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from anchors import alignComponentsToAnchors
def parseComposite(composite):
c = composite.split("=")
d = c[1].split("/")
glyphName = d[0]
if len(d) == 1:
offset = [0,0]
else:
offset = [int(i) for i in d[1].split(",")]
accentString = c[0]
accents = accentString.split("+")
baseName = accents.pop(0)
accentNames = [i.split(":") for i in accents ]
return (glyphName, baseName, accentNames, offset)
def generateGlyph(f,gname,glyphList={}):
glyphName, baseName, accentNames, offset = parseComposite(gname)
if baseName.find("_") != -1:
g = f.newGlyph(glyphName)
for componentName in baseName.split("_"):
g.appendComponent(componentName, (g.width, 0))
g.width += f[componentName].width
else:
if not f.has_key(glyphName):
try:
f.compileGlyph(glyphName, baseName, accentNames)
except KeyError as e:
print ("KeyError raised for composition rule '%s', likely %s "
"anchor not found in glyph '%s'" % (gname, e, baseName))
return
g = f[glyphName]
if len(accentNames) > 0:
alignComponentsToAnchors(f, glyphName, baseName, accentNames)
if offset[0] != 0 or offset[1] != 0:
g.width += offset[1] + offset[0]
g.move((offset[0], 0))
else:
print ("Existing glyph '%s' found in font, ignoring composition "
"rule '%s'" % (glyphName, gname))
# try to ensure every glyph has a unicode value -- used by FDK to make OTFs
if glyphName in glyphList:
f[glyphName].unicode = int(glyphList[glyphName], 16)
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