/* fuzzylite (R), a fuzzy logic control library in C++. Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved. Author: Juan Rada-Vilela, Ph.D. This file is part of fuzzylite. fuzzylite is free software: you can redistribute it and/or modify it under the terms of the FuzzyLite License included with the software. You should have received a copy of the FuzzyLite License along with fuzzylite. If not, see . fuzzylite is a registered trademark of FuzzyLite Limited. */ #include "fl/factory/FactoryManager.h" namespace fl { FactoryManager* FactoryManager::instance() { static FL_ITHREAD_LOCAL FactoryManager _instance; return &_instance; } FactoryManager::FactoryManager() : _tnorm(new TNormFactory), _snorm(new SNormFactory), _activation(new ActivationFactory), _defuzzifier(new DefuzzifierFactory), _term(new TermFactory), _hedge(new HedgeFactory), _function(new FunctionFactory) { } FactoryManager::FactoryManager(TNormFactory* tnorm, SNormFactory* snorm, ActivationFactory* activation, DefuzzifierFactory* defuzzifier, TermFactory* term, HedgeFactory* hedge, FunctionFactory* function) : _tnorm(tnorm), _snorm(snorm), _activation(activation), _defuzzifier(defuzzifier), _term(term), _hedge(hedge), _function(function) { } FactoryManager::FactoryManager(const FactoryManager& other) : _tnorm(fl::null), _snorm(fl::null), _activation(fl::null), _defuzzifier(fl::null), _term(fl::null), _hedge(fl::null), _function(fl::null) { if (other._tnorm.get()) this->_tnorm.reset(new TNormFactory(*other._tnorm.get())); if (other._snorm.get()) this->_snorm.reset(new SNormFactory(*other._snorm.get())); if (other._activation.get()) this->_activation.reset(new ActivationFactory(*other._activation.get())); if (other._defuzzifier.get()) this->_defuzzifier.reset(new DefuzzifierFactory(*other._defuzzifier.get())); if (other._term.get()) this->_term.reset(new TermFactory(*other._term.get())); if (other._hedge.get()) this->_hedge.reset(new HedgeFactory(*other._hedge.get())); if (other._function.get()) this->_function.reset(new FunctionFactory(*other._function.get())); } FactoryManager& FactoryManager::operator=(const FactoryManager& other) { if (this != &other) { _tnorm.reset(fl::null); _snorm.reset(fl::null); _activation.reset(fl::null); _defuzzifier.reset(fl::null); _term.reset(fl::null); _hedge.reset(fl::null); _function.reset(fl::null); if (other._tnorm.get()) this->_tnorm.reset(new TNormFactory(*other._tnorm.get())); if (other._snorm.get()) this->_snorm.reset(new SNormFactory(*other._snorm.get())); if (other._activation.get()) this->_activation.reset(new ActivationFactory(*other._activation.get())); if (other._defuzzifier.get()) this->_defuzzifier.reset(new DefuzzifierFactory(*other._defuzzifier.get())); if (other._term.get()) this->_term.reset(new TermFactory(*other._term.get())); if (other._hedge.get()) this->_hedge.reset(new HedgeFactory(*other._hedge.get())); if (other._function.get()) this->_function.reset(new FunctionFactory(*other._function.get())); } return *this; } FactoryManager::~FactoryManager() { } void FactoryManager::setTnorm(TNormFactory* tnorm) { this->_tnorm.reset(tnorm); } TNormFactory* FactoryManager::tnorm() const { return this->_tnorm.get(); } void FactoryManager::setSnorm(SNormFactory* snorm) { this->_snorm.reset(snorm); } SNormFactory* FactoryManager::snorm() const { return this->_snorm.get(); } void FactoryManager::setActivation(ActivationFactory* activation) { this->_activation.reset(activation); } ActivationFactory* FactoryManager::activation() const { return this->_activation.get(); } void FactoryManager::setDefuzzifier(DefuzzifierFactory* defuzzifier) { this->_defuzzifier.reset(defuzzifier); } DefuzzifierFactory* FactoryManager::defuzzifier() const { return this->_defuzzifier.get(); } void FactoryManager::setTerm(TermFactory* term) { this->_term.reset(term); } TermFactory* FactoryManager::term() const { return this->_term.get(); } void FactoryManager::setHedge(HedgeFactory* hedge) { this->_hedge.reset(hedge); } HedgeFactory* FactoryManager::hedge() const { return this->_hedge.get(); } void FactoryManager::setFunction(FunctionFactory* function) { this->_function.reset(function); } FunctionFactory* FactoryManager::function() const { return this->_function.get(); } }