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Diffstat (limited to 'fuzzylite/fl/activation/General.h')
-rw-r--r-- | fuzzylite/fl/activation/General.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/fuzzylite/fl/activation/General.h b/fuzzylite/fl/activation/General.h new file mode 100644 index 0000000..8b057e9 --- /dev/null +++ b/fuzzylite/fl/activation/General.h @@ -0,0 +1,73 @@ +/* + fuzzylite (R), a fuzzy logic control library in C++. + Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved. + Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com> + + This file is part of fuzzylite. + + fuzzylite is free software: you can redistribute it and/or modify it under + the terms of the FuzzyLite License included with the software. + + You should have received a copy of the FuzzyLite License along with + fuzzylite. If not, see <http://www.fuzzylite.com/license/>. + + fuzzylite is a registered trademark of FuzzyLite Limited. + */ + +#ifndef FL_GENERAL_H +#define FL_GENERAL_H + +#include "fl/fuzzylite.h" + +#include "fl/activation/Activation.h" + +namespace fl { + + /** + The General class is a RuleBlock Activation method that activates every + rule following the order in which the rules were added to the rule block. + + @author Juan Rada-Vilela, Ph.D. + @see Rule + @see RuleBlock + @see ActivationFactory + @since 6.0 + */ + + class FL_API General : public Activation { + public: + + General(); + virtual ~General(); + FL_DEFAULT_COPY_AND_MOVE(General) + + virtual std::string className() const FL_IOVERRIDE; + + /** + No parameters are required to configure the activation method. + @return an empty string + */ + virtual std::string parameters() const FL_IOVERRIDE; + + /** + No parameters are required to configure the activation method. + @param parameters is an empty string + */ + virtual void configure(const std::string& parameters) FL_IOVERRIDE; + + virtual Complexity complexity(const RuleBlock* ruleBlock) const FL_IOVERRIDE; + + /** + Activates every rule in the given rule block following the order in + which the rules were added. + @param ruleBlock is the rule block to activate + */ + virtual void activate(RuleBlock* ruleBlock) FL_IOVERRIDE; + + virtual General* clone() const FL_IOVERRIDE; + + static Activation* constructor(); + }; +} + +#endif /* FL_GENERAL_H */ |