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-rw-r--r--examples/mamdani/SimpleDimmer.cpp66
1 files changed, 37 insertions, 29 deletions
diff --git a/examples/mamdani/SimpleDimmer.cpp b/examples/mamdani/SimpleDimmer.cpp
index b4c6897..7cd5e73 100644
--- a/examples/mamdani/SimpleDimmer.cpp
+++ b/examples/mamdani/SimpleDimmer.cpp
@@ -1,43 +1,51 @@
#include <fl/Headers.h>
int main(int argc, char** argv){
+//Code automatically generated with fuzzylite 6.0.
+
using namespace fl;
Engine* engine = new Engine;
-engine->setName("simple-dimmer");
-
-InputVariable* inputVariable = new InputVariable;
-inputVariable->setEnabled(true);
-inputVariable->setName("Ambient");
-inputVariable->setRange(0.000, 1.000);
-inputVariable->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500));
-inputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
-inputVariable->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000));
-engine->addInputVariable(inputVariable);
-
-OutputVariable* outputVariable = new OutputVariable;
-outputVariable->setEnabled(true);
-outputVariable->setName("Power");
-outputVariable->setRange(0.000, 1.000);
-outputVariable->fuzzyOutput()->setAccumulation(new Maximum);
-outputVariable->setDefuzzifier(new Centroid(200));
-outputVariable->setDefaultValue(fl::nan);
-outputVariable->setLockPreviousOutputValue(false);
-outputVariable->setLockOutputValueInRange(false);
-outputVariable->addTerm(new Triangle("LOW", 0.000, 0.250, 0.500));
-outputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
-outputVariable->addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000));
-engine->addOutputVariable(outputVariable);
+engine->setName("SimpleDimmer");
+engine->setDescription("");
+
+InputVariable* Ambient = new InputVariable;
+Ambient->setName("Ambient");
+Ambient->setDescription("");
+Ambient->setEnabled(true);
+Ambient->setRange(0.000, 1.000);
+Ambient->setLockValueInRange(false);
+Ambient->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500));
+Ambient->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
+Ambient->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000));
+engine->addInputVariable(Ambient);
+
+OutputVariable* Power = new OutputVariable;
+Power->setName("Power");
+Power->setDescription("");
+Power->setEnabled(true);
+Power->setRange(0.000, 1.000);
+Power->setLockValueInRange(false);
+Power->setAggregation(new Maximum);
+Power->setDefuzzifier(new Centroid(200));
+Power->setDefaultValue(fl::nan);
+Power->setLockPreviousValue(false);
+Power->addTerm(new Triangle("LOW", 0.000, 0.250, 0.500));
+Power->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
+Power->addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000));
+engine->addOutputVariable(Power);
RuleBlock* ruleBlock = new RuleBlock;
-ruleBlock->setEnabled(true);
ruleBlock->setName("");
+ruleBlock->setDescription("");
+ruleBlock->setEnabled(true);
ruleBlock->setConjunction(fl::null);
ruleBlock->setDisjunction(fl::null);
-ruleBlock->setActivation(new Minimum);
-ruleBlock->addRule(fl::Rule::parse("if Ambient is DARK then Power is HIGH", engine));
-ruleBlock->addRule(fl::Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine));
-ruleBlock->addRule(fl::Rule::parse("if Ambient is BRIGHT then Power is LOW", engine));
+ruleBlock->setImplication(new Minimum);
+ruleBlock->setActivation(new General);
+ruleBlock->addRule(Rule::parse("if Ambient is DARK then Power is HIGH", engine));
+ruleBlock->addRule(Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine));
+ruleBlock->addRule(Rule::parse("if Ambient is BRIGHT then Power is LOW", engine));
engine->addRuleBlock(ruleBlock);