// // libavg - Media Playback Engine. // Copyright (C) 2003-2014 Ulrich von Zadow // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // Current versions can be found at www.libavg.de // #ifndef _ParallelAnim_H_ #define _ParallelAnim_H_ #include "../api.h" #include "Anim.h" #include namespace avg { class ParallelAnim; typedef boost::shared_ptr ParallelAnimPtr; class AVG_API ParallelAnim: public Anim { public: virtual ~ParallelAnim(); ParallelAnim(const std::vector& anims, const boost::python::object& startCallback=boost::python::object(), const boost::python::object& stopCallback=boost::python::object(), long long maxAge=-1); virtual void start(bool bKeepAttr=false); virtual void abort(); virtual bool step(); private: std::vector m_Anims; std::vector m_RunningAnims; long long m_MaxAge; long long m_StartTime; ParallelAnimPtr m_This; // Makes sure there is always a reference to the animation // while it's running. }; } #endif