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/*
Author: Juan Rada-Vilela, Ph.D.
Copyright (C) 2010-2014 FuzzyLite Limited
All rights reserved
This file is part of fuzzylite.
fuzzylite is free software: you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation, either version 3 of the License, or (at your option)
any later version.
fuzzylite is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
for more details.
You should have received a copy of the GNU Lesser General Public License
along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
fuzzylite™ is a trademark of FuzzyLite Limited.
*/
#include "fl/fuzzylite.h"
namespace fl {
int fuzzylite::_decimals = 3;
scalar fuzzylite::_macheps = 1e-6;
bool fuzzylite::_debug = false;
bool fuzzylite::_logging = true;
std::string fuzzylite::name() {
return "fuzzylite";
}
std::string fuzzylite::fullname() {
return name() + "-" + longVersion();
}
std::string fuzzylite::version() {
return FL_VERSION;
}
std::string fuzzylite::longVersion() {
return FL_VERSION "b" FL_DATE;
}
std::string fuzzylite::license() {
return "GNU Lesser General Public License v3.0";
}
std::string fuzzylite::author() {
return "Juan Rada-Vilela, Ph.D.";
}
std::string fuzzylite::company() {
return "FuzzyLite Limited";
}
std::string fuzzylite::website() {
return "http://www.fuzzylite.com/";
}
std::string fuzzylite::date() {
return FL_DATE;
}
std::string fuzzylite::platform() {
#ifdef FL_UNIX
return "Unix";
#elif defined FL_WINDOWS
return "Windows";
#else
return "?";
#endif
}
std::string fuzzylite::floatingPoint() {
scalar someScalar = 0;
(void) someScalar;
std::string type;
std::ostringstream ss;
#ifdef FL_USE_FLOAT
type = "float";
#else
type = "double";
#endif
ss << "fl::scalar is defined as \'" << type << "\' using " <<
sizeof (someScalar) << " bytes";
return ss.str();
}
void fuzzylite::setDebug(bool debug) {
_debug = debug;
}
bool fuzzylite::debug() {
return _debug;
}
void fuzzylite::setDecimals(int decimals) {
_decimals = decimals;
}
int fuzzylite::decimals() {
return _decimals;
}
void fuzzylite::setMachEps(scalar macheps) {
_macheps = macheps;
}
scalar fuzzylite::macheps() {
return _macheps;
}
void fuzzylite::setLogging(bool logging) {
_logging = logging;
}
bool fuzzylite::logging() {
return _logging;
}
}
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