// ThreadNotify.cs: implements a notification for the thread running the Gtk main // loop from another thread // // Authors: // Miguel de Icaza (miguel@ximian.com). // Gonzalo Paniagua Javier (gonzalo@ximian.com) // // Copyright (c) 2002 Ximian, Inc. // Copyright (c) 2004 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the Lesser GNU General // Public License as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this program; if not, write to the // Free Software Foundation, Inc., 59 Temple Place - Suite 330, // Boston, MA 02111-1307, USA. namespace Gtk { using System.Runtime.InteropServices; using System.Threading; using System; // // This delegate will be invoked on the main Gtk thread. // public delegate void ReadyEvent (); /// /// Utility class to help writting multi-threaded Gtk applications /// /// /// public class ThreadNotify : IDisposable { bool disposed; ReadyEvent re; GLib.IdleHandler idle; bool notified; /// /// The ReadyEvent delegate will be invoked on the current thread (which should /// be the Gtk thread) when another thread wakes us up by calling WakeupMain /// public ThreadNotify (ReadyEvent re) { this.re = re; idle = new GLib.IdleHandler (CallbackWrapper); } bool CallbackWrapper () { lock (this) { if (disposed) return false; notified = false; } re (); return false; } /// /// Invoke this function from a thread to call the `ReadyEvent' /// delegate provided in the constructor on the Main Gtk thread /// public void WakeupMain () { lock (this){ if (notified) return; notified = true; GLib.Idle.Add (idle); } } public void Close () { Dispose (true); GC.SuppressFinalize (this); } ~ThreadNotify () { Dispose (false); } void IDisposable.Dispose () { Close (); } protected virtual void Dispose (bool disposing) { lock (this) { disposed = true; } } } }