#include int main(int argc, char** argv){ using namespace fl; Engine* engine = new Engine; engine->setName("Sugeno-Tip-Calculator"); InputVariable* inputVariable1 = new InputVariable; inputVariable1->setEnabled(true); inputVariable1->setName("FoodQuality"); inputVariable1->setRange(1.000, 10.000); inputVariable1->addTerm(new Trapezoid("Bad", 0.000, 1.000, 3.000, 7.000)); inputVariable1->addTerm(new Trapezoid("Good", 3.000, 7.000, 10.000, 11.000)); engine->addInputVariable(inputVariable1); InputVariable* inputVariable2 = new InputVariable; inputVariable2->setEnabled(true); inputVariable2->setName("Service"); inputVariable2->setRange(1.000, 10.000); inputVariable2->addTerm(new Trapezoid("Bad", 0.000, 1.000, 3.000, 7.000)); inputVariable2->addTerm(new Trapezoid("Good", 3.000, 7.000, 10.000, 11.000)); engine->addInputVariable(inputVariable2); OutputVariable* outputVariable1 = new OutputVariable; outputVariable1->setEnabled(true); outputVariable1->setName("CheapTip"); outputVariable1->setRange(5.000, 25.000); outputVariable1->fuzzyOutput()->setAccumulation(fl::null); outputVariable1->setDefuzzifier(new WeightedAverage("TakagiSugeno")); outputVariable1->setDefaultValue(fl::nan); outputVariable1->setLockPreviousOutputValue(false); outputVariable1->setLockOutputValueInRange(false); outputVariable1->addTerm(new Constant("Low", 10.000)); outputVariable1->addTerm(new Constant("Medium", 15.000)); outputVariable1->addTerm(new Constant("High", 20.000)); engine->addOutputVariable(outputVariable1); OutputVariable* outputVariable2 = new OutputVariable; outputVariable2->setEnabled(true); outputVariable2->setName("AverageTip"); outputVariable2->setRange(5.000, 25.000); outputVariable2->fuzzyOutput()->setAccumulation(fl::null); outputVariable2->setDefuzzifier(new WeightedAverage("TakagiSugeno")); outputVariable2->setDefaultValue(fl::nan); outputVariable2->setLockPreviousOutputValue(false); outputVariable2->setLockOutputValueInRange(false); outputVariable2->addTerm(new Constant("Low", 10.000)); outputVariable2->addTerm(new Constant("Medium", 15.000)); outputVariable2->addTerm(new Constant("High", 20.000)); engine->addOutputVariable(outputVariable2); OutputVariable* outputVariable3 = new OutputVariable; outputVariable3->setEnabled(true); outputVariable3->setName("GenerousTip"); outputVariable3->setRange(5.000, 25.000); outputVariable3->fuzzyOutput()->setAccumulation(fl::null); outputVariable3->setDefuzzifier(new WeightedAverage("TakagiSugeno")); outputVariable3->setDefaultValue(fl::nan); outputVariable3->setLockPreviousOutputValue(false); outputVariable3->setLockOutputValueInRange(false); outputVariable3->addTerm(new Constant("Low", 10.000)); outputVariable3->addTerm(new Constant("Medium", 15.000)); outputVariable3->addTerm(new Constant("High", 20.000)); engine->addOutputVariable(outputVariable3); RuleBlock* ruleBlock = new RuleBlock; ruleBlock->setEnabled(true); ruleBlock->setName(""); ruleBlock->setConjunction(new EinsteinProduct); ruleBlock->setDisjunction(fl::null); ruleBlock->setActivation(fl::null); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is extremely Bad and Service is extremely Bad then CheapTip is extremely Low and AverageTip is very Low and GenerousTip is Low", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is Good and Service is extremely Bad then CheapTip is Low and AverageTip is Low and GenerousTip is Medium", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is very Good and Service is very Bad then CheapTip is Low and AverageTip is Medium and GenerousTip is High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is Bad and Service is Bad then CheapTip is Low and AverageTip is Low and GenerousTip is Medium", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is Good and Service is Bad then CheapTip is Low and AverageTip is Medium and GenerousTip is High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is extremely Good and Service is Bad then CheapTip is Low and AverageTip is Medium and GenerousTip is very High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is Bad and Service is Good then CheapTip is Low and AverageTip is Medium and GenerousTip is High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is Good and Service is Good then CheapTip is Medium and AverageTip is Medium and GenerousTip is very High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is very Bad and Service is very Good then CheapTip is Low and AverageTip is Medium and GenerousTip is High", engine)); ruleBlock->addRule(fl::Rule::parse("if FoodQuality is very very Good and Service is very very Good then CheapTip is High and AverageTip is very High and GenerousTip is extremely High", engine)); engine->addRuleBlock(ruleBlock); }