/* fuzzylite (R), a fuzzy logic control library in C++. Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved. Author: Juan Rada-Vilela, Ph.D. This file is part of fuzzylite. fuzzylite is free software: you can redistribute it and/or modify it under the terms of the FuzzyLite License included with the software. You should have received a copy of the FuzzyLite License along with fuzzylite. If not, see . fuzzylite is a registered trademark of FuzzyLite Limited. */ #include "fl/term/Triangle.h" namespace fl { Triangle::Triangle(const std::string& name, scalar vertexA, scalar vertexB, scalar vertexC, scalar height) : Term(name, height), _vertexA(vertexA), _vertexB(vertexB), _vertexC(vertexC) { if (Op::isNaN(vertexC)) { this->_vertexC = _vertexB; this->_vertexB = 0.5 * (_vertexA + _vertexB); } } Triangle::~Triangle() { } std::string Triangle::className() const { return "Triangle"; } Complexity Triangle::complexity() const { return Complexity().comparison(1 + 5).arithmetic(4); } scalar Triangle::membership(scalar x) const { if (Op::isNaN(x)) return fl::nan; if (Op::isLt(x, _vertexA) or Op::isGt(x, _vertexC)) return Term::_height * 0.0; if (Op::isEq(x, _vertexB)) return Term::_height * 1.0; if (Op::isLt(x, _vertexB)) { if (_vertexA == -fl::inf) return Term::_height * 1.0; return Term::_height * (x - _vertexA) / (_vertexB - _vertexA); } if (_vertexC == fl::inf) return Term::_height * 1.0; return Term::_height * (_vertexC - x) / (_vertexC - _vertexB); } std::string Triangle::parameters() const { return Op::join(3, " ", _vertexA, _vertexB, _vertexC) + (not Op::isEq(getHeight(), 1.0) ? " " + Op::str(getHeight()) : ""); } void Triangle::configure(const std::string& parameters) { if (parameters.empty()) return; std::vector values = Op::split(parameters, " "); std::size_t required = 3; if (values.size() < required) { std::ostringstream ex; ex << "[configuration error] term <" << className() << ">" << " requires <" << required << "> parameters"; throw Exception(ex.str(), FL_AT); } setVertexA(Op::toScalar(values.at(0))); setVertexB(Op::toScalar(values.at(1))); setVertexC(Op::toScalar(values.at(2))); if (values.size() > required) setHeight(Op::toScalar(values.at(required))); } void Triangle::setVertexA(scalar a) { this->_vertexA = a; } scalar Triangle::getVertexA() const { return this->_vertexA; } void Triangle::setVertexB(scalar b) { this->_vertexB = b; } scalar Triangle::getVertexB() const { return this->_vertexB; } void Triangle::setVertexC(scalar c) { this->_vertexC = c; } scalar Triangle::getVertexC() const { return this->_vertexC; } Triangle* Triangle::clone() const { return new Triangle(*this); } Term* Triangle::constructor() { return new Triangle; } }