#include int main(int argc, char** argv){ using namespace fl; Engine* engine = new Engine; engine->setName("simple-dimmer"); InputVariable* inputVariable = new InputVariable; inputVariable->setEnabled(true); inputVariable->setName("Ambient"); inputVariable->setRange(0.000, 1.000); inputVariable->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500)); inputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); inputVariable->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000)); engine->addInputVariable(inputVariable); OutputVariable* outputVariable1 = new OutputVariable; outputVariable1->setEnabled(true); outputVariable1->setName("Power"); outputVariable1->setRange(0.000, 1.000); outputVariable1->fuzzyOutput()->setAccumulation(new Maximum); outputVariable1->setDefuzzifier(new Centroid(200)); outputVariable1->setDefaultValue(fl::nan); outputVariable1->setLockPreviousOutputValue(false); outputVariable1->setLockOutputValueInRange(false); outputVariable1->addTerm(new Triangle("LOW", 0.000, 0.250, 0.500)); outputVariable1->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); outputVariable1->addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000)); engine->addOutputVariable(outputVariable1); OutputVariable* outputVariable2 = new OutputVariable; outputVariable2->setEnabled(true); outputVariable2->setName("InversePower"); outputVariable2->setRange(0.000, 1.000); outputVariable2->fuzzyOutput()->setAccumulation(new Maximum); outputVariable2->setDefuzzifier(new Centroid(500)); outputVariable2->setDefaultValue(fl::nan); outputVariable2->setLockPreviousOutputValue(false); outputVariable2->setLockOutputValueInRange(false); outputVariable2->addTerm(new Cosine("LOW", 0.200, 0.500)); outputVariable2->addTerm(new Cosine("MEDIUM", 0.500, 0.500)); outputVariable2->addTerm(new Cosine("HIGH", 0.800, 0.500)); engine->addOutputVariable(outputVariable2); RuleBlock* ruleBlock = new RuleBlock; ruleBlock->setEnabled(true); ruleBlock->setName(""); ruleBlock->setConjunction(NULL); ruleBlock->setDisjunction(NULL); ruleBlock->setActivation(new Minimum); ruleBlock->addRule(fl::Rule::parse("if Ambient is DARK then Power is HIGH", engine)); ruleBlock->addRule(fl::Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine)); ruleBlock->addRule(fl::Rule::parse("if Ambient is BRIGHT then Power is LOW", engine)); ruleBlock->addRule(fl::Rule::parse("if Power is LOW then InversePower is HIGH", engine)); ruleBlock->addRule(fl::Rule::parse("if Power is MEDIUM then InversePower is MEDIUM", engine)); ruleBlock->addRule(fl::Rule::parse("if Power is HIGH then InversePower is LOW", engine)); engine->addRuleBlock(ruleBlock); }