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Diffstat (limited to 'fuzzylite/fl/activation/Highest.h')
-rw-r--r-- | fuzzylite/fl/activation/Highest.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/fuzzylite/fl/activation/Highest.h b/fuzzylite/fl/activation/Highest.h new file mode 100644 index 0000000..d3abc72 --- /dev/null +++ b/fuzzylite/fl/activation/Highest.h @@ -0,0 +1,86 @@ +/* + fuzzylite (R), a fuzzy logic control library in C++. + Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved. + Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com> + + This file is part of fuzzylite. + + fuzzylite is free software: you can redistribute it and/or modify it under + the terms of the FuzzyLite License included with the software. + + You should have received a copy of the FuzzyLite License along with + fuzzylite. If not, see <http://www.fuzzylite.com/license/>. + + fuzzylite is a registered trademark of FuzzyLite Limited. + */ + +#ifndef FL_HIGHEST_H +#define FL_HIGHEST_H + +#include "fl/fuzzylite.h" + +#include "fl/activation/Activation.h" + +namespace fl { + + /** + The Highest class is a RuleBlock Activation method that activates a given + number of rules with highest activation degrees in descending order. + + @author Juan Rada-Vilela, Ph.D. + @see Lowest + @see Rule + @see RuleBlock + @see ActivationFactory + @since 6.0 + */ + class FL_API Highest : public Activation { + private: + int _numberOfRules; + public: + explicit Highest(int numberOfRules = 1); + virtual ~Highest(); + FL_DEFAULT_COPY_AND_MOVE(Highest) + + virtual std::string className() const FL_IOVERRIDE; + + /** + Returns the number of rules to activate. + @return number of rules to activate + */ + virtual std::string parameters() const FL_IOVERRIDE; + + /** + Configures the activation method with the number of rules to activate. + @param parameters contains the number of rules to activate + */ + virtual void configure(const std::string& parameters) FL_IOVERRIDE; + + /** + Sets the number of rules to activate + @param numberOfRules is the number of rules to activate + */ + virtual void setNumberOfRules(int numberOfRules); + + /** + Returns the number of rules to activate + @return the number of rules to activate + */ + virtual int getNumberOfRules() const; + + virtual Complexity complexity(const RuleBlock* ruleBlock) const FL_IOVERRIDE; + + /** + Activates the given number of rules with the highest activation + degrees + @param ruleBlock is the rule block to activate. + */ + virtual void activate(RuleBlock* ruleBlock) FL_IOVERRIDE; + + virtual Highest* clone() const FL_IOVERRIDE; + + static Activation* constructor(); + }; +} + +#endif /* FL_HIGHEST_H */ |