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from anchors import alignComponentsToAnchors
from FL import *
def parseComposite(composite):
c = composite.split("=")
d = c[1].split("/")
glyphName = d[0]
if len(d) == 1:
offset = [0,0]
else:
offset = [int(i) for i in d[1].split(",")]
accentString = c[0]
accents = accentString.split("+")
baseName = accents.pop(0)
accentNames = [i.split(":") for i in accents ]
return (glyphName, baseName, accentNames, offset)
def shiftGlyphMembers(g, x):
g.Shift(Point(x,0))
for c in g.components:
c.deltas[0].x = c.deltas[0].x + x
def generateGlyph(f,gname):
if gname.find("_") != -1:
generateString = gname
g = f.GenerateGlyph(generateString)
if f.FindGlyph(g.name) == -1:
f.glyphs.append(g)
return g
else:
glyphName, baseName, accentNames, offset = parseComposite(gname)
components = [baseName] + [i[0] for i in accentNames]
if len(components) == 1:
components.append("NONE")
generateString = "%s=%s" %("+".join(components), glyphName)
g = f.GenerateGlyph(generateString)
if f.FindGlyph(g.name) == -1:
f.glyphs.append(g)
g1 = f.glyphs[f.FindGlyph(g.name)]
if len(accentNames) > 0:
alignComponentsToAnchors(f,glyphName,baseName,accentNames)
if (offset[0] != 0 or offset[1] != 0):
g1.width += offset[1] + offset[0]
shiftGlyphMembers(g1,offset[0])
return g
# generateGlyph(fl.font,"A+ogonek=Aogonek")
# fl.UpdateFont()
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