from anchors import alignComponentsToAnchors def parseComposite(composite): c = composite.split("=") d = c[1].split("/") glyphName = d[0] if len(d) == 1: offset = [0,0] else: offset = [int(i) for i in d[1].split(",")] accentString = c[0] accents = accentString.split("+") baseName = accents.pop(0) accentNames = [i.split(":") for i in accents ] return (glyphName, baseName, accentNames, offset) def generateGlyph(f,gname,glyphList={}): glyphName, baseName, accentNames, offset = parseComposite(gname) if baseName.find("_") != -1: g = f.newGlyph(glyphName) for componentName in baseName.split("_"): g.appendComponent(componentName, (g.width, 0)) g.width += f[componentName].width else: if not f.has_key(glyphName): try: f.compileGlyph(glyphName, baseName, accentNames) except KeyError as e: print ("KeyError raised for composition rule '%s', likely %s " "anchor not found in glyph '%s'" % (gname, e, baseName)) return g = f[glyphName] if len(accentNames) > 0: alignComponentsToAnchors(f, glyphName, baseName, accentNames) if offset[0] != 0 or offset[1] != 0: g.width += offset[1] + offset[0] g.move((offset[0], 0)) else: print ("Existing glyph '%s' found in font, ignoring composition " "rule '%s'" % (glyphName, gname)) # try to ensure every glyph has a unicode value -- used by FDK to make OTFs if glyphName in glyphList: f[glyphName].unicode = int(glyphList[glyphName], 16)