#include int main(int argc, char** argv){ using namespace fl; Engine* engine = new Engine; engine->setName("simple-dimmer"); InputVariable* inputVariable = new InputVariable; inputVariable->setEnabled(true); inputVariable->setName("Ambient"); inputVariable->setRange(0.000, 1.000); inputVariable->addTerm(new Triangle("DARK", 0.000, 0.250, 0.500)); inputVariable->addTerm(new Triangle("MEDIUM", 0.250, 0.500, 0.750)); inputVariable->addTerm(new Triangle("BRIGHT", 0.500, 0.750, 1.000)); engine->addInputVariable(inputVariable); OutputVariable* outputVariable = new OutputVariable; outputVariable->setEnabled(true); outputVariable->setName("Power"); outputVariable->setRange(0.000, 1.000); outputVariable->fuzzyOutput()->setAccumulation(fl::null); outputVariable->setDefuzzifier(new WeightedAverage("TakagiSugeno")); outputVariable->setDefaultValue(fl::nan); outputVariable->setLockPreviousOutputValue(false); outputVariable->setLockOutputValueInRange(false); outputVariable->addTerm(new Constant("LOW", 0.250)); outputVariable->addTerm(new Constant("MEDIUM", 0.500)); outputVariable->addTerm(new Constant("HIGH", 0.750)); engine->addOutputVariable(outputVariable); RuleBlock* ruleBlock = new RuleBlock; ruleBlock->setEnabled(true); ruleBlock->setName(""); ruleBlock->setConjunction(fl::null); ruleBlock->setDisjunction(fl::null); ruleBlock->setActivation(fl::null); ruleBlock->addRule(fl::Rule::parse("if Ambient is DARK then Power is HIGH", engine)); ruleBlock->addRule(fl::Rule::parse("if Ambient is MEDIUM then Power is MEDIUM", engine)); ruleBlock->addRule(fl::Rule::parse("if Ambient is BRIGHT then Power is LOW", engine)); engine->addRuleBlock(ruleBlock); }