summaryrefslogtreecommitdiff
path: root/examples/takagi-sugeno/SimpleDimmer.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/takagi-sugeno/SimpleDimmer.cpp')
-rw-r--r--examples/takagi-sugeno/SimpleDimmer.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/examples/takagi-sugeno/SimpleDimmer.cpp b/examples/takagi-sugeno/SimpleDimmer.cpp
new file mode 100644
index 0000000..bd7e6ee
--- /dev/null
+++ b/examples/takagi-sugeno/SimpleDimmer.cpp
@@ -0,0 +1,44 @@
+#include <fl/Headers.h>
+
+int main(int argc, char** argv){
+using namespace fl;
+
+Engine* engine = new Engine;
+engine->setName("simple-dimmer");
+
+InputVariable* inputVariable = new InputVariable;
+inputVariable->setEnabled(true);
+inputVariable->setName("Ambient");
+inputVariable->setRange(0.000, 1.000);
+inputVariable->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500));
+inputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750));
+inputVariable->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000));
+engine->addInputVariable(inputVariable);
+
+OutputVariable* outputVariable = new OutputVariable;
+outputVariable->setEnabled(true);
+outputVariable->setName("Power");
+outputVariable->setRange(0.000, 1.000);
+outputVariable->fuzzyOutput()->setAccumulation(fl::null);
+outputVariable->setDefuzzifier(new WeightedAverage("TakagiSugeno"));
+outputVariable->setDefaultValue(fl::nan);
+outputVariable->setLockPreviousOutputValue(false);
+outputVariable->setLockOutputValueInRange(false);
+outputVariable->addTerm(new Constant("LOW", 0.250));
+outputVariable->addTerm(new Constant("MEDIUM", 0.500));
+outputVariable->addTerm(new Constant("HIGH", 0.750));
+engine->addOutputVariable(outputVariable);
+
+RuleBlock* ruleBlock = new RuleBlock;
+ruleBlock->setEnabled(true);
+ruleBlock->setName("");
+ruleBlock->setConjunction(fl::null);
+ruleBlock->setDisjunction(fl::null);
+ruleBlock->setActivation(fl::null);
+ruleBlock->addRule(fl::Rule::parse("if Ambient is DARK then Power is HIGH", engine));
+ruleBlock->addRule(fl::Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine));
+ruleBlock->addRule(fl::Rule::parse("if Ambient is BRIGHT then Power is LOW", engine));
+engine->addRuleBlock(ruleBlock);
+
+
+}