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+/*
+ fuzzylite (R), a fuzzy logic control library in C++.
+ Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved.
+ Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com>
+
+ This file is part of fuzzylite.
+
+ fuzzylite is free software: you can redistribute it and/or modify it under
+ the terms of the FuzzyLite License included with the software.
+
+ You should have received a copy of the FuzzyLite License along with
+ fuzzylite. If not, see <http://www.fuzzylite.com/license/>.
+
+ fuzzylite is a registered trademark of FuzzyLite Limited.
+ */
+
+#ifndef FL_RULEBLOCK_H
+#define FL_RULEBLOCK_H
+
+#include "fl/fuzzylite.h"
+
+#include "fl/activation/Activation.h"
+#include "fl/Complexity.h"
+
+#include <string>
+#include <vector>
+
+
+namespace fl {
+
+ class Engine;
+ class Rule;
+ class TNorm;
+ class SNorm;
+
+ /**
+ The RuleBlock class contains a set of Rule%s and fuzzy logic
+ operators required to control an Engine.
+
+ @author Juan Rada-Vilela, Ph.D.
+ @see Engine
+ @see Rule
+ @see Antecedent
+ @see Consequent
+ @since 4.0
+ */
+ class FL_API RuleBlock {
+ private:
+ bool _enabled;
+ std::string _name;
+ std::string _description;
+ std::vector<Rule*> _rules;
+ FL_unique_ptr<TNorm> _conjunction;
+ FL_unique_ptr<SNorm> _disjunction;
+ FL_unique_ptr<TNorm> _implication;
+ FL_unique_ptr<Activation> _activation;
+
+ void copyFrom(const RuleBlock& source);
+
+ public:
+ explicit RuleBlock(const std::string& name = "");
+ RuleBlock(const RuleBlock& other);
+ RuleBlock& operator=(const RuleBlock& other);
+ virtual ~RuleBlock();
+ FL_DEFAULT_MOVE(RuleBlock)
+
+ /**
+ Enables the rule block
+ @param enabled whether the rule block is enabled
+ */
+ virtual void setEnabled(bool enabled);
+ /**
+ Indicates whether the rule block is enabled
+ @return whether the rule block is enabled
+ */
+ virtual bool isEnabled() const;
+
+ /**
+ Activates the rule block
+ */
+ virtual void activate();
+
+ /**
+ Sets the name of the rule block
+ @param name is the name of the rule block
+ */
+ virtual void setName(std::string name);
+ /**
+ Gets the name of the rule block
+ @return the name of the rule block
+ */
+ virtual std::string getName() const;
+
+ /**
+ Gets the description of the rule block
+ @return the description of the rule block
+ */
+ virtual std::string getDescription() const;
+
+ /**
+ Sets the description of the rule block
+ @param description is the description of the rule block
+ */
+ virtual void setDescription(const std::string& description);
+ /**
+ Sets the conjunction operator
+ @param conjunction is the conjunction operator
+ */
+ virtual void setConjunction(TNorm* conjunction);
+ /**
+ Gets the conjunction operator
+ @return the conjunction operator
+ */
+ virtual TNorm* getConjunction() const;
+
+ /**
+ Sets the disjunction operator
+ @param disjunction is the disjunction operator
+ */
+ virtual void setDisjunction(SNorm* disjunction);
+ /**
+ Gets the disjunction operator
+ @return the disjunction operator
+ */
+ virtual SNorm* getDisjunction() const;
+
+ /**
+ Sets the implication operator
+ @param implication is the implication operator
+ */
+ virtual void setImplication(TNorm* implication);
+ /**
+ Gets the implication operator
+ @return the implication operator
+ */
+ virtual TNorm* getImplication() const;
+
+ /**
+ Sets the activation method
+ @param activation is the activation method
+ */
+ virtual void setActivation(Activation* activation);
+ /**
+ Gets the activation method
+ @return the activation method
+ */
+ virtual Activation* getActivation() const;
+
+ /**
+ Unloads all the rules in the rule block
+ */
+ virtual void unloadRules() const;
+ /**
+ Loads all the rules into the rule block
+ @param engine is the engine where this rule block is registered
+ */
+ virtual void loadRules(const Engine* engine);
+
+ /**
+ Unloads all the rules in the rule block and then loads each rule again
+ @param engine is the engine where this rule block is registered
+ */
+ virtual void reloadRules(const Engine* engine);
+
+ /**
+ Returns a string representation of the rule block in the FuzzyLite
+ Language
+ @return a string representation of the rule block in the FuzzyLite
+ Language
+ */
+ virtual std::string toString() const;
+
+ /**
+ Returns the estimated complexity of activating the rule block
+ @return the estimated complexity of activating the rule block
+ */
+ virtual Complexity complexity() const;
+
+ /**
+ Adds the given rule to the rule block
+ @param rule is the rule to add
+ */
+ virtual void addRule(Rule* rule);
+ /**
+ Inserts the rule at the specified index, shifting other rules to
+ the right
+ @param rule is the rule to insert
+ @param index is the index at which to insert the rule
+ */
+ virtual void insertRule(Rule* rule, std::size_t index);
+ /**
+ Gets the rule at the specified index
+ @param index is the index at which the rule is retrieved
+ @return the rule at the specified index
+ */
+ virtual Rule* getRule(std::size_t index) const;
+ /**
+ Removes the rule at the specified index
+ @param index is the index at which the rule will be removed,
+ shifting other rules to the left
+ @return the rule at the specified index
+ */
+ virtual Rule* removeRule(std::size_t index);
+ /**
+ Returns the number of rules added to the rule block
+ @return the number of rules added to the rule block
+ */
+ virtual std::size_t numberOfRules() const;
+ /**
+ Sets the rules of the rule block
+ @param rules is a vector of rules
+ */
+ virtual void setRules(const std::vector<Rule*>& rules);
+ /**
+ Returns an immutable vector of the rules added to the rule block
+ @return an immutable vector of the rules added to the rule block
+ */
+ virtual const std::vector<Rule*>& rules() const;
+ /**
+ Returns a mutable vector of the rules added to the rule block
+ @return a mutable vector of the rules added to the rule block
+ */
+ virtual std::vector<Rule*>& rules();
+
+ /**
+ Creates a clone of the rule block without the rules being loaded
+ @return a clone of the rule block without the rules being loaded
+ */
+ virtual RuleBlock* clone() const;
+
+ };
+}
+#endif /* RULEBLOCK_H */