import com.fuzzylite.*; import com.fuzzylite.defuzzifier.*; import com.fuzzylite.factory.*; import com.fuzzylite.hedge.*; import com.fuzzylite.imex.*; import com.fuzzylite.norm.*; import com.fuzzylite.norm.s.*; import com.fuzzylite.norm.t.*; import com.fuzzylite.rule.*; import com.fuzzylite.term.*; import com.fuzzylite.variable.*; public class SimpleDimmerInverse{ public static void main(String[] args){ Engine engine = new Engine(); engine.setName("simple-dimmer"); InputVariable inputVariable = new InputVariable(); inputVariable.setEnabled(true); inputVariable.setName("Ambient"); inputVariable.setRange(0.000, 1.000); inputVariable.addTerm(new Triangle("DARK", 0.000, 0.250, 0.500)); inputVariable.addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); inputVariable.addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000)); engine.addInputVariable(inputVariable); OutputVariable outputVariable1 = new OutputVariable(); outputVariable1.setEnabled(true); outputVariable1.setName("Power"); outputVariable1.setRange(0.000, 1.000); outputVariable1.fuzzyOutput().setAccumulation(new Maximum()); outputVariable1.setDefuzzifier(new Centroid(200)); outputVariable1.setDefaultValue(Double.NaN); outputVariable1.setLockPreviousOutputValue(false); outputVariable1.setLockOutputValueInRange(false); outputVariable1.addTerm(new Triangle("LOW", 0.000, 0.250, 0.500)); outputVariable1.addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); outputVariable1.addTerm(new Triangle("HIGH", 0.500, 0.750, 1.000)); engine.addOutputVariable(outputVariable1); OutputVariable outputVariable2 = new OutputVariable(); outputVariable2.setEnabled(true); outputVariable2.setName("InversePower"); outputVariable2.setRange(0.000, 1.000); outputVariable2.fuzzyOutput().setAccumulation(new Maximum()); outputVariable2.setDefuzzifier(new Centroid(500)); outputVariable2.setDefaultValue(Double.NaN); outputVariable2.setLockPreviousOutputValue(false); outputVariable2.setLockOutputValueInRange(false); outputVariable2.addTerm(new Cosine("LOW", 0.200, 0.500)); outputVariable2.addTerm(new Cosine("MEDIUM", 0.500, 0.500)); outputVariable2.addTerm(new Cosine("HIGH", 0.800, 0.500)); engine.addOutputVariable(outputVariable2); RuleBlock ruleBlock = new RuleBlock(); ruleBlock.setEnabled(true); ruleBlock.setName(""); ruleBlock.setConjunction(null); ruleBlock.setDisjunction(null); ruleBlock.setActivation(new Minimum()); ruleBlock.addRule(Rule.parse("if Ambient is DARK then Power is HIGH", engine)); ruleBlock.addRule(Rule.parse("if Ambient is MEDIUM then Power is MEDIUM", engine)); ruleBlock.addRule(Rule.parse("if Ambient is BRIGHT then Power is LOW", engine)); ruleBlock.addRule(Rule.parse("if Power is LOW then InversePower is HIGH", engine)); ruleBlock.addRule(Rule.parse("if Power is MEDIUM then InversePower is MEDIUM", engine)); ruleBlock.addRule(Rule.parse("if Power is HIGH then InversePower is LOW", engine)); engine.addRuleBlock(ruleBlock); } }