],p[1]) for p in points] + curve = [ + Node(nOFF, points[1]), + Node(nOFF, points[2]), + Node(nLINE,points[3]) ] + return curve + +def glyphCurvesToQuadratic(g): + + nodes = [] + for i in range(len(g.nodes)): + n = g.nodes[i] + if n.type == nCURVE: + try: + newNodes = cubicNodeToQuadratic(g, i) + nodes = nodes + newNodes + except Exception: + print g.name, i + raise + else: + nodes.append(Node(g.nodes[i])) + g.Clear() + g.Insert(nodes) + + + + |