/* fuzzylite (R), a fuzzy logic control library in C++. Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved. Author: Juan Rada-Vilela, Ph.D. This file is part of fuzzylite. fuzzylite is free software: you can redistribute it and/or modify it under the terms of the FuzzyLite License included with the software. You should have received a copy of the FuzzyLite License along with fuzzylite. If not, see . fuzzylite is a registered trademark of FuzzyLite Limited. */ #include "fl/defuzzifier/Bisector.h" #include "fl/term/Term.h" namespace fl { Bisector::Bisector(int resolution) : IntegralDefuzzifier(resolution) { } Bisector::~Bisector() { } std::string Bisector::className() const { return "Bisector"; } Complexity Bisector::complexity(const Term* term) const { return Complexity().comparison(1).arithmetic(1 + 2 + 5) + term->complexity().comparison(1).arithmetic(1 + 5).multiply(getResolution()); } scalar Bisector::defuzzify(const Term* term, scalar minimum, scalar maximum) const { if (not Op::isFinite(minimum + maximum)) return fl::nan; const scalar dx = (maximum - minimum) / getResolution(); int counter = getResolution(); int left = 0, right = 0; scalar leftArea = 0, rightArea = 0; scalar xLeft = minimum, xRight = maximum; while (counter-- > 0) { if (Op::isLE(leftArea, rightArea)) { xLeft = minimum + (left + 0.5) * dx; leftArea += term->membership(xLeft); ++left; } else { xRight = maximum - (right + 0.5) * dx; rightArea += term->membership(xRight); ++right; } } //Inverse weighted average to compensate return (leftArea * xRight + rightArea * xLeft) / (leftArea + rightArea); } Bisector* Bisector::clone() const { return new Bisector(*this); } Defuzzifier* Bisector::constructor() { return new Bisector; } }