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/*
fuzzylite (R), a fuzzy logic control library in C++.
Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved.
Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com>
This file is part of fuzzylite.
fuzzylite is free software: you can redistribute it and/or modify it under
the terms of the FuzzyLite License included with the software.
You should have received a copy of the FuzzyLite License along with
fuzzylite. If not, see <http://www.fuzzylite.com/license/>.
fuzzylite is a registered trademark of FuzzyLite Limited.
*/
#ifndef FL_TRIANGLE_H
#define FL_TRIANGLE_H
#include "fl/term/Term.h"
namespace fl {
/**
The Triangle class is a basic Term that represents the triangular
membership function.
@image html triangle.svg
@author Juan Rada-Vilela, Ph.D.
@see Term
@see Variable
@since 4.0
*/
class FL_API Triangle : public Term {
private:
scalar _vertexA;
scalar _vertexB;
scalar _vertexC;
public:
explicit Triangle(const std::string& name = "",
scalar vertexA = fl::nan,
scalar vertexB = fl::nan,
scalar vertexC = fl::nan,
scalar height = 1.0);
virtual ~Triangle() FL_IOVERRIDE;
FL_DEFAULT_COPY_AND_MOVE(Triangle)
virtual std::string className() const FL_IOVERRIDE;
/**
Returns the parameters of the term
@return `"vertexA vertexB vertexC [height]"`
*/
virtual std::string parameters() const FL_IOVERRIDE;
/**
Configures the term with the parameters
@param parameters as `"vertexA vertexB vertexC [height]"`
*/
virtual void configure(const std::string& parameters) FL_IOVERRIDE;
virtual Complexity complexity() const FL_IOVERRIDE;
/**
Computes the membership function evaluated at @f$x@f$
@param x
@return @f$\begin{cases}
0h & \mbox{if $x \not\in [a,c]$}\cr
1h & \mbox{if $x = b$}\cr
h (x - a) / (b - a) & \mbox{if $x < b$} \cr
h (c - x) / (c - b) & \mbox{otherwise}
\end{cases}@f$
where @f$h@f$ is the height of the Term,
@f$a@f$ is the first vertex of the Triangle,
@f$b@f$ is the second vertex of the Triangle,
@f$c@f$ is the third vertex of the Triangle
*/
virtual scalar membership(scalar x) const FL_IOVERRIDE;
/**
Sets the first vertex of the triangle
@param a is the first vertex of the triangle
*/
virtual void setVertexA(scalar a);
/**
Gets the first vertex of the triangle
@return the first vertex of the triangle
*/
virtual scalar getVertexA() const;
/**
Sets the second vertex of the triangle
@param b is the second vertex of the triangle
*/
virtual void setVertexB(scalar b);
/**
Gets the second vertex of the triangle
@return the second vertex of the triangle
*/
virtual scalar getVertexB() const;
/**
Sets the third vertex of the triangle
@param c is the third vertex of the triangle
*/
virtual void setVertexC(scalar c);
/**
Gets the third vertex of the triangle
@return the third vertex of the triangle
*/
virtual scalar getVertexC() const;
virtual Triangle* clone() const FL_IOVERRIDE;
static Term* constructor();
};
}
#endif /* FL_TRIANGLE_H */
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