diff options
Diffstat (limited to 'examples/mamdani/SimpleDimmer.cpp')
-rw-r--r-- | examples/mamdani/SimpleDimmer.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/examples/mamdani/SimpleDimmer.cpp b/examples/mamdani/SimpleDimmer.cpp new file mode 100644 index 0000000..b4c6897 --- /dev/null +++ b/examples/mamdani/SimpleDimmer.cpp @@ -0,0 +1,44 @@ +#include <fl/Headers.h> + +int main(int argc, char** argv){ +using namespace fl; + +Engine* engine = new Engine; +engine->setName("simple-dimmer"); + +InputVariable* inputVariable = new InputVariable; +inputVariable->setEnabled(true); +inputVariable->setName("Ambient"); +inputVariable->setRange(0.000, 1.000); +inputVariable->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500)); +inputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); +inputVariable->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000)); +engine->addInputVariable(inputVariable); + +OutputVariable* outputVariable = new OutputVariable; +outputVariable->setEnabled(true); +outputVariable->setName("Power"); +outputVariable->setRange(0.000, 1.000); +outputVariable->fuzzyOutput()->setAccumulation(new Maximum); +outputVariable->setDefuzzifier(new Centroid(200)); +outputVariable->setDefaultValue(fl::nan); +outputVariable->setLockPreviousOutputValue(false); +outputVariable->setLockOutputValueInRange(false); +outputVariable->addTerm(new Triangle("LOW", 0.000, 0.250, 0.500)); +outputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); +outputVariable->addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000)); +engine->addOutputVariable(outputVariable); + +RuleBlock* ruleBlock = new RuleBlock; +ruleBlock->setEnabled(true); +ruleBlock->setName(""); +ruleBlock->setConjunction(fl::null); +ruleBlock->setDisjunction(fl::null); +ruleBlock->setActivation(new Minimum); +ruleBlock->addRule(fl::Rule::parse("if Ambient is DARK then Power is HIGH", engine)); +ruleBlock->addRule(fl::Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine)); +ruleBlock->addRule(fl::Rule::parse("if Ambient is BRIGHT then Power is LOW", engine)); +engine->addRuleBlock(ruleBlock); + + +} |