#! /usr/bin/env python """ Converts a cubic bezier curve to a quadratic spline with exactly two off curve points. """ import numpy from numpy import array,cross,dot from fontTools.misc import bezierTools def calcIntersect(a,b,c,d): numpy.seterr(all='raise') e = b-a f = d-c p = array([-e[1], e[0]]) try: h = dot((a-c),p) / dot(f,p) except: print a,b,c,d raise return c + dot(f,h) def simpleConvertToQuadratic(p0,p1,p2,p3): p = [array(i.x,i.y) for i in [p0,p1,p2,p3]] off = calcIntersect(p[0],p[1],p[2],p[3]) # OFFCURVE_VECTOR_CORRECTION = -.015 OFFCURVE_VECTOR_CORRECTION = 0 def convertToQuadratic(p0,p1,p2,p3): # TODO: test for accuracy and subdivide further if needed p = [(i.x,i.y) for i in [p0,p1,p2,p3]] # if p[0][0] == p[1][0] and p[0][0] == p[2][0] and p[0][0] == p[2][0] and p[0][0] == p[3][0]: # return (p[0],p[1],p[2],p[3]) # if p[0][1] == p[1][1] and p[0][1] == p[2][1] and p[0][1] == p[2][1] and p[0][1] == p[3][1]: # return (p[0],p[1],p[2],p[3]) seg1,seg2 = bezierTools.splitCubicAtT(p[0], p[1], p[2], p[3], .5) pts1 = [array([i[0], i[1]]) for i in seg1] pts2 = [array([i[0], i[1]]) for i in seg2] on1 = seg1[0] on2 = seg2[3] try: off1 = calcIntersect(pts1[0], pts1[1], pts1[2], pts1[3]) off2 = calcIntersect(pts2[0], pts2[1], pts2[2], pts2[3]) except: return (p[0],p[1],p[2],p[3]) off1 = (on1 - off1) * OFFCURVE_VECTOR_CORRECTION + off1 off2 = (on2 - off2) * OFFCURVE_VECTOR_CORRECTION + off2 return (on1,off1,off2,on2) def cubicNodeToQuadratic(g,nid): node = g.nodes[nid] if (node.type != nCURVE): print "Node type not curve" return #pNode,junk = getPrevAnchor(g,nid) pNode = g.nodes[nid-1] #assumes that a nCURVE type will always be proceeded by another point on the same contour points = convertToQuadratic(pNode[0],node[1],node[2],node[0]) points = [Point(p[0],p[1]) for p in points] curve = [ Node(nOFF, points[1]), Node(nOFF, points[2]), Node(nLINE,points[3]) ] return curve def glyphCurvesToQuadratic(g): nodes = [] for i in range(len(g.nodes)): n = g.nodes[i] if n.type == nCURVE: try: newNodes = cubicNodeToQuadratic(g, i) nodes = nodes + newNodes except Exception: print g.name, i raise else: nodes.append(Node(g.nodes[i])) g.Clear() g.Insert(nodes)