/* Author: Juan Rada-Vilela, Ph.D. Copyright (C) 2010-2014 FuzzyLite Limited All rights reserved This file is part of fuzzylite. fuzzylite is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. fuzzylite is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with fuzzylite. If not, see . fuzzyliteâ„¢ is a trademark of FuzzyLite Limited. */ #include "fl/rule/RuleBlock.h" #include "fl/imex/FllExporter.h" #include "fl/norm/TNorm.h" #include "fl/norm/SNorm.h" #include "fl/rule/Rule.h" #include namespace fl { RuleBlock::RuleBlock(const std::string& name) : _name(name), _enabled(true) { } RuleBlock::RuleBlock(const RuleBlock& other) : _name(other._name), _enabled(true) { copyFrom(other); } RuleBlock& RuleBlock::operator=(const RuleBlock& other) { if (this != &other) { for (std::size_t i = 0; i < _rules.size(); ++i) { delete _rules.at(i); } _rules.clear(); _conjunction.reset(fl::null); _disjunction.reset(fl::null); _activation.reset(fl::null); copyFrom(other); } return *this; } void RuleBlock::copyFrom(const RuleBlock& source) { _name = source._name; _enabled = source._enabled; if (source._activation.get()) _activation.reset(source._activation->clone()); if (source._conjunction.get()) _conjunction.reset(source._conjunction->clone()); if (source._disjunction.get()) _disjunction.reset(source._disjunction->clone()); for (std::size_t i = 0; i < source._rules.size(); ++i) { _rules.push_back(source._rules.at(i)->clone()); } } RuleBlock::~RuleBlock() { for (std::size_t i = 0; i < _rules.size(); ++i) { delete _rules.at(i); } _rules.clear(); } void RuleBlock::activate() { FL_DBG("==================="); FL_DBG("ACTIVATING RULEBLOCK " << _name); for (std::size_t i = 0; i < _rules.size(); ++i) { Rule* rule = _rules.at(i); if (rule->isLoaded()) { scalar activationDegree = rule->activationDegree(_conjunction.get(), _disjunction.get()); FL_DBG("[degree=" << Op::str(activationDegree) << "] " << rule->toString()); if (Op::isGt(activationDegree, 0.0)) { rule->activate(activationDegree, _activation.get()); } } else { FL_DBG("Rule not loaded: " << rule->toString()); } } } void RuleBlock::unloadRules() const { for (std::size_t i = 0; i < _rules.size(); ++i) { _rules.at(i)->unload(); } } void RuleBlock::loadRules(const Engine* engine) { std::ostringstream exceptions; bool throwException = false; for (std::size_t i = 0; i < _rules.size(); ++i) { Rule* rule = _rules.at(i); if (rule->isLoaded()) { rule->unload(); } try { rule->load(engine); } catch (std::exception& ex) { throwException = true; exceptions << ex.what() << "\n"; } } if (throwException) { fl::Exception exception("[ruleblock error] the following " "rules could not be loaded:\n" + exceptions.str(), FL_AT); throw exception; } } void RuleBlock::reloadRules(const Engine* engine) { unloadRules(); loadRules(engine); } void RuleBlock::setName(std::string name) { this->_name = name; } std::string RuleBlock::getName() const { return this->_name; } void RuleBlock::setConjunction(TNorm* tnorm) { this->_conjunction.reset(tnorm); } TNorm* RuleBlock::getConjunction() const { return this->_conjunction.get(); } void RuleBlock::setDisjunction(SNorm* snorm) { this->_disjunction.reset(snorm); } SNorm* RuleBlock::getDisjunction() const { return this->_disjunction.get(); } void RuleBlock::setActivation(TNorm* activation) { this->_activation.reset(activation); } TNorm* RuleBlock::getActivation() const { return this->_activation.get(); } void RuleBlock::setEnabled(bool enabled) { this->_enabled = enabled; } bool RuleBlock::isEnabled() const { return this->_enabled; } std::string RuleBlock::toString() const { return FllExporter().toString(this); } /** * Operations for std::vector _rules */ void RuleBlock::addRule(Rule* rule) { this->_rules.push_back(rule); } void RuleBlock::insertRule(Rule* rule, int index) { this->_rules.insert(this->_rules.begin() + index, rule); } Rule* RuleBlock::getRule(int index) const { return this->_rules.at(index); } Rule* RuleBlock::removeRule(int index) { Rule* result = this->_rules.at(index); this->_rules.erase(this->_rules.begin() + index); return result; } int RuleBlock::numberOfRules() const { return this->_rules.size(); } const std::vector& RuleBlock::rules() const { return this->_rules; } void RuleBlock::setRules(const std::vector& rules) { this->_rules = rules; } std::vector& RuleBlock::rules() { return this->_rules; } }