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+/*
+ Author: Juan Rada-Vilela, Ph.D.
+ Copyright (C) 2010-2014 FuzzyLite Limited
+ All rights reserved
+
+ This file is part of fuzzylite.
+
+ fuzzylite is free software: you can redistribute it and/or modify it under
+ the terms of the GNU Lesser General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ fuzzylite is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
+
+ fuzzyliteâ„¢ is a trademark of FuzzyLite Limited.
+
+ */
+
+#ifndef FL_FUNCTION_H
+#define FL_FUNCTION_H
+
+#include "fl/term/Term.h"
+
+#include <map>
+#include <string>
+
+namespace fl {
+
+ class Engine;
+
+ class FL_API Function : public Term {
+ /****************************
+ * Parsing Elements
+ ****************************/
+
+ public:
+ typedef scalar(*Unary)(scalar);
+ typedef scalar(*Binary)(scalar, scalar);
+
+ struct FL_API Element {
+
+ enum Type {
+ OPERATOR, FUNCTION
+ };
+ std::string name;
+ std::string description;
+ Type type;
+ Unary unary;
+ Binary binary;
+ int arity;
+ int precedence; //Operator
+ int associativity;
+ Element(const std::string& name, const std::string& description, Type type);
+ Element(const std::string& name, const std::string& description,
+ Type type, Unary unary, int precedence = 0, int associativity = -1);
+ Element(const std::string& name, const std::string& description,
+ Type type, Binary binary, int precedence = 0, int associativity = -1);
+ virtual ~Element();
+ FL_DEFAULT_COPY_AND_MOVE(Element)
+
+ virtual bool isOperator() const;
+ virtual bool isFunction() const;
+
+ virtual Element* clone() const;
+
+ virtual std::string toString() const;
+
+ };
+
+ /**************************
+ * Tree elements, wrap Elements into Nodes.
+ **************************/
+
+ struct FL_API Node {
+ FL_unique_ptr<Element> element;
+ FL_unique_ptr<Node> left;
+ FL_unique_ptr<Node> right;
+ std::string variable;
+ scalar value;
+
+ explicit Node(Element* element, Node* left = fl::null, Node* right = fl::null);
+ explicit Node(const std::string& variable);
+ explicit Node(scalar value);
+ Node(const Node& source);
+ Node& operator=(const Node& rhs);
+ virtual ~Node();
+ FL_DEFAULT_MOVE(Node)
+
+ virtual scalar evaluate(const std::map<std::string, scalar>*
+ variables = fl::null) const;
+
+ virtual Node* clone() const;
+
+ virtual std::string toString() const;
+ virtual std::string toPrefix(const Node* node = fl::null) const;
+ virtual std::string toInfix(const Node* node = fl::null) const;
+ virtual std::string toPostfix(const Node* node = fl::null) const;
+ private:
+ void copyFrom(const Node& source);
+ };
+
+
+
+
+ /******************************
+ * Term
+ ******************************/
+
+ protected:
+ FL_unique_ptr<Node> _root;
+ std::string _formula;
+ const Engine* _engine;
+ public:
+ mutable std::map<std::string, scalar> variables;
+ explicit Function(const std::string& name = "",
+ const std::string& formula = "", const Engine* engine = fl::null);
+ Function(const Function& other);
+ Function& operator=(const Function& other);
+ virtual ~Function() FL_IOVERRIDE;
+ FL_DEFAULT_MOVE(Function)
+
+ static Function* create(const std::string& name,
+ const std::string& formula,
+ const Engine* engine = fl::null); // throw (fl::Exception);
+
+ virtual scalar membership(scalar x) const FL_IOVERRIDE;
+
+ virtual scalar evaluate(const std::map<std::string, scalar>* variables) const;
+
+ virtual std::string className() const FL_IOVERRIDE;
+ virtual std::string parameters() const FL_IOVERRIDE;
+ virtual void configure(const std::string& parameters) FL_IOVERRIDE;
+
+ virtual void setFormula(const std::string& formula);
+ virtual std::string getFormula() const;
+
+ virtual void setEngine(const Engine* engine);
+ virtual const Engine* getEngine() const;
+
+ virtual Node* root() const;
+
+ virtual bool isLoaded() const;
+ virtual void unload();
+ virtual void load(); // throw (fl::Exception);
+ virtual void load(const std::string& formula); // throw (fl::Exception);
+ virtual void load(const std::string& formula, const Engine* engine); // throw (fl::Exception);
+
+ virtual Node* parse(const std::string& formula); // throw (fl::Exception);
+
+ virtual std::string toPostfix(const std::string& formula) const; //throw (fl::Exception);
+
+ virtual std::string space(const std::string& formula) const;
+
+ virtual Function* clone() const FL_IOVERRIDE;
+
+ static Term* constructor();
+
+ static void main();
+
+ };
+
+}
+
+#endif /* FL_FUNCTION_H */
+