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+/*
+ fuzzylite (R), a fuzzy logic control library in C++.
+ Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved.
+ Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com>
+
+ This file is part of fuzzylite.
+
+ fuzzylite is free software: you can redistribute it and/or modify it under
+ the terms of the FuzzyLite License included with the software.
+
+ You should have received a copy of the FuzzyLite License along with
+ fuzzylite. If not, see <http://www.fuzzylite.com/license/>.
+
+ fuzzylite is a registered trademark of FuzzyLite Limited.
+ */
+
+#ifndef FL_FACTORYMANAGER_H
+#define FL_FACTORYMANAGER_H
+
+#include "fl/fuzzylite.h"
+
+#include "fl/factory/TNormFactory.h"
+#include "fl/factory/SNormFactory.h"
+#include "fl/factory/ActivationFactory.h"
+#include "fl/factory/DefuzzifierFactory.h"
+#include "fl/factory/TermFactory.h"
+#include "fl/factory/HedgeFactory.h"
+#include "fl/factory/FunctionFactory.h"
+
+namespace fl {
+
+ /**
+ The FactoryManager class is a central class grouping different factories
+ of objects, together with a singleton instance to access each of the
+ factories throughout the library.
+
+
+ @author Juan Rada-Vilela, Ph.D.
+ @see TermFactory
+ @see TNormFactory
+ @see SNormFactory
+ @see HedgeFactory
+ @see ActivationFactory
+ @see DefuzzifierFactory
+ @see FunctionFactory
+ @since 4.0
+ */
+ class FL_API FactoryManager {
+ private:
+ FL_unique_ptr<TNormFactory> _tnorm;
+ FL_unique_ptr<SNormFactory> _snorm;
+ FL_unique_ptr<ActivationFactory> _activation;
+ FL_unique_ptr<DefuzzifierFactory> _defuzzifier;
+ FL_unique_ptr<TermFactory> _term;
+ FL_unique_ptr<HedgeFactory> _hedge;
+ FL_unique_ptr<FunctionFactory> _function;
+
+ public:
+ FactoryManager();
+ explicit FactoryManager(TNormFactory* tnorm, SNormFactory* snorm,
+ ActivationFactory* activation, DefuzzifierFactory* defuzzifier,
+ TermFactory* term, HedgeFactory* hedge, FunctionFactory* function);
+ explicit FactoryManager(const FactoryManager& other);
+ FactoryManager& operator=(const FactoryManager& other);
+ FL_DEFAULT_MOVE(FactoryManager)
+ virtual ~FactoryManager();
+
+ /**
+ Gets the static instance of the manager
+ @return the static instance of the manager
+ */
+ static FactoryManager* instance();
+
+ /**
+ Sets the factory of TNorm%s
+ @param tnorm is the factory of TNorm%s
+ */
+ virtual void setTnorm(TNormFactory* tnorm);
+ /**
+ Gets the factory of TNorm%s
+ @return the factory of TNorm%s
+ */
+ virtual TNormFactory* tnorm() const;
+
+ /**
+ Sets the factory of SNorm%s
+ @param snorm is the factory of SNorm%s
+ */
+ virtual void setSnorm(SNormFactory* snorm);
+ /**
+ Gets the factory of SNorm%s
+ @return the factory of SNorm%s
+ */
+ virtual SNormFactory* snorm() const;
+
+ /**
+ Sets the factory of Activation methods
+ @param activation is the factory of Activation methods
+ */
+ virtual void setActivation(ActivationFactory* activation);
+ /**
+ Gets the factory of Activation methods
+ @return the factory of Activation methods
+ */
+ virtual ActivationFactory* activation() const;
+
+ /**
+ Sets the factory of Defuzzifier%s
+ @param defuzzifier is the factory of Defuzzifier%s
+ */
+ virtual void setDefuzzifier(DefuzzifierFactory* defuzzifier);
+ /**
+ Gets the factory of Defuzzifier%s
+ @return the factory of Defuzzifier%s
+ */
+ virtual DefuzzifierFactory* defuzzifier() const;
+
+ /**
+ Sets the factory of Term%s
+ @param term is the factory of Term%s
+ */
+ virtual void setTerm(TermFactory* term);
+ /**
+ Gets the factory of Term%s
+ @return the factory of Term%s
+ */
+ virtual TermFactory* term() const;
+
+ /**
+ Sets the factory of Hedge%s
+ @param hedge is the factory of Hedge%s
+ */
+ virtual void setHedge(HedgeFactory* hedge);
+ /**
+ Gets the factory of Hedge%s
+ @return the factory of Hedge%s
+ */
+ virtual HedgeFactory* hedge() const;
+
+ /**
+ Sets the factory of Function Element%s
+ @param function is the factory of Function Element%s
+ */
+ virtual void setFunction(FunctionFactory* function);
+ /**
+ Gets the factory of Function Element%s
+ @return the factory of Function Element%s
+ */
+ virtual FunctionFactory* function() const;
+ };
+}
+
+#endif /* FL_FACTORYMANAGER_H */
+