From dd22bd15f6ed3e5eb5c77ab427029be50fe20148 Mon Sep 17 00:00:00 2001 From: Dimitri John Ledkov Date: Tue, 24 Jun 2014 20:05:13 +0100 Subject: libavg (1.8.1-1) unstable; urgency=medium * New upstream release (Closes: #739664) * Mark libdc1394-22-dev as linux-any build-dependency. * Add libvdpau-dev build-dependency. * Add libavresample-dev build-dependency. # imported from the archive --- src/glm/core/func_packing.hpp | 132 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 src/glm/core/func_packing.hpp (limited to 'src/glm/core/func_packing.hpp') diff --git a/src/glm/core/func_packing.hpp b/src/glm/core/func_packing.hpp new file mode 100644 index 0000000..a84036a --- /dev/null +++ b/src/glm/core/func_packing.hpp @@ -0,0 +1,132 @@ +/////////////////////////////////////////////////////////////////////////////////////////////////// +// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net) +/////////////////////////////////////////////////////////////////////////////////////////////////// +// Created : 2010-03-17 +// Updated : 2010-03-17 +// Licence : This source is under MIT License +// File : glm/core/func_packing.hpp +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifndef glm_core_func_packing +#define glm_core_func_packing + +namespace glm +{ + namespace core{ + namespace function{ + //! Define packing functions from section 8.4 floating-point pack and unpack functions of GLSL 4.00.8 specification + namespace packing + { + /// \addtogroup core_funcs + ///@{ + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packUnorm2x16: round(clamp(c, 0, +1) * 65535.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + //! \li GLSL packUnorm2x16 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::uint32 packUnorm2x16(detail::tvec2 const & v); + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packUnorm4x8: round(clamp(c, 0, +1) * 255.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + //! \li GLSL packUnorm4x8 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::uint32 packUnorm4x8(detail::tvec4 const & v); + + //! First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. + //! Then, the results are packed into the returned 32-bit unsigned integer. + //! + //! The conversion for component c of v to fixed point is done as follows: + //! packSnorm4x8: round(clamp(c, -1, +1) * 127.0) + //! + //! The first component of the vector will be written to the least significant bits of the output; + //! the last component will be written to the most significant bits. + //! + //! \li GLSL packSnorm4x8 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::uint32 packSnorm4x8(detail::tvec4 const & v); + + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackUnorm2x16: f / 65535.0 + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + //! \li GLSL unpackUnorm2x16 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::tvec2 unpackUnorm2x16(detail::uint32 const & p); + + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackUnorm4x8: f / 255.0 + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + //! \li GLSL unpackUnorm4x8 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::tvec4 unpackUnorm4x8(detail::uint32 const & p); + + //! First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. + //! Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector. + //! + //! The conversion for unpacked fixed-point value f to floating point is done as follows: + //! unpackSnorm4x8: clamp(f / 127.0, -1, +1) + //! + //! The first component of the returned vector will be extracted from the least significant bits of the input; + //! the last component will be extracted from the most significant bits. + //! + //! \li GLSL unpackSnorm4x8 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::tvec4 unpackSnorm4x8(detail::uint32 const & p); + + //! Returns a double-precision value obtained by packing the components of v into a 64-bit value. + //! If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. + //! Otherwise, the bit- level representation of v is preserved. + //! The first vector component specifies the 32 least significant bits; + //! the second component specifies the 32 most significant bits. + //! + //! \li GLSL packDouble2x32 man page + //! \li GLSL 4.00.08 specification, section 8.4 + double packDouble2x32(detail::tvec2 const & v); + + //! Returns a two-component unsigned integer vector representation of v. + //! The bit-level representation of v is preserved. + //! The first component of the vector contains the 32 least significant bits of the double; + //! the second component consists the 32 most significant bits. + //! + //! \li GLSL unpackDouble2x32 man page + //! \li GLSL 4.00.08 specification, section 8.4 + detail::tvec2 unpackDouble2x32(double const & v); + + ///@} + + }//namespace packing + }//namespace function + }//namespace core + + using namespace core::function::packing; +}//namespace glm + +#include "func_packing.inl" + +#endif//glm_core_func_packing + -- cgit v1.2.3