/* Author: Juan Rada-Vilela, Ph.D. Copyright (C) 2010-2014 FuzzyLite Limited All rights reserved This file is part of fuzzylite. fuzzylite is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. fuzzylite is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with fuzzylite. If not, see . fuzzyliteâ„¢ is a trademark of FuzzyLite Limited. */ #include "fl/factory/FunctionFactory.h" #include "fl/rule/Rule.h" namespace fl { FunctionFactory::FunctionFactory() : CloningFactory("Function::Element") { registerOperators(); registerFunctions(); } FunctionFactory::~FunctionFactory() { } void FunctionFactory::registerOperators() { //OPERATORS: int p = 100; //First order: not, negate: registerObject("!", new Function::Element("!", "Logical NOT", Function::Element::OPERATOR, &(fl::Op::logicalNot), p, 1)); //logical not registerObject("~", new Function::Element("~", "Negation", Function::Element::OPERATOR, &(fl::Op::negate), p, 1)); // ~ negates a number p -= 10; //Second order: power registerObject("^", new Function::Element("^", "Power", Function::Element::OPERATOR, &(std::pow), p, 1)); p -= 10; //Third order: multiplication, division, modulo registerObject("*", new Function::Element("*", "Multiplication", Function::Element::OPERATOR, &(fl::Op::multiply), p)); registerObject("/", new Function::Element("/", "Division", Function::Element::OPERATOR, &(fl::Op::divide), p)); registerObject("%", new Function::Element("%", "Modulo", Function::Element::OPERATOR, &(fl::Op::modulo), p)); p -= 10; //Fourth order: addition, subtraction registerObject("+", new Function::Element("+", "Addition", Function::Element::OPERATOR, &(fl::Op::add), p)); registerObject("-", new Function::Element("-", "Subtraction", Function::Element::OPERATOR, &(fl::Op::subtract), p)); //Fifth order: logical and, logical or p -= 10; //Logical AND registerObject(fl::Rule::andKeyword(), new Function::Element(fl::Rule::andKeyword(), "Logical AND", Function::Element::OPERATOR, &(fl::Op::logicalAnd), p)); p -= 10; //Logical OR registerObject(fl::Rule::orKeyword(), new Function::Element(fl::Rule::orKeyword(), "Logical OR", Function::Element::OPERATOR, &(fl::Op::logicalOr), p)); } void FunctionFactory::registerFunctions() { //FUNCTIONS registerObject("gt", new Function::Element("gt", "Greater than (>)", Function::Element::FUNCTION, &(fl::Op::gt))); registerObject("ge", new Function::Element("ge", "Greater than or equal to (>=)", Function::Element::FUNCTION, &(fl::Op::ge))); registerObject("eq", new Function::Element("eq", "Equal to (==)", Function::Element::FUNCTION, &(fl::Op::eq))); registerObject("neq", new Function::Element("neq", "Not equal to (!=)", Function::Element::FUNCTION, &(fl::Op::neq))); registerObject("le", new Function::Element("le", "Less than or equal to (<=)", Function::Element::FUNCTION, &(fl::Op::le))); registerObject("lt", new Function::Element("lt", "Less than (<)", Function::Element::FUNCTION, &(fl::Op::lt))); registerObject("acos", new Function::Element("acos", "Inverse cosine", Function::Element::FUNCTION, &(std::acos))); registerObject("asin", new Function::Element("asin", "Inverse sine", Function::Element::FUNCTION, &(std::asin))); registerObject("atan", new Function::Element("atan", "Inverse tangent", Function::Element::FUNCTION, &(std::atan))); registerObject("ceil", new Function::Element("ceil", "Ceiling", Function::Element::FUNCTION, &(std::ceil))); registerObject("cos", new Function::Element("cos", "Cosine", Function::Element::FUNCTION, &(std::cos))); registerObject("cosh", new Function::Element("cosh", "Hyperbolic cosine", Function::Element::FUNCTION, &(std::cosh))); registerObject("exp", new Function::Element("exp", "Exponential", Function::Element::FUNCTION, &(std::exp))); registerObject("fabs", new Function::Element("fabs", "Absolute", Function::Element::FUNCTION, &(std::fabs))); registerObject("floor", new Function::Element("floor", "Floor", Function::Element::FUNCTION, &(std::floor))); registerObject("log", new Function::Element("log", "Natural logarithm", Function::Element::FUNCTION, &(std::log))); registerObject("log10", new Function::Element("log10", "Common logarithm", Function::Element::FUNCTION, &(std::log10))); registerObject("round", new Function::Element("round", "Round", Function::Element::FUNCTION, &(fl::Op::round))); registerObject("sin", new Function::Element("sin", "Sine", Function::Element::FUNCTION, &(std::sin))); registerObject("sinh", new Function::Element("sinh", "Hyperbolic sine", Function::Element::FUNCTION, &(std::sinh))); registerObject("sqrt", new Function::Element("sqrt", "Square root", Function::Element::FUNCTION, &(std::sqrt))); registerObject("tan", new Function::Element("tan", "Tangent", Function::Element::FUNCTION, &(std::tan))); registerObject("tanh", new Function::Element("tanh", "Hyperbolic tangent", Function::Element::FUNCTION, &(std::tanh))); #if defined(FL_UNIX) && !defined(FL_USE_FLOAT) //found in Unix when using double precision. not found in Windows. registerObject("log1p", new Function::Element("log1p", "Natural logarithm plus one", Function::Element::FUNCTION, &(log1p))); registerObject("acosh", new Function::Element("acosh", "Inverse hyperbolic cosine", Function::Element::FUNCTION, &(acosh))); registerObject("asinh", new Function::Element("asinh", "Inverse hyperbolic sine", Function::Element::FUNCTION, &(asinh))); registerObject("atanh", new Function::Element("atanh", "Inverse hyperbolic tangent", Function::Element::FUNCTION, &(atanh))); #endif registerObject("pow", new Function::Element("pow", "Power", Function::Element::FUNCTION, &(std::pow))); registerObject("atan2", new Function::Element("atan2", "Inverse tangent (y,x)", Function::Element::FUNCTION, &(std::atan2))); registerObject("fmod", new Function::Element("fmod", "Floating-point remainder", Function::Element::FUNCTION, &(std::fmod))); } std::vector FunctionFactory::availableOperators() const { std::vector result; std::map::const_iterator it = this->_objects.begin(); while (it != this->_objects.end()) { if (it->second and it->second->type == Function::Element::OPERATOR) result.push_back(it->first); ++it; } return result; } std::vector FunctionFactory::availableFunctions() const { std::vector result; std::map::const_iterator it = this->_objects.begin(); while (it != this->_objects.end()) { if (it->second and it->second->type == Function::Element::FUNCTION) result.push_back(it->first); ++it; } return result; } }