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authorChristian Robertson <robertsonc@google.com>2014-05-19 16:09:20 -0700
committerChristian Robertson <robertsonc@google.com>2014-05-19 16:09:20 -0700
commit7051939fa74b5f8f453be605f5dc3b4c23e1d1d9 (patch)
tree65cb31b34a64b2b07f9f6fd1bcb58d9a4945a92d /scripts/lib/fontbuild/convertCurves.py
Importing Roboto 2.0
Diffstat (limited to 'scripts/lib/fontbuild/convertCurves.py')
-rwxr-xr-xscripts/lib/fontbuild/convertCurves.py90
1 files changed, 90 insertions, 0 deletions
diff --git a/scripts/lib/fontbuild/convertCurves.py b/scripts/lib/fontbuild/convertCurves.py
new file mode 100755
index 0000000..e900a73
--- /dev/null
+++ b/scripts/lib/fontbuild/convertCurves.py
@@ -0,0 +1,90 @@
+#! /usr/bin/env python
+
+"""
+Converts a cubic bezier curve to a quadratic spline with
+exactly two off curve points.
+
+"""
+
+import numpy
+from numpy import array,cross,dot
+from fontTools.misc import bezierTools
+from FL import *
+
+def calcIntersect(a,b,c,d):
+ numpy.seterr(all='raise')
+ e = b-a
+ f = d-c
+ p = array([-e[1], e[0]])
+ try:
+ h = dot((a-c),p) / dot(f,p)
+ except:
+ print a,b,c,d
+ raise
+ return c + dot(f,h)
+
+def simpleConvertToQuadratic(p0,p1,p2,p3):
+ p = [array(i.x,i.y) for i in [p0,p1,p2,p3]]
+ off = calcIntersect(p[0],p[1],p[2],p[3])
+
+# OFFCURVE_VECTOR_CORRECTION = -.015
+OFFCURVE_VECTOR_CORRECTION = 0
+
+def convertToQuadratic(p0,p1,p2,p3):
+ # TODO: test for accuracy and subdivide further if needed
+ p = [(i.x,i.y) for i in [p0,p1,p2,p3]]
+ # if p[0][0] == p[1][0] and p[0][0] == p[2][0] and p[0][0] == p[2][0] and p[0][0] == p[3][0]:
+ # return (p[0],p[1],p[2],p[3])
+ # if p[0][1] == p[1][1] and p[0][1] == p[2][1] and p[0][1] == p[2][1] and p[0][1] == p[3][1]:
+ # return (p[0],p[1],p[2],p[3])
+ seg1,seg2 = bezierTools.splitCubicAtT(p[0], p[1], p[2], p[3], .5)
+ pts1 = [array([i[0], i[1]]) for i in seg1]
+ pts2 = [array([i[0], i[1]]) for i in seg2]
+ on1 = seg1[0]
+ on2 = seg2[3]
+ try:
+ off1 = calcIntersect(pts1[0], pts1[1], pts1[2], pts1[3])
+ off2 = calcIntersect(pts2[0], pts2[1], pts2[2], pts2[3])
+ except:
+ return (p[0],p[1],p[2],p[3])
+ off1 = (on1 - off1) * OFFCURVE_VECTOR_CORRECTION + off1
+ off2 = (on2 - off2) * OFFCURVE_VECTOR_CORRECTION + off2
+ return (on1,off1,off2,on2)
+
+def cubicNodeToQuadratic(g,nid):
+
+ node = g.nodes[nid]
+ if (node.type != nCURVE):
+ print "Node type not curve"
+ return
+
+ #pNode,junk = getPrevAnchor(g,nid)
+ pNode = g.nodes[nid-1] #assumes that a nCURVE type will always be proceeded by another point on the same contour
+ points = convertToQuadratic(pNode[0],node[1],node[2],node[0])
+ points = [Point(p[0],p[1]) for p in points]
+ curve = [
+ Node(nOFF, points[1]),
+ Node(nOFF, points[2]),
+ Node(nLINE,points[3]) ]
+ return curve
+
+def glyphCurvesToQuadratic(g):
+
+ nodes = []
+ for i in range(len(g.nodes)):
+ n = g.nodes[i]
+ if n.type == nCURVE:
+ try:
+ newNodes = cubicNodeToQuadratic(g, i)
+ nodes = nodes + newNodes
+ except Exception:
+ print g.name, i
+ raise
+ else:
+ nodes.append(Node(g.nodes[i]))
+ g.Clear()
+ g.Insert(nodes)
+
+
+
+